Which law made me somewhat wary of all the time I spent designing and drawing mechs for his Pendragon of Mars game--allegedly starting in 15 minutes.
However, it's no fun to play a game about space knights piloting giant robots unless you know what the giant robots look like, so I went ahead and did it...
|I wanted to use this old mech--it's actually a drawing from life I made of a homemade mech I built for|
Anarchist 40k but once I got ahold of the design rules for this game I started making close-combat mechs, so...no cannons
The idea of the one-armed palfrey on the bottom right is it's 19 tons and optimized for speed, so its only weapon is this nasty chewing-up fanblade thing in its chest. We used Mekton Zeta for the robot design rules--so that thing is, in game terms, a saw. It runs up to other mechs and feeds their heads into the devouring chamber--I hope.
|Another old sketch--I figure this is maybe what my PCs martian homeland looks like.|
|Everybody has to have a coat of arms-it's in the rules.|
|This is kind of an alternate Palfrey. I figure it fits together kinda like an Adeptus Titanicus--cylindrical legs and stubby arms.|
|Close up of one of the Palfreys--in Mekton, beast-shaped mechs get bonuses to speed and close combat so I figured I kinda had to, since my guy hasn't got a lotta points in ranged weapons.|
|Another drawing of the destrier. Patrick recommended the name WREXLICH.|
|Some chess-themed mechs from an old sketchbook|