Thursday, March 1, 2012

Connie Drew This Map

It's everything we got so far.
(Or at least everything the players know about)
(I have my own map I'm not gonna post here where they can see it)
The idea is to give a reference point for whatever's going on while also giving the players room to put notes down:

Some older maps, from whence came this one

13 comments:

biopunk said...

Can you give us a sense of scale for the big map?
(The three mile "squares" are invisible on the Hakleth map...)

And for the IHIWMA trivia crowd, what was the name of Frankie's character's vampire BF?

Zak Sabbath said...

@biopunk

Hakleth is 26 miles across--though the players' map is distorted like one of those "How New York sees the rest of the world" maps.

it's about 2800 miles from Nephilidia to the realm of the Negatsar in actuality

Frankie's vampire was named Varla.

Angry Wombat said...

how do you encourage your players to make maps? My players dont seem to want to do anything like that...

:(

Unknown said...

Now that's a sweet map. Love it when players take that kind of initiative.

Zak Sabbath said...

Oh, I asked her to do it and bribed her with candy--I would;ve done i myself but i was busy.

Black Vulmea said...

On that last map - why are east and west reversed?

Zak Sabbath said...

it's a mystery

Black Vulmea said...

I like mysteries!

I was thinking maybe we were looking at the map from below, instead of above - a svirfneblins' eye view or something.

Giordanisti said...

Zak, this is slightly off-topic, but I wonder if you've ever heard of the Kowloon Walled City. It was a "city" built in China roughly the size of an NFL stadium that had a population density of 5 million people per mile. It consisted of buildings built on top of buildings, no central authority, no natural light for the majority of its residents, a yellow haze that filled every structure, and untold miles of jury-rigged electrical wiring. It seemed far too similar to the setting of Gigacrawl, and I figured you should know about it. Here's a link to a documentary:
http://www.youtube.com/watch?v=Lby9P3ms11w
And here are some photos:
http://pythias.tumblr.com/post/18321227959/theastralcity-inspired-by-another-post-here-on

Zak Sabbath said...

@giordanisti

yeah, someone sent me a diagram of it. It's somewhere in here.

Not_A_Word said...

I wish I could get players to map, and to map like that -- hand-drawn, "this is what maps looked like before people really figured them out" type maps.

Some games give some XP for travel and revealing the map, and in a way that makes sense, but it makes for a different sort of campaign, and doesn't really explain why people would get better at punching a dude from seeing (and mapping) the Grand Canyon.

I'm thinking about random world events working out differently (and better) if it's determined that they occur somewhere the players have mapped. I want there be a reason to go somewhere new and unexplored, and have that be a valid, "this is a tough decision" alternative to finding another goblin cave or whatever.

Kiel Chenier said...

Zak, make sure to tell Connie that she is the best player ever.

Her map is positively bitchin'

Unknown said...

Is that a Monsters & Manuals reference I see? Good taste, Mr. S.