Tuesday, September 3, 2013


So it all started when Patrick looked on the map and said "Well we should go to (the heretofore neglected) Abu Zin Zeer--it's a port, they'll probably have some idea which way the elves took the Eye of Vorn"...

So to Abu Zin Zeer they went. They were to have a meeting with the thieves' guild next session to discuss getting into the high end of the city, where Lord Gormengeth and his sticking-out-like-a-sore-thumb white elves were last seen heading with their suspicious 25-foot wide crate.

But a funny thing happened on the way to the next session... namely a game of Slow War, wherein Dr Noisms, playing eastern interloper Liangyu Hui in that domain-scale wargame, hired one 10th-level and 2 5th level assassins to kill the Warlord of Abu Zin Zeer. I rolled on the AD&D assassination tables and they all failed miserably.

And then Noisms sailed his fleet into the harbor.

And the pharaoh did, too

And Michael sent the Red King's vampire troops in there through a mirror to seize the city.

So your humble narrator and GM figures that in the timeline of the game, all this Slow War stuff happens after the D&D session the players are currently in, giving them time to do their thing and, if they fuck Abu Zin Zeer up so bad it makes the Slow War events impossible, then, ok, alternate universe.
The players are, however, having horrible nightmares of things to come.
Now the players meet with the thieves' guild, who, naturally, have a shadowy figure sent by Liangyu Hui offering to aid the PCs getting up to the palace in exchange for them slaying the Warlord. Makes perfect sense and thank you Noisms for the vicarious plot assist. Players take a 5000gp downpayment. 
The PCs then devise a wonderful, elaborate plan: druid turns into an exotic bird, is delivered by the fighter as a gift from his army to the Warlord's. They roll well on charisma and the Warlord invites them into the palace.
However.... this all takes a day. So it's beginning to overlap the first day of the Slow War timeline. I roll to see when Noisms first assassination attempt takes place...7 AM. 

So, right after the party starts, one of the harem girls (a hijra) leaps toward with a wavy blade to decapitate the Warlord. Despite or perhaps because of the fact that this random NPC is about to do his job for him, the party fighter gets initiative and lops off the hijra's hand.

So, Noisms, that's why assassination attempt #1 failed. If you were wondering.

As for why the other 2 failed? Well, it's complicated...

Taking a look at the disposition of the palace...
They concocted a plan for heisting the 20' diameter eye of the Grim Grey God of Iron And Rain whose essentials should be obvious to anyone with even a passing familiarity with Marble Madness...

...a plan which, if successful, would surely ensure them a large and well-appointed home in D&D-PC Valhalla.

After a lot of chaos in the palace and kinda-mapping and crawling around on roofs, the confident high level players use Detect Magic to locate the room the Eye's in and use Stone Shape to peel open the wall from the outside.

And then they saw what the elves had done to the Eye of Vorn...
God's Eye Triple Beholder MechGolem.
To make a long story short:
Three spend most of the fight unconscious.
One now made of stone.
One dead.
One palace totalled.
Everyone in the city runs.

And that, Liangyu Hui, Most August Desert Troll And Oligarch of Silaish Vo, Blessed Of The Burning Sea, Challenger of the Necropharaoh, Bringer of Murder By Sea, is why your assassination attempts failed.
I guess next week we find out how the players escaped the city just before it was overrun by vampires...

1 comment:

Hartful said...

Where is that map from, and where can I get it.