Mandy is being interviewed for Maxim and we're waiting for Kimberly and Connie and Satine to show up (game time was 5, so , naturally, we're starting at 7). This'll be a very improvised game, with a lot of tables.
1. Cherry Coke (2)
2. Dr Pepper (2)
3. Santitas corn chips
(2 cut-n-pasted-together printout pages:)
4. -One piece of 8.5 x 11 paper containing both of the Vornheim roll-on tables with the keys pasted into the one on the left as well as charts for the damage for common weapons, 12 random curses, 12 random traps and the "fishing" column from Kellri's Guide to Encounters pdf, 12 random insanities table from Vornheim, and the shortest tables from the wavecrawl kit.
5. -Another piece of paper containing the random building chart from the inside back cover of Vornheim, the Vornheim "search the body" table, and slackratchet's copy of the Realms of Chaos d1000 mutation table.
6. A drawing I made of what it looks like approaching the Isle of Oth from the East.
On the laptop:
7.Youtube queue full of Pogues and random sea chantys.
8. itunes cued up to "Sea Chanty" by Blood Circus
9. SRD spells page
10. Kellri's AD&D statblock pdf
11. A version of the Vornheim City Kit edited down to just the tables
12. The Wavecrawl Kit
13. Megadungeon treasure table
I used 1, 2, 3, 4, 6, 7, 8, 9 (the Maxim guy rolled up a druid), 12 and 13 (for treasure found in the belly of a whale).
It all performed admirably.
Note on the Wavecrawl Kit:
We got through 5 days at sea tonight: Dead calm, mirror water, whale, storm and a ship (which the girls avoided) plus 1 encounter on either end of the trip.
The girls ate: part of a shark caught last session, a couple ducks caught by the druid's owl, a doppleganger of the owl that emerged from the mirror water and a chunk of whaleflesh Satine managed to rip out with a pick-axe. (Good thing the Maxim guy showed up.) Satine had a good idea about using a shocking grasp potion to do some electric fishing but it didn't work out.
Note on the Vornheim back inside cover roll-on multiple hit chart:
If you write your players' names next to their ACs on the chart (in another color if possible) it makes the DM's side of combat really fast.
Room 235 - 235- Careless Cherries This room’s door to the east is ash. The doorknob is silver plated – and locked. This room’s door to the west is ash. The do...