Sunday, September 28, 2014

Because "Family Dynamic Generator" sounds boring...

D100 Reasons Your PC's Family Likes Your PC's Big Sister Way More Than Your PC

Generated here with contributions from the folks at the bottom of this page. Lightly edited by me.

1, She is currently on the Plane Of Gems, preventing the incursion of the Crystal Tyrants into humanoid timespace.
2, She married the Duke. The Duke is a jerk.
3, She's a (planar?) bartender, thus she always has the best stories.
4, She actually learned to read.
5, She actually remembers to write. 
6, She's a polyglot and has a career in defense architecture.
7, She never complains, unlike some people.
8, Followed through on her doctorate in Murderhoboist studies.
9, Dimples.
10, Took a crossbow bolt intended for your father while your PC just stood there. Oh sure, the sun was in your eyes. Right.
11, She understands the value of hard work.
12, Not a cannibal.
13, Working in the inn is providing for the family. What has all your magicking done for us?
14, Was born with a birthmark in the shape of a star - she is the foretold one, who will free the people from the cruel grasp of the overminds - you, well you know how to keep from underfoot.
15, She married a nice lawful good boy.
16, She visits her grandmother once in a while, which apparently would kill you. (Yes, I know Grandmother swore she would kill you. Grandmother can't help being a revenant, sweetie.)
17, She's there for every cult meeting, summoning demons with the rest of us. Proper demons, too; not these new fangled aberrations.
18, She never attracted the wrath of an angry god with acts of sodomy.
19, eats her greens, drinks her reds. 
20, Had the decency not to get herself resurrected after being killed fair and square, unlike some people.
21, She has married a nice local boy and is ready to start producing grandbabies.
22, Because your big sister cleans her armor before coming home from the big battle.
23, She was accepted into the best adventurers' guild.  Meanwhile, PC has yet to finish filling out the application...
24, Will actually shout a round.
25, She doesn't do drugs.
26, Always offers to take first watch at camp.
27, She isn't half-anything.
28, Didn't kill those kobold babies.
29, She volunteered to liase with the mean Satyrs in the woods.
30, The brownies love the sound of her laugh.
31, Because your enchantress sister charmed your family.
32, She moved out.
33, She spent her dungeon loot to replace the house after that dragon attack, unlike some ungrateful children.
34, Create Food and Water.
35, She doesn't whine about why there are pit traps in Father's study.
36, Doesn't nibble on Myconid ambassadors.
37, The sword did pick her, after all. 
38, She fills out her boob armor better than you. Stick to jerkins, dearie.
39, She didn't kill your mother during childbirth.
40, I don't care if she casts Summon too, she doesn't do it in her bedroom when there is company over.
41, Thinks the only good wizard died 100 years ago.
42, …from her stabbing him with his own sacrifice-goblet.
43, Paladin; actually holier than thou.
44, Why couldn't you marry a cleric of some nice stable religion?
45, She does what she's told and you're a half-giant creep.
46, She is not a murderous vagrant.
47, She doesn't bring incubi home to dinner.
48, She was not spawned in a vat..
49, She is better at Orc Head Football
50, Agrees with the family in their fondness/unfondness of bards. 
51, Her mutations proved to be far more useful than yours.
52, She's made real sacrifices for this family.Not just sheeps and goats, but the Spawn of the Raven King and cousin Cletus.
53, She can fart Frigging In the Rigging.
54, She is so handsome, agreeable and obliging - the total opposite of your PC.
55, She has never set someone on fire. Not even once.
56, She's got the proper attitude towards Elves - seething murderous hate.
57, She did not waste her gold on carousing. Bought into a respectable slave auctioning company.
58, Finished college.
59, Sensible and levelheaded, she wishes you would just commit suicide neatly rather than dragging that expensive armor down a hole to die in it. 
60, She knows how to tell jokes so they're funny.
61, She never got the attic searched by the Agents of the Invincible Overlord
62, She always visits once a lunar phase. She owns a small farm in the same village run by her husband who stops by regularly  and helps out around the house when he can.
63, She never was caught with her hands in the cookie jar. Or the bag of gold. Or the summoning circle.
64, Cookies.
65, How would you not like the head of the assassin's guild more than anyone else?
66, She's just inherently way more likeable (CHA's not her dump stat).
67, She's not a vapid vain voidhead like you, but a noted explorer and has seen the world.
68, She will lend her red koboldskin boots.
69, She managed to come back from the pyramids without giving the twins next door mummy rot.
70, They're assholes, and don't understand you.
71, Sure she helped you kill your older sibling with a sharpened elf scapula, but at least she felt bad about it. 
72, She didn't play in the bad halfling lute quartet.
73, She was never tried for high treason. Not even once. 
74, She never brought half of the family into the torture chambers of the Baron... Yeah you saved us, but isn't that the least a mother can expect.
75, The teenage-vampire trilogy she authored was a best-seller, while you always went for crypt loots over crap books.
76, She don't runs around acting like she saved the world from the "Lord of Insuffizient Light" or something. I know you did, but that's no reason to show of.
77, She's a proper half giant and not a humanlike giant/dwarf breed like you.
78, She never brought home an experimental undead lover...
79, She accepted the arranged marriage. The one intended for you. 
80, Because they don't know what she is really like...
81, It's all because of that accident you had with that nun.
82, Consensual incest.
83, She's a prostitute, but at least she has a regular income to support the family.
84, She is an uppity, dangerous, experimental troublemaker while all you do is carry torches down mines. 
85, She's gone on to be a doctor. Your parents didn't crawl dungeons so that you could waste your life doing the same.
86, Didn't run-off with the family heirloom to waste on a night in the "Big Town".
87, She never comes home bleeding all over the carpet.
88, She takes credit for whatever you do.
89, Well she is just plain better than you! (Rolled 4d6 drop lowest for abilities).
90, Your big sister gave them a beautiful grand-daughter. You, on the other hand, gave them a Changeling. 
91, She never accidentally got hooked up to the leader of a death cult.
92, The only surviving members of it are clones of her.
93, The doppelganger that have replaced her is like, really nice!
94, She is the village ax-throwing champion, and  grows those red mushrooms everyone loves to put in stew, whats not to like.
95, When your sister is in town she usually takes your folks out for lunch. When you're in town they usually get kidnapped.
96, She is always telling lies about you. Nasty lies that lead people to believe you are guilty of horrible things.
97, She knows Rune Lore, she was never taught rune lore, somehow she just knows it. It's been a great boon to the family.
98, She never solves her problems with murder. Or at least never got caught for it.
99, She solves her problems with murder, and not with sissy, stealthy, thiefy bullshit like a certain other family member.
100, She died in a terrible accident when she was still young and pure. Your parents think she's perfect and you can never live up to their expectations. You swore never to tell them her secrets, so they like her better because you keep your promise. At least that's one thing you manage to do right. 
  
Contributors:

Jeremy Friesen, Mark Van Vlack, Matt D, Justin Kowalski, David Pretty, J Alberto Abreu, Paul Vermeren, Zak Smith, Wil McKinnee, Wayne Rossi, Evan Elkins, Richard Grenville, David Boshko, Lucien Reeve, Frank Falkenberg, Adam Muszkiewicz, Solange Simondsen, Timothy Franklin, Gus L, Daniel Dean, Jason K, Reynaldo Madriñan, Brian Lovell, Harald Wagener, Blue Tyson, Corey Brin, Matthew Adams, Arthur Fisher, Kiel Chenier, Edward Lockhart, Mateo Diaz, Humza K, Mark Fitzpatrick, Alec Henry, Paul Hughes, Enzo Garabatos, Klaus Gerken, Anders Nordberg, Juan Ochoa, Kirin Robinson, Eric Boyd, Jarrah James, Christian Sahlén, Chris Belz and Joshua Blakketter
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Saturday, September 27, 2014

Dragons + CthulhuCon Tomorrow

Two things:

* First, Dragons by Peter Hogarth with Val Clery is now available free on Open Library (though last I checked there's a waiting list) and it's awesome...

It's written in a breezy, readable style ( I think I first read it when I was like 10) and full of crazy monster stories from around the world and wonderful art. 

Bartolomeo Bermejo. I wonder if he's related to Lee Bermejo?


In terms of D&Dables per page, it's incredible--the Tarrasque is in there, and Tiamat and and Siegfried and and and and…yeah

* The second thing is that if you're in the LA area, we're all going to be at CthulhuCon (part of the HP Lovecraft film festival) playing Call of Cthulhu tomorrow. Sandy Peterson will be there with his insane-looking new game CthulhuWars, too. So stop by!

Alright.
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Friday, September 26, 2014

The Known Unknowns

The 9th entry in a series on D&Dable art history
Initiation mask, Papua New Guinea
"...as we know, there are known knowns; there are things we know we know. We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns -- the ones we don't know we don't know. And if one looks throughout the history of our country and other free countries, it is the latter category that tend to be the difficult ones."
-Donald Rumsfeld

"Psychoanalytic philosopher Slavoj Žižek says that beyond these three categories there is a fourth, the unknown known, that which we intentionally refuse to acknowledge that we know."
-Wikipedia, Sept 25

“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.”

-H.P. Lovecraft

Art historians want you to have context. This requires ignoring the fact that context doesn't cover the only quality that makes art special. According to context Jim Belushi and John Belushi are basically the same guy--from the same culture, background, class, time, place. Context doesn't tell you which one is funny--and funny is the only reason you'd be paying attention to a Belushi in the first place.
Ekoi headdress, Nigeria or Cameroon, early 20th C

When confronted with art from far away, well-intentioned people like to hit you over the head with how little we understand. And understanding is good, it leads to respect and respect keeps people from making other people mad. But respect doesn't get you invited to parties--only love does that. And RPGs are a party, after all.

The good news is, art wants to be loved. Art doesn't care if you know it's a Belushi of the Belushi Clan of Humboldt Park late 20th C, it only wants you to know it is John and not Jim. It is what it is, but more importantly, it is good.
Zapotec dog being totally metal.
The default response to understanding is respectful distance. So the reason you can now get what is basically Italian food and hear what was once a West African beat almost anywhere in the world isn't because anyone understood those things--it's because they loved them. Wait, you have to learn everything about this before you can do anything with it may be an attitude that makes sure professional contextualizers have tenure, but it is rarely the one that the artists themselves would endorse, and it is never the one they take when they go to work. 

The only point of that whole ramble is this: don't let your ignorance intimidate you. Go ahead and love things and feel free to think about what you love in them. Otherwise art history is just you on the floor pouring over maps of greater Chicago watching K-9 and wondering why you hate your life.

This is not a comprehensive or in any way responsible survey of all the art of Oceania, Australia, Southeast Asia, Africa, the Americas and any other place I left out of the other entries. It's just some stuff I love.
Bhurkumkuta, Tibet, 15-16th C
The fact that most Westerners associate "Buddhism" with Zen simplicity and that Tibetan Buddhism's most popular modern ambassador presents as a kind of blandly retweetable Upworthy humanist obscures the fact that Buddhist Tibet was historically a hotbed of Insane Monster Art full of complex philosophical concepts expressed through esoteric figure symbolism.

The sculptures below depicting the yab-yum, which is, as you can see, a male deity (often with with a lot of arms) fucking a female deity without a lot of arms.
He is not holding a duck in each hand I think he's holding
a flame in each hand. Which as a professional I can tell
you is not easy to do during a scene.

(It has a whole spiritual meaning which there are
a lot of people on the internet dying to tell
you about if you're into that kind of thing.)


Tibetan sculpture has a lot of the movement and vitality of Indian art but also some of the fine, attentuated detail of Indonesian and Chinese sculpture. Though, like the guys who do Space Marines, they consistently have a problem doing legs.

I assume you know the temples of like Cambodia Vietnam, etc are frikkin amazing but in case you didn't know that Java does too, here's Java:
Plaosan Temple, Java, 9th C
Prambanan Temple Complex, Java, 9th C

And in Bali they have a kind of sculpture which has a very specific wavelike line not quite like what you'd see in mainland Southeast Asia or in the rest of the islands, plus these distinctly Balinese Crazy Eyes:

I believe those are Garudas





Buddhist and Hindu art are kind of like their own visual genre overlaid over the various cultures where it spread. It's not unusual for other art from the same area to look radically different.

Not far away, in the rest of Indonesia...
Batak divining rooster
Malaggan Mask, New Ireland. The morphology's like
nothing else I've seen outside Yellow Submarine.
It's often overlooked how important individual expression
is in pushing tribal art beyond being just an example of a local style.
Malaggan mask, New Ireland
Masks from the middle Sepik river cultures in New Guinea:


The point of warmasks, like the New Guinean "mudmen" masks below--is to make the warriors look fucked up and thus freak out their enemies. So if they look freaky to you, that is a completely culturally appropriate response. 


Generally speaking, a lot of the apparent grotesquerie in tribal art is conscious grotesquerie--the images represent or incarnate the spirits of the dead and the dead are scary. The fact that the dead are scary is, as James George Frazier pointed out, probably the most widely-shared belief in all of human culture. So if you don't find the images scary and alienating you aren't understanding.

These guys below are called korwars and are apparently a kind of ancestor figure, they
possess the power to prevent bloggers from getting their text to properly left-justify:


I have never seen a korwar like this. I am, in fact,
a little dubious, but that's what the website says it is.
Either way: it is incredible.
In West Central Africa, they have these things called nkondi (or, formerly "nail fetishes"). The idea is either that you nail your prayer into the figure or that you hammer the nail in to wake the figure up to pursue your foes--I am not qualified or educated enough to say which, if either, of those is exactly right. I am, however, eminently qualified to point out that both of those interpretations are D&Dable as fuck.

The dog figure is apparently named Kozo and protects women. Kozo has two heads to see both our world and the spirit world.


And this guy is called Mangaaka:

These here are other kinds of nkisi or objects in which spirits dwell:


This is the god Gou, made from scrap metal some time before
1858 by an artist named Akati Ekplekendo
And, of course, in Africa there's the masks, some of which are also meant to aid in possession by the gods or spirits:
Abron
from Mozambique
Bronze, 16C, Yoruba
Chokwe
Dan
Ekoi 

Ekoi
Fang mask for the ngil ceremony
Dan
Tsogo people (from Gabon)
Mask of the Ekpo Society, from Gabon, a sort
of masked spiritual secret police, if I understand correctly.
Requires research, but definitely D&Dable. This is one
example of African art being mysterious and scary
on purpose--even to people within the
culture.
Senofu
So far as I know this is just a cool elephant someone decided to make:
Silver, from the Fon people, 19th C
This is by a 20th century Nigerian artist named Twins Seven Seven, who, again, made deliberately mysterious images based on a personal symbolism--it's called Invisible Bird On Red Planet. He had style.

These images are from a place in Utah called Newspaper Rock--the petroglyphs were made by several different Native American cultures:
One thing about Native American cultures is, since they were in America, and Hollywood is in America, and so were cowboys, we actually have movies about Native Americans. This gives us a little more visual context for what the rest of their lives looked like.

For example, in Dances with Wolves we have an attempt to make the Sioux look one way and the Pawnee look a whole other way. Whether or not it's accurate, it at least makes it easier for an RPG person to imagine adventures there as having variety and detail.

We're not so lucky with, like, sub-saharan Africa or Oceania. It's not compelling if the only image from a culture you can imagine is "guy in a loincloth with a spear"--nor is it accurate. Somebody should get on that.




These are Tlingit war helmets. I sure hope some day somebody makes a movie where people fight wearing these:



And someone really needs to do a better job of showing us what was going on down south than Apocalyto did...


A 15 C. Chimu mummy wore this, in Peru


Mictlantecuhtli, God of the Dead. 600-900 CE, Mexico

Aztec--the repeating geometric patterns help identify it

Aztec snake

Olmec Jaguar
Zapotec funerary urn
Zapotec bowl

These are from a gold-filled Moche tomb in Sipan, northern Peru from around 100 CE. Moche art has less of the repeating  rectilinear motifs that you see in Aztec art:


These are from Teotihuacan, which is translated many ways, but the one I like best is "The place one goes to become a god". It was around from 100 BCE to about 600 years later and nobody knows exactly which culture made it. It's in Mexico...

There was a Zapotec "neighborhood" in Teotihuacan. The
Zapotecs were around a long time and their stuff is super
weird.


Next up:
Modernism