So, AuraTwilight, aka Paimon Prowler has been accused of being an abuser and no longer runs the OSR Discord.
So, as I suggested we might three days ago, we now have a D12 table:
So, AuraTwilight, aka Paimon Prowler has been accused of being an abuser and no longer runs the OSR Discord.
So, as I suggested we might three days ago, we now have a D12 table:
1. Luke Crane (Burning Wheel, Head of Community at Kickstarter2. Brandon Dixon (Swordsfall)3. Adam Koebel (Dungeon World/ Streamer)4. PH Lee (Bliss Stage, Hot Guys Making Out, storygamer)5. Ben Chong (various "games about relationships, storygamer)6. Sean Patrick Fannon (Savage Rifts)7. BlackHatMatt (RPGnet moderator)8. Tyler Carpenter (Battletech, storygamer)9. The folks at Green Ronin (who either committed sexual misconduct or handled it poorly)10. Shoe Skogen (my ex's friend, outed as an alleged abuser after being made an OSR discord mod as a reward for harassing me)11. Elizabeth Sampat (storygamer, ex-girlfriend and enabler of Gamergate-related sucide Alec Holowka
|Oh thank you, voice of morality|
This is a design-is-not-engineering parable:
It should've worked perfectly.
Mattel--fresh off the success of He-Man--decided to make some superhero toys with Marvel.
You know Marvel, right? The company that currently dominates the entire entertainment market with a gloved fist?
So they gathered ten-year old boys together in a focus group. They said to them "Listen, ten-year-old-boys, what is it that you desire?"
The ten year old boys spoke:
2-Vehicles and bases
3-The word "secret"
4-The word "war"
That's what tested well.
So they went to Marvel Comics and said "Listen, Marvel, you make the comics, we'll make the toys. Just make sure it has that stuff." Thus was born a comic book called Marvel Super-Heroes Secret Wars, (over in the UK, a little earlier, the comic anthology 2000AD polled its readers about the themes they liked and they voted for "future war" and thus the comic Rogue Trooper was born). Marvel head Jim Shooter wrote a 12-issue battle royale in another dimension featuring all of the company's most popular heroes: the Avengers, the X-Men, Spider-Man, the Hulk, etc. Mattel made toys in the now-mandatory Star-Wars-like scale. Sales reps went to comic shops and toy stores and hyped them all up and down.
...it didn't work. Well, the comic worked: the first issue sold 800,000 copies. Which is a lot. But the toys, they were not that popular. Again: they should've been. Marvel Comics at the literal height of their popularity with kids (they had recently turned down an offer to buy DC) plus toys, in the middle of The Original Toy Tie-In Decade. It didn't take.
First off you'll notice or remember--the toys sucked:
Look at GI Joe and Transformers: Roadblock has a fully-automatic machine gun, because he's a big guy and the only one strong enough to carry it, Snake-Eyes has an uzi, because Snake-Eyes is the mysterious cool guy and uzis were cool back then, Soundwave turns into a tape-player and he has tiny other robots that come out of the tape-player, Megatron has a giant cannon on his arm because when he transforms hsi whole body into a gun it's the scope on the gun. And the robots turn into these mundane things because they're hiding on Earth in disguise. Every visual detail builds the world and also has a clue to the narrative (a narrative echoed in the cartoons, comics and the little data-files on the back of the toy box). That gun platform in Secret Wars? It just tells you they're in space. And would like to shoot you.
Of course Marvel had visual world-building: Captain America has that stars-and-stripes shield because he was created as a patriotic propaganda tool in WW2, the Hulk's pants are ripped because he transforms unwillingly from human into monster, etc. but the foundational mistake of Secret Wars--from a toy-selling perspective--was to have the story take place on another planet, light-years away from the world Marvel had already built. The characters were all Marvel, but the focus-grouped selling-point--those vehicles and weapons and bases--didn't have anything to do with the ongoing Marvel story that dozens of creators had already put decades of work into.
If the toys had come with the X-Mansion, Avengers Mansion, the Fantasticar, and Doom's Castle, the line might've done better, but I think the real nail in the coffin might've been the shields.
Every Marvel character came with a shield and this was a terrible idea. Somewhere a toy exec is going "But we're giving these kids more stuff? Who doesn't want more?". But, to a kid, nothing marks this toy line as some off-brand ignorable just-a-cut-above-Hulk-shampoo tat as these shields--they announce immediately that this toy line is detached from the story of Marvel. Why would the fucking Hulk have a shield? With his secret identity head on it? The shields don't even appear in the Secret Wars comic--but even if they did, they would just point to these toys being part of this inessential, skippable, temporary pocket-universe. The shields:
-tell you nothing about the Marvel world and its story, and
-tell you that the toy line is going to be characterized by stuff like this instead of things which do tell you the details of the world and its story
With GI Joe and Transformers you had to look at the toys because every inch of them told you something about the character. Where does Grimlock's T-rex head go when he transforms into a robot? Go to a friends' house and look at him. The Marvel toys tell you less than the art you've already seen.
Marvel trading-cards--something with way less genuine play value than these toys--did way better. Because they promised some contribution to the story--one series had each heroes win-loss percentage ont he back, f'rinstance.
The broader point is no ten-year-old boy is going to go "I want toys with distinctive details that feed my sense of exploring an alternate world as large and imperfectly-knowable as our own". They're going to go "I like detachable weapons" and end up with Iron Man holding a fucking lenticular shield with Tony Stark's head on it.
Most people who saw all these toys as a kid could probably tell you now that they weren't going to trip over themselves to get the Marvel toys (even if they couldn't tell you why)--but the toy execs couldn't. And this was even though the design principles they were using ("toy guns good") were solid. You can't really design from the outside-in. You have to have ideas about why what you want people to love should be lovable.
Moral of the story: beware of "design principles". Love what you're doing and build out from there.
A place of great waterfalls, green-blue jungle and wide, bloodstained savannah.
The Gods in Cesaire
All gods have visited Cesaire, but when they visit, they must walk on two legs. When in Cesaire the gods may only be the size of their worshippers. For this reason, many have died there. In death, they grow again, and mingle with the stone which makes up the Cube.
Currently the most widely-worshipped are:
As the gods walk among their worshippers, it is common for those on sacred business (the businesses of ritual, treasure-hunting, murder, great questing or war) to go about masked or in strange disguises, so that the gods may not know them. Conversely, sometimes costumes are worn to attract or enlist the aid of particular gods.
The Hour of Knives
Despite this, human lives may only be taken between the hours of 3 and 4 am, lest the dreaded Hybrid Curse of All Gods be summoned on the murderer. This prevents a great deal of open warfare.
Events and Calendar
Death’s Parade—Death, the Second God, visits Cesaire once per year, and takes a tour throughout the entire continent. His skull-face luridly painted, he walks in a tattered blue robe and carries a staff made from the bone of an unknown animal. The dead rise from their graves and follow, then follow. As the parade approaches their homes, the living paint their own faces white so as to be mistaken for the dead.
The Gleam Tide—Each summer, the tides bring in the cargo from sunken ships. Coastal villages and port cities open the Gleaming Season with a childrens’ festival dedicated luck and beach-scavenging.
Feast of All Heroes—Once per year, all civilized cities of Cesaire throw a feast, to which all the heroes who have rendered great service to the city-state or the nation are fed and feted.
Night of the Vampire—On the last day of the harvest, all cities and villages are visited by one vampire each. Lines of sacred salt are drawn around the perimeters of civilized areas, of every home, and around the cribs of all children. Bold boys and girls dare each other to challenge the vampire, though, tragically, more fail than succeed.
Days of Testing—Most human societies within Cesaire have Days of Testing, where those youths who wish to embark on dangerous life-paths are challenged. Those who succeed act as waitstaff at the Feast of All Heroes
Typical Adventures, Quests, and Assignments for Adventurers, Native and Local
*For foreigners only: A faction enlists you to pretend to make “first contact” with another faction, acting as merchants from another land. You will be asked to sabotage the target faction’s war efforts or liberate a prisoner or artifact.
Note on sourcing/appropriation/complaining etc:
You can have one of two opinions on African-inspired game stuff--
1-Nobody who isn't black or African should make it ever
2-Well, they can but only if they did their research.
On the first criteria, I obviously fail. On the second: if you insist I name-drop who I read and talked to before writing my game stuff I can, but it would be hard to name a hurdle I didn't jump. I am 100% sure I talked to more contemporary African artists than you think I did. And at least know where Cesaire got its name before asking.
This plus all the rest of a 17-page Cesaire module is available now in The Store for 20$ (25$ if you use Onlyfans).
I saw the news that you're going to be in a D&D show--congratulations! I hear there will be muppets.
I'm also scared for you because you're about to be extremely harassed a lot by assholes online. These are assholes I know. The reason is because you wanted your D&D muppet to have big tits:
So, first: I'm sorry. I tried for a long time to point out these folks were a problem, it didn't work. These folks aren't random 4chan trash--Orion Black is a former WOTC freelancer with one of the largest twitter followings because, in addition to participating in all the usual clout-building-via-harassment-exercises, they got hired by- and then yelled extensively at-, official D&D, Hans Cumming was a big deal in organizing RPG awards and has actual pull in the industry, etc. These people are actually taken seriously.
Since I have extensive experience with running a D&D-themed show with women who wanted their characters to have big tits and then being attacked by them about it, here's what to expect:
1. You will be harassed. This goes without saying: you're a woman of color on the internet and you've made a choice about tits that a very nerdy group of mostly-men don't like. However, this harassment might be different than what you've experienced before...
2. You will be erased. Michael Phillips up there is a good example--your decision about what to do with your character has been reduced to a "half-assed attempt to justify" something your Evil Corporate Overlords want to do. This is because it is morally inconvenient for this white nerd to acknowledge that marginalized people they allegedly want to defend don't care about all their dumb nerd shit.
3. Your friends and allies will be harassed. You'll notice some of them up there do acknowledge you exist. Some of the harassers will be self-aware enough to do that, which means they will default to simply pretending you don't exist and attacking the first not-obviously-marginalized people connected to you and pretending your muppets' tits was there idea. The puppeteer, the DM, but probably mostly the people at D&D.
Ah, it's starting already:
4. Your muppets tits will be considered an important datapoint. Since all indie RPG people are pathologically worried about what the Coca-Cola of the ttrpg industry is up to, your muppet's tits will be used to raise the stakes in any conversation about representation. Your muppet boobs will be used as evidence in arguments about D&D being bad that you will never see.
5. Lots of these harassers' friends will be fine with your muppet's tits, but they'll stay quiet. Basically tabletop RPG people have to pretend that women don't have varied and nuanced ideas about how they want to be represented because sacred crackpot Ash Kreider says boob armor is bad and other people in the indie scene can't be seen to public disagree with them. The internet dynamics where the people with the most reasonable take participate least in the discussion unfortunately apply here as well. You will have customers, fans and supporters. They will not help you.
6. These raised stakes will result in a conversation, from which you will be excluded: This is the saddest, stupidest, and most self-defeating part. Your decisions will be fought over, but no-one will talk to you.
Since there is:
A) Tremendous subcultural pressure on respected RPG commentators to agree that boobs are bad or else be quiet and lose work, and
B) Tremendous subcultural pressure not to admit they're disagreeing with the black woman whose choice they are attacking, and
C) You're dealing with online nerds who conflicting needs to always complain and always avoid confrontation with whoever they're complaining about even when it's not someone from a marginalized group they want to speak for and over...
...there will be a raging discussion of the meaning of your muppet's tits and you will be ignored during it. The idea that you are a person who might have had reasons for your decision or might even have already thought about its socio-cultural implications and come to your own conclusions before they did will be ignored. The nerds casually assume they are smarter than you--so much smarter that it does not even occur to them to consult you when complaining about your decision.
The idea that you are even a human who can be consulted when discussing your decision will be quietly swept under the rug so that the idea that you should be consulted as part of any discussion about your decision isn't even on the table.
Despite the mob's insistence that "debate" is an icky masculine-coded strategy for discussing issues, the idea of employing some alternate soft-coded strategy like inviting you in to have a conversation about their ideas will not so much be dismissed as literally never considered. Repeat: It does not occur to them to treat you as a person.
Hopefully none of this will matter. With luck, your show will be popular enough that these nerds will see the fight they're picking isn't worth it and will just ignore you altogether and this can be treated as the unbelievably terrible internet trash that it is. If not, it will suck and you will continue to be discussed and ignored unless you eventually stop working on the show and start saying things the scoldy mob already agrees with.
Although you probably will never see this, I am genuinely sorry we haven't been able to fix this problem for creators down the line. I tried, but not hard enough. I hope your show does well.
A new cult has arisen, worshipping death by plague and its locus is somewhere in the hinterlands, centered around a bizarre structure. Whether the plague pyramid is the result of a mad necromancer’s experiments with the mcguffin or whether the magic inside simply a response from a traumatized plague-ridden land itself is unclear. Either way, thousands of refugees have abandoned the cities and staggered mesmerized toward the infested pyramid, where a Plague Jester urges them on to the most debased and degrading acts.
5 bucks, details in The Store.
Ok, so my players accidentally summoned Cthulhu and next week they have to fight him. Luckily I have the 1st printing of Deities and Demigods, with Cthulhu in it...
So I'm all ready to play on Friday.
Then a podcaster calls me up...
Podcaster: "Hey man, can I borrow your Deities and Demigods?"
Me: "Why would I do that? Your podcast is terrible."
Podcaster: "I'll give you a dollar!"
Me: "Ok, fine, as long as you get it back before my game on Friday. Because: on Friday, I am running a game."
So, The Podcaster gets my copy of Deities and Demigods. In fact, The Podcaster has quietly been doing this all over town, and now has thousands of copies of Deities and Demigods. They then sell them for 10$ each.
The Podcaster has 10$ (per customer). However, they still need to get my book back to me before game time and they don't have it.
However however, The Podcaster knows that their friends have been saying that Old School D&D eats babies. So they have them on the podcast.
Podcast Guest: "First of all, Old School D&D eats babies, also I hear that The Podcast is selling hundreds of copies of Deities and Demigods so it's pretty easy to get them, they're a dime a dozen."
After hearing this, many people no longer want their copies of Deities and Demigods.
So, now, what would happen if, once all those copies were bought, instead of accepting that the OSR eats babies, people just kept buying those copies of Deities and Demigods, kept wanting them?
Well, the price would go up instead of down, because they're in demand. Suddenly:
And the Podcast still needs to get my book back to me by Friday. We have a contract. That's the law. So not only is the price high, but they are obligated to pay it.
I get my book back, my players meet Cthulhu, they establish a psychic link using Psionic Ability I and decide to be friends instead of fight him. They're all happy.
So: everyone who bought a copy of Demigods off the podcast will get rich, I get my book back, and the only loser is the Podcaster who was trying to trade on the book declining in popularity.