Had one of those revelations of the obvious today.
Why do we blog? Because thinking up DM stuff is hard fucking work and blogging about it makes it more fun. Anyway, cutting to the chase.
New feature, Gygaxian Democracy. Not complicated. Here we go...
The Hammer of Exorcism
This item appears to be a weathered warhammer covered in dried blood. It will function as such.
However, when wielded by a cleric, it can be used to exorcise possessing spirits or drive away insanity.
For it to work, the cleric must beat the afflicted individual unconscious with the hammer. (Not all blows must be with the hammer, but the final one must be.)
However, for each blow struck with the hammer, there is a chance of a side effect. This chance is equal to 20 minus the patient's constitution per blow struck...
(roll DHoweverManyResponsesWeGet--if it's more than 20, roll d10o giving equal chances to each result)
The possible side effects are as follows: (your turn)
Room 230 - 230 – Bubbling Mud, Mudmen The doorknob is silver plated – and locked - with three locks. This room is filled about 5 inches deep with a thick bubbli...