Friday, October 5, 2012

The International Festival of Independent Games Is Weird And I Am There

At Indiecade....

So are you a game developer?

Um, well, kinda, I wrote umm...well ok have you ever played Dungeons & Dragons?


Yeah.


Well I actually wrote a book...

_

There was a lot of that.

Also: snacks.

Then one guy told me about a video game he wrote where you play the pilot of an unmanned assassination drone and another guy told me he wrote a video game about having a cart.

There was a red carpet which was remarkably like the Adult Video Awards carpet except they asked me about my D&D book instead of asking Mandy about boobs. Also probably there is not now a thread with 900 people complaining about how Mandy's dressed in the photos taken on said carpet.

Then there was Felicia Day who I am told by Mandy and Izzy is an important game person and she told jokes on a stage and introduced more game people.

There was a lot of bantering and cheering for things I think were games I never heard of like someone would say "Trains!" and then people would be all YAY TRAINS! And I guess that there is a game called Trains, about which I know nothing except it appears to be somewhat unambitiously named.

There was a lot of "Have you heard about 'Blink'?" No "Smop?" No "Smiggle Wars?" No... Well I worked on Smop last year and this year I am doing Smiggle Wars II. Ok.

Then there was awards in categories...

Visuals

Game Design
Story/World Design
Audio
Interaction
Special Recognition 
Impact

Technology

And Vornheim gets the award for...


Technology.


Technology?


According to the site


The craft of game development is inseparable from the medium in which it exists. This award honors the use of the medium to create an expression that simply couldn’t have been possible otherwise. A iPad game that leverages multi-touch input as an integral aspect of the experience, or a game that builds upon a computer’s processing abilities to make a digital work that wouldn’t be possible otherwise, this award honors bold and unexpected experiments with the affordances of the medium that transform technology to magic. 


Well alright then.


You heard that right, buddy: MAGIC. 


So, Vornheim:


Lost the OSR's 3 Castles award to Stars Without Number, lost the Diana Jones award to LARPing Swedes, lost the Ennies to a bunch of dungeon tiles, and beat a bunch of video games using 3d rendering, lasers, projections, touch screens and Kinect hardware for a technology award.


Also, they tell me: the vote was unanimous.


I gave a brief acceptance speech wherein I apologized to all the computer programmers and offered to switch awards with them.


Go figure.

p.s. Buy the book it has magical powers.






Thursday, October 4, 2012

Handling Clothes, Moving Zoo, Sociology, Cursed Knives, Pigeons Lifting Monkeys

Mandy's sister decided to play and write a paper about it for school. Something about sociology of sex workers.

Stoya played naked. "I can't handle clothes today."

Animals trailing after the party: 70 pigeons (Mandy's sister: illusionist), monkey (ranger), (monkey's riding warpig parked outside), Stoya's wolf--George, KK's dog--Sueno #6. 

I can't remember where the 70 pigeons came from. But they were trying to figure out how many it would take to lift Darren's monkey. I figured the number of pigeons required would be inferior to the number that could get a decent grip all at once.

Maybe if they rig up some strings.

We managed to get like 3 minutes into this discussion before someone made the unladen swallow joke.

KK fell in love with a jackal-headed priest last session, but she was an hour late tonight so he was dead by the time she showed up.

Oh yeah, there are these knives, here:

Cursed Daggers of the Jackal Men

They do d4 when they go in, then d4 each round it's stuck in thereafter. Unless you pull it out, in which case it spurts a Japanese gorror-movie-esque fountain of blood for d20 hp then bleeds d4 per round thereafter. The wounds cannot be magically healed short of Remove Curse.

The jackal-headed men carry treated mummy-style bandages to slap over the wounds and prevent the ongoing damage.
_____

If only they hadn't killed the jackal priest he could've removed the curse.

But anyway, now they're trying to get Mandy 8 hours of sleep in a secret corridor.

That was before the Eye of Dread showed up.

They took care of it but Darren rolled a one and accidentally stabbed KK with one of the daggers...

Oh and a band that was gonna use one of my pictures on their album sent me this today.






Wednesday, October 3, 2012

OMG Stripper DM!

So Reddit, RPG.net. and Boing Boing and who knows who else are falling all over themselves on account of someone posted an ad asking for a topless DM for a bachelor party.

I know because someone inevitably posts a link here during these conversations. (Perplexed?)

Anyway, here's the first I ever heard of this phenomenon from March, 2 years ago:


Zak,

My name is ________ and I read an article about “I Hit it With My Axe” on i09.com yesterday.  I watched the first episode, thought it was an interesting and original idea for a web series, and I’m interested to see how it progresses. However, while the show is what inspired me to write you, it’s not exactly what I’m writing you about.  Here’s my situation:  I’m responsible for planning a bachelor party for one of my best friends, and I’ve decided to make it a D&D themed party.  I’ve never planned a bachelor party before and I don't play D&D, so combining the clichéd debauchery of a typical bachelor party with the not-so-fast-paced world of D&D has presented something of a challenge.  My initial thought was to hire one or two fantasy-themed strippers (elves, I guess) to go along with the D&D element of the party, but your show made me realize that it might be possible to be a little more creative about this idea. 

I’m hoping you might be able to help me in a few different ways.  First, I like the idea of integrating the typical stripper element of a conventional bachelor party more intimately with the D&D aspect of the one I’m planning, but since I don’t play I’m worried that it could get boring if done wrong.  Any suggestions for how to do it right would be welcome. Secondly, while it’s not hard to find strippers, finding ones knowledgeable about D&D is more complicated.  For reasons of geographical convenience, the party is most likely going to be held in _____.  Do you possibly know of anyone who might be helpful in finding potential participants in the area?  I don’t mind doing the legwork to track people down, but a good starting point would be incredibly helpful.  Finally, I’d love to hear any other ideas or suggestions you might have to offer about this.  From watching the show, it seems like you guys might have some similar sensibilities and tastes to my group of friends (we’re pretty much all heavy metal nerds), and I’m open to any suggestions for how to do this well.  At the very least, thanks for reading this and I hope you get a kick out of it.

_______

My advice was:

hey--
first--talk to his D&D friends about it.
second--try this girl--
(Viv ---NSFW)
maybe she can do it, maybe she knows people.
third--it'll be expensive


________

They hired Viv and she told us how it went after. Pretty much as expected: She came in just like a regular stripper then hit the guy over the head with a d20 reference and it was all fun and games from there. IIRC she said they were nice and one or two of the guys "tried to mack on me in a very low level respectful nerd way but they weren't cute". Your Mileage May Vary.

On a few forums they are debating the morality of this: There's the question of ogling the GM, then there's the question of the whole institution of stripping and there's the question of the whole institution of bachelor parties. 

Personally, if we get to have problems with things that everyone involved voluntarily engages in, my mind goes first toward the weirdness of marriage itself and next to that stripping, bachelor parties, kicking our girlfriend some work, and topless GMs are pretty small beer, but maybe that's just me.

I always wanted to invite a clown and a magician over with separate notes that each said "just entertain whoever shows up" then leave.






Tuesday, October 2, 2012

Dungeon Alice

Another drawing for the upcoming Alice thing...
Click to enlarge this crappy cameraphone pic (abandoned sketch of a different Alice in the bottom right)

(more entries about this project if you click here.)

It's all ink, that gray stuff that looks like pencil is actually half-erased ink which you can do if you use this smooth hot press illustration board.The sketch is in pink and then I switch to black when I find the line I want.


Connie, our thief, is the model...







The Work The Art Had To Do


D&D:
You could say the earliest D&D art was unnecessary, the scrawly 70s home-made stuff. I mean: everyone knows what a dwarf looks like. But the earliest work was so primitive it communicated a useful message--anyone can do this, get out a piece of paper and start making things.

By the early 80s, some of the art was doing genuine work--you had not just Erol Otus' lurid cartoon-expressionist mood-music but you also needed that picture of a beholder to know what a beholder looked like or know what a beholder even was, really. The Monster Manual-era stuff also imparted a culty, grimoire-like, almost medieval tone to a lot of D&D that it held onto until 2nd edition.

Around 2nd ed, the mainstream D&D worldbuilding art had been done and basically D&D art was just a showcase for whatever the mainstream and best-of in fantasy illustration was that year.

The exceptions were Brom over on Dark Sun (though as much as I like Brom, a lot of the early Dark Sun stuff had an S&M gladiator aesthetic that made the whole thing seem way too WWF for me for decades) and Diterlizzi on Planescape (though I wish they'd let him do the covers).  Spelljammer seems like a missed opportunity--the art direction was at odds with what the setting could/should have been. Where was Moebius when they needed him? Off getting paid more by someone else I guess.

This state of affairs--D&D=whatever mainstream fantasy is--has gone on more-or-less pretty much the same until the present, with a brief detour to make warforged look like they fit into a fantasy setting and with Wayne Reynolds on D&D and Pathfinder showing western audiences something eastern ones had known for years: you can do D&D as an anime. Other than just sitting on the page looking good, the main long-term effect was to broaden out the possibilities for PC costume design and, eventually, give Pathfinder a distinctive look. Though I don't really like it when Path hires other artists basically to work in Reynolds' Kubertish style.

Warhammer:

The job of Warhammer's art was probably the hardest in the history of RPGs: convince everyone it  wasn't a D&D clone. It worked though: John Blanche & co were just talented, weird and grimy enough to do what the competition (Runequest, Tunnels and Trolls, Rolemaster, etc)--despite rules just-as or even more different--never did.

An important part of the early Warhammer aesthetic was that it didn't depend on Blanche--he had the best collection of artists ever gathered under one masthead backing him up: Ian Miller, Adrian Smith, Gary Harrod, and Jes Goodwin plus a host of other water-carriers who could reliably be told "Just copy John" and turn something around on a deadline. 

Probably had something to do with the Thatcher economy forcing geniuses to work cheap.

The other thing about the Warhammer aesthetic was, since everything had to be turned into miniatures, it not only had to involve style but invention--monster beaks and armor designs these toothless maniacs drew in their garages while listening to Amebix are still being cast in lead to this day.

All in all they've effectively Marvelled D&D's DC for years based on a career system, a crit chart and the work these guys did. And unlike D&D, Warhammer got into space quickly, convincingly, and with a style all its own.

The new 40k-inspired RPGs hold down the fort and a few of the new artists are very good, but I haven't seen much that was jaw-droppingly new out of them.

Warhammer art's ultimate revenge on D&D came in the form of its influence on a videogame called Warcraft which got turned into a somewhat bigger videogame called World of Warcraft, which made the Games-Workshop big chins/straps/shoulder-pads aesthetic (or a telephone version of it) into half the fantasy mainstream. (Peter Jackson being the current other half.)

Vampire:

On the other end of what good art can do, the old Tim Bradstreet pictures sold Vampire: The Masquerade, gave it a distinctive style (basically The Lost Boys done punk-show flyers) and then let the writers do the rest. Which, considering it mostly had a not-terribly-distorted modern setting, was about as much as you could've expected.

A Tim Bradstreet picture told you everything good about Vampire and nothing distinctive. Which worked pretty well in doing what mid-80s D&D had done with fantasy: just lassoing the whole genre in broad strokes so nobody else could claim it.

I never got into White Wolf so I have no idea if anybody else involved kept the quality up, most of what I've seen seems like Bradstreet lite or an echo of whatever Vertigo was doing. As are many of the pictures in the post-White Wolf indie games.

Pretty much the same thing happened with the artists on Shadowrun, only instead of stylizing the real world, they stylized Blade Runner with orks. I'm not sure any one of them really broke out into wholly new territory, but the first edition is the only one I know well.

Call of Cthulhu:

It's a testament to the power of Lovecraft's prose and vision that Call of Cthulhu's lasted almost unchanged for decades with no really iconic art and, frequently, art that worked against it. There are some great Cthulhu images (the cover of  the 6th edition is pretty much sublime) but for the most part CoC art is stumpy, turnip-nosed investigators getting tossed around by rubber tentacles.

Visually, it has probably survived on the fact that fans have so many other sources to draw on for imagery. The CoC internet fan habit of passing around creepy old sepia photos and being all "This is totally going in my next Cthulhu game" has probably contributed more to the game's visual identity in players' minds than anything actually commissioned by Chaosium. 

There are two other factors in Chaosium getting away with it:

-The Cthulhu monsters benefit from being vaguely or variously defined. Having one artist dominate the game's interpretation of the mythos probably would've made the gameworld seem more its own thing than a vehicle for telling whatever Lovecraft stories you can dream up.

-Like Vampire, the CoC settings are--with the exception of a monster or two--the real world, so players can imagine what's going on from real life and the movies. A lot of games made these days can coast on this: Many indie games purposeful have no style to speak of--they don't need it, the Tarantino bank robber in your head probably looks cooler than the one they could afford to have someone draw anyway.


RIFTS and Palladium:

Man, Palladium had some sweet art in with that seriously boring graphic design. Overslick Kevin Long was always my least favorite, but his ability to describe weird shit in crisp, technophilic detail turned things like Skelebots and Glitter Boys from piles of numbers into solid objects in players' minds. The ones I liked best were guys like Larry Macdougall and Jim Lawson, who took boring things like "regular guy mercenaries" and "another goddamn picture of Michaelangelo with numchucks" and made them memorable.

Considering the unoriginal and creaky rules underneath all this stuff, it's safe to say everything Palladium has or ever had commercially is a testament to the power and limits of "an artist makes a whole world consisting solely of stuff they wanna draw" as a dominating principle.

12 Idiotic Wonderland Filibuster Conversation Openers

1. What's your name?  How do you spell that? In Southern Voivode it would be spelled with two ll's and the accent on the N...

2. What are you doing? Why? And why would anyone want that? And why would anyone want that? And why would...

3. Interloper! View my invention! (Points to mundane feature of landscape)

4. I see you have an impressive forthwrick. A forthwrick. Yes you do, right behind your thrombulatte...

5. Forgive me I seem to have forgotten my name.

6. What is that? (Points to PC's right eye. Has no problem identifying left eye.)

7. (Observes any PC action.) Do you always behave so offensively?

8. Would you mind holding this while I...

9. You should be ashamed of yourself. It would be a good name for you "Ashamed Ofyour Self". And you should be Basil.

10. Whatever it is you're looking for, I'm sure it doesn't exist.

11. Stop copying me. Yes you are, I was breathing before you even arrived...

12. Excuse me--why am I dreaming you? You aren't the least bit interesting...

Monday, October 1, 2012

YOU CANNOT HAVE A SENSITIVE CAMPAIGN IF NINJAS ARE NOT CONSULTED!

Zak
Game designers suggest the author talk to some ninjas before writing a ninja game.:

https://web.archive.org/web/20191221045320/http://story-games.com/forums/discussion/17056/i-want-to-make-a-game-about-samurai

it goes south on the Aug 20 comment 

Google + reacts:

Carl 
wait, what? "Further, I currently know two people that are technically considered ninjas and neither of them are Japanese nor do they have any strong opinions on this subject. According to them, it's whatever."

C
what does the first dude mean he knows two people who are technically ninjas the thread is closed and the mind reels

Perry 
this is pertinent.


Z
I mean, it's...just.... so ....

Tate
Holy shit that ninja one is beyond satire .Wow. Well at least the guy asking the question seemed to learn never to ask those wankers again

Z
The GUY WHO ASKED THE QUESTION IS THE ONE WHO KNOWS 2 NINJAS

Tracy
That  guy was actually suggesting that he should talk to Japanese people about how they felt about him making a game about ninjas. I'm sure that will go down real well

He still seem like the saneist there though

Z
 "There are Japanese scholars of history who've spent a great deal of time studying the history of ninja, and so they have both a lived knowledge of their own culture and a strong academic knowledge of this one specific, oft-bastardized  FICTIONAL element of their culture." -

And then someone's like "you should just do what dogs in the vineyard though and not use tired icongraphy blah blah"

Z
it's just, it's it's...

Z
guh

T
Yeah

Georgia
second the guh and the yeah

Z
Even drunk I know you don't ask ninjas

The first rule of being a ninja  is you don't talk about being a ninja

Z
How can I ask them they're invisible?

T
They are invisible in plain sight

G
When you know 2 ninjas though you can do whatever you want

T
So ask your Japanese friends

Z
THEY ARE HIDING IN PORTLAND WITH NARRATIVE_FOCUSED GAMERS!!

T
They might be Ninjas

OR play a game where you're a nazi cowboy in Utah. Because that's much politically okay.

T
Because the author is aware of the implications

P
Guys, where can I get some fair trade throwing stars?

Z
Fuckin if you know two ninjas you can totally just play whatever and then the people would be like "I'm offended and therefore by definition harmed and....GAH SILENT DEATH!"

G
Trust me, guys, I've thought this through. I know the subject matter might be tough, but you guys are frankensteins and you have to fight the squidmen. you ok with that? no one's gonna chain you to your chair...

G
I don't mean to trivialize the subject of games & art, but it's really something I feel like I got my head wrapped around when I was, I dunno, 14?

Z
I talked to frankensteins I was like "What is the thoughts on this game? and he's like FIRE BAD" so I took a second look at my tired inherited assumptions about flaming oil, I mean: really the nostalgia of it.

Technically ninjas. Maybe if you own enough katanas and throwing stars you qualify as a ninja?
also frankenstein is riffing off the golem legend so you'll need a rabbi to sign off on that

Z
sign off or jerk off on. As a Jew I remind you that you do need semen to make a...
HOLY FUCK DO YOU GUYS REMEMBER THAT JEWISH GUY WHO WAS ACTUALLY MAD ABOUT THE USE OF GOLEMS IN D&D?

G
It's cool. I talked to a couple of rabbinical technicians just a minute ago, they were ok with me saying anything I wanted to.

Z
That's just because their Kabbalic wisdom allowed them to see you had those 2 ninjas behind you

Can we go back to the part where the most sensitive thing to do was ask some random Japanese people about ninjas? Like, that that was serious advice? From a person who thinks they are especially sensitive about this stuff? This is the future of gaming guys, don't worry about it

P
I am now really mad

Z
I am writing a game about people who are mad, can I interview you?

Bailey
i want to play a game where rabbinical engineers tirelessly build golems for their endless war against the yakuza successor states, whilst kaballic shamans weave mystic to defend their charges against ninja assassination.

C
So: RIFTS?

Z
Dude can you imagine Kevin Siembieda's "Must talk to..." list? No wonder these cats at Storygames are into focused design.