The players come upon an island.
It used to be this place:
-Now filled with a variety of "statues" of former amazons. Kria Visthala, a Harryhausen-style medusa now resides here, where she has hoarded much of the the island's treasure
-She is served by 24 small, blinded halflings, skewers still poking from their eyes
2. Palace Gardens
-Wildly overgrown
-Several more "statues"--broken and whole
-Five murderous werecheetahs stalk the gardens now
3. Temple of Aphrodite, located at the highest point of the island
-Much decayed and partially fallen, however its magic is still potent.
-Erotic acts here heal 2d8hp if performed at midnight
4. Memory Center, location of the Memory Chair, which can stimulate or erase memories
-The chair remains, in altered form
-If a creature has lost or forgotten memories (including level drained experience), they will be restored.
-If not, then random memories will be lost
5. Forest
-Hungry dinosaurs
(pterodactyls, raptors, most harmless parasaurs, a blue t-rex)
-Some escaped kangas (descendants of giant riding kangaroos)
-Some remains of dead amazons, with some treasure
6. Pool of Monsters: Very deep, swimming forbidden here
-Largely unchanged
-Contains a plesiosaur, cannibal mermaids, ixitxachitls (manta men), and whatever other freshwater monsters you want to include.
-There's treasure at the bottom
7. Observatory, with early warning system for enemies of Earth or other worlds
-The telescope, orrery and other machines are in ruins
-A wizard who scrounges for an hour here can assemble 2000gp worth of useful materials and books but every ten minutes there's a 2-in-6 chance of a monster from another area nosing its way in here
8. Amazon School and College
-There are still a lot of valuable books here, if you have a random book table this is a time to use it, if not, get Cube World
-Kria Visthala spends a lot of time here (1-in-6 chance)
-Also the cheetah women occasionally hunt here (1-in-6 chance)
9. Amphitheater for entertainment and sport
-If Kria Visthala captures a creature alive she sometimes blinds them and then has them fight here for her entertainment
-The cells beneath contain 3 random blinded NPC prisoners as well as a variety of animals, dinosaurs and other monsters caught on the island, kept well-fed enough to fight in the arena
10. Swimming pool
-Kept in good knick because Kria likes to swim
-Beautiful lapis lazuli tiles and gold trim
11. Hall of Records
-Chaotic, but still has a lot of historical records--a great place to try to find information on lost artifacts, islands, etc
12. Kanga stables, where giant riding kangaroos are kept
-Still two kangas here belonging to Kria Visthala, Octhir and Tyria
13. Science complex
-This place is completely ruined and ransacked, though there are some inscrutably-labelled barrels of radioactive and high explosive material stored here that nobody here knows what to do with
14. Amazon Living Quarters
-Mostly completely dilapidated but for every hour of searching there's a 1-in-10 chance of a treasure and a 2-in-6 chance of a monster from another area showing up
15. Hospital, where the purple healing ray is now housed
-The ray is long gone
-But there are various salves, herbs, bandages, tools etc that will help with non-magic healing and surgery
16. Army barracks
-A mess, but certainly enough weapons and armor to equip a party
17. Navy barracks
-Like the army barracks
18. Dock and ships
-Kria Visthala's pleasure ship, the Sickle Moon, is moored here and guarded by a crew of blind halflings
19. Cliffs from which Princess Diana (Wonder Woman) first spotted Steve Trevor drifting on a bit fo wreckage from his plane
-This happened millennia ago. Nobody knows what a "plane" is anymore, but there is a colony of cannibal mermaids living near its wreckage down here.
20. Princess Diana's private lab, where she used the healing ray on Steve. Now operated by Paula, formerly Baroness Paula von Gunther, now an Amazon by adoption.
-Paula von Gunther was an evil Nazi that Wonder Woman reformed.
-She is long dead but the lab is now cursed by the spirits of her victims. Anyone entering will roll a 1 on their first attack, save or other check next time they're in combat or in a life-or-death situation (initiative not included).
21. Culture complex, including library, museums, etc.
-More books, as in 8
-A blind cenobite cult has taken up residence here--there are 16 of them and they worship Kria Visthala
-Each has a grotesque mutation, 50% chance they have one useful in combat (like being able to throw their head at you) and they're a fighter level 2d4, 50% they just have a cosmetically weird mutation and are a magic-user level 2d4
-The entire complex has been filled with creepy chains and S&M stuff
-They don't leave this area during the daytime
22. Fountain of Eternal Youth, the waters of which keep the Amazons from aging
-The fountain itself is brackish and cracked but the waters still work
-That's why Kira Visthala took over the island, centuries ago
-Drink from it and you will never age
23. Landing field for Amazon air- and spacecraft
-Nobody now living knows what this cracked plaza was used for
24. Hangars
-The semicollapsed remains of strange crystalline vehicles, ribbed like whales.
25. Reform Island (also called Transformation Island), where female criminals are rehabilitated
-This labyrinthine prison-island is now completely overrun with werecheetahs
-Their priestess has built a shrine here, she is a level 12 cleric and wants to sacrifice you to the cheetah gods
-A female titan named Giganta sleeps in a large chamber beneath the island unbeknownst to anyone but the priestess, who harvests her spinal fluid for her rituals.
26. Forbidden Island, home of menacing animal and plant life; here the Amazons must go for the wonderful sun-swords they use for defense.
-The menacing plants and animals remain, including:
--A young-adult dragon, grey and fire-breathing
--Giant bats
--Vengeance trees, which ensnare explorers and trap them inside
-At any given time one Sun Sword will be growing from one of the many vengeance trees--any foe looking upon it must save or be blinded each round it is unsheathed. Its power lasts one year.







