This one is a sort of tomb set up. Assume the PCs start on the lower left...A and B can be some clever features if you have time to think of any. You'll have to think of a reason that the prisoner is still alive...(click to enlarge)
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This one is an abandoned castle, floors 2 and 3 respectively (first floor's boring, I assume). Start on the upper left. The void in the center is the castle's central courtyard. Unless you put in some intelligent monsters, assume many of the locked doors are actually just stuck or rusted shut.
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2 comments:
I'd been meaning to ask what you used to draw your dungeon maps. That looks useful. Coming up with creatively laid out spaces is always a bit of a nuisance for me - not much cop with architecture.
@Von
I usually draw them by hand--these are just back-ups.
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