Why write about GMing? You have to learn by experience and no plan survives contact with the enemy, right?
I'm with Clausewitz:
"Theory is instituted that   each person in succession may not have to go through the same labour of   clearing the ground and toiling through it, but may find the thing in order,   and light admitted on it. It should educate the mind of the future leader   in war, or rather guide him in his self-instruction, but not accompany   him to the field of battle: just as a sensible tutor forms and enlightens   the opening mind of a youth without, therefore, keeping him in leading   strings all through his life.
"If maxims and rules result of themselves from the considerations which   theory institutes, if the truth concretes itself in that form of crystal,   then theory will not oppose this natural law of the mind; it will rather,   if the arch ends in such a keystone, bring it prominently out; but it does   this only in order to satisfy the philosophical law of reason, in order   to show distinctly the point to which the lines all converge, not in order   to form out of it an algebraical formula for the battle-field: for even   these maxims and rules also are more to determine in the reflecting mind   the leading outline of its habitual movements, than to serve as landmarks   indicating to it the way in the act of execution."
-On War, Carl Von Clausewitz
Party Like It's 1979
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(Art by Cynthia Sims Millan, 1978)
I've got my half-round combat and floating seconds initiative for the 
low-rollers. What else from golden games of yore ...
 
 
 
 
 
 
 

2 comments:
But what if theory leads you to the conclusion that minimalism is not only good, but better than everything else?
seriously though, the second section you emphasized is well stated. You could even paraphrase it to, "rulings, not rules."
I think the more you talk about something, the more it can inform how you do it. And vice versa, the two are related.
Neat quote though!
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