Tuesday, September 18, 2012

What Do The Alice Stories Make You Think Of?

I have basically finished writing and am very happily working away on the drawing Eat Me--my Alice-themed thing for The World's Most Popular Role Playing Game And Its Modern Simulacra--that James will be putting out.

Anyway, I figured I'd ask--because maybe it'll be interesting and maybe it'll make me think--what ideas do the Alice stories make you think of? RPGable or otherwise?

Saturday, September 15, 2012

Very Fast & Largely Determined By Stochastic or Pseudostochastic Methodologies Auto D&D PC Generator

As an esteemed game designer points out...

luke crane6:40 AM
He's missing languages and alignment. Also, he's not using the rule that allows you to reroll HP if you get 1-2 at first level.
Zak Smith10:29 AMEdit
He must figure choosing language and alignment is trivial (workloadwise) and important enough (character designwise) to pick after the fact
luke crane10:36 AM
Just saying. Not instant or random.
Zak Smith10:40 AMEdit
+1
"Very Fast and Largely Determined Via Stochastic or PseudoStochastic Methodologies"?
He's also doesn't pick Magic-User spells for you.

Anyway it rolls 3d6 in order for you and picks class based on the best stat

Friday, September 14, 2012

Things Aren't Problematic, People Are

I found a lot of typos in this essay, but I fixed them. Stuff in bold I had to add. Man--editing, people--lost art.

I like things, and some - none of these things are problematic maybe some things I don't like are problematic, like Mein Kampf (allegedly nonfiction) or a rulebook for a game which casually assumes all the players are male (ditto nonfiction), but nothing here is about stuff like that. I like Lord of the Rings well, the movies even though it's pretty fucked up if you extrapolate -with regard to your views about women and race or anything else from a story about elves (any narrative person that believes says “this whole race is evil” because it's in a book or a movie is fucked up, okay ). I like A Song of Ice and Fire (well, the TV show, sort of sometimes) even though its portrayal of people of colour is would be problematic if the only thoughts I were capable of having about them were ones inspired by a story about how some fictional ones acted, and often I find that its in-text condemnation of patriarchy isn’t obvious enough to distract me from the scenes without the dwarf in them justify the and that the more-obvious-than-in-real-life sexism displayed by the characters is just one of many things repeatedly iterated ad nauseum to drive home the point that, hey, the fake-middle ages aren't like now, which I knew already. I don't like the movie Scott Pilgrim vs The World because I am not a whiny serial monogamist who's scared of life and so desperately wants to see my own worldview dramatized that I can put up with a mountain of twee bullshit. So I don't know why these people think even though it is racist in its portrayal of Matthew Patel, panders to stereotypes in its portrayal of Wallace, and trivialises queer female sexuality in its portrayal of Ramona and Roxy’s relationship. For fuck’s sake, who cares that Ramona even says “It was a phase”! What kind of person learns life lessons about other peoples' sexuality from movies and never questions them? How much more cliche and offensive is could real life to these people-- this movie be every time a woman says she used to date guys (or women) and now doesn't any more do these audiences think it's ok to assume that's true for every woman ever? What kind of bigoted lunacy is that ? Oh wait, remember how Scott defeats Roxy, his only female adversary, by making her orgasm? Why do dorks watch such boring, ill-conceived shit? Excuse me while I vomit…and then stop keep watching because I just got Face/Off and Encounters At The End of The World from Netflix. I still like the rest of the movie.

Liking what very misguided but well-meaning people call problematic things doesn’t make you an asshole, but finding those things "problematic" does. In fact, you can like what they think are really problematic things and still be not only a good person, but a good social justice activist (TM)! After all, all most texts have what they'd consider some problematic elements in them, because the y’re produced by humans, who are well-known to be imperfect idea that a fiction can be problematic is based on the notion that it's healthy and acceptable to generalize from an event that happened in a fiction, (or even in real life) to all of human existence--it isn't. But it can be surprisingly difficult for these self-styled activists to own up to the fact that these problematic things in the media you they like are only ever a problem when that media is encountered by a massively stupid and credulous person, particularly when you this requires realizing that the vast majority of people are massively stupid and credulous.

Often how this point of view ends up being articulated is the would-be-activists were, themselves, dumb enough to believe some lie they made up for themselves after experiencing some fiction (or real life experience--like getting mugged by a person of a different gender or color or sexual orientation), then (to their credit) realized that, but even now still feel strongly about not admitting that they were just letting their emotions get the upper hand over their brains it, as many fans and all racists do. We need to find a way to enjoy the media and existence we like while at all times and in every way being cognizant that this experience is not all of life and you have to examine every event in the world you encounter---fictional or otherwise--with a critical eye or else you are the problem.

This includes making sure you aren't unconsciously influenced by media (and real-life events) you experience by learning to re-examine your own activities after and during the fact to make sure you live your life without hurting other people. and Pretending popular and unpopular culture are major drivers of unequal treatment of marginalised groups is just one tactic self-righteous people use to avoid talking about the issues of class and economics that actually underly the oppression of any available Have-Nots in the service of Haves. The self-righteous are more comfortable criticizing other artists (a group they do not belong to) than the systems of money and educational privilege that paid for them, the problematizers, to have the computer and the DVD player that showed them the things they are so angry about. So with that in mind, here are my suggestions for things we should try our darnedest to do as self-confessed fans of problematic stuff.

Firstly, acknowledge that claiming the thing you like is problematic makes you an assfuck and that if you learned life lessons from a book or tv show without checking them against reality first as soon as you started calling yourself an adult you have done something mouthbreathingly moronic and do not attempt to make excuses for it. It is a unique irritation to encounter a person who point blank refuses to admit that even though they say something they like is problematic it obviously could only be a problem if the person encountering it used it as a guide to real-life behavior. Infuriatingly, people will often actually articulate some version of the argument “It can’t must be problematic because the problem I am worried about it exacerbating exists!" I like it, and I’m nice”. Alternatively, some fans may find it tempting to argue with the idea that “Well this media is a realistic portrayal of societies like X, Y, Z”. But when you say that sexism and racism and heterosexism and cissexism have to be in the narrative or the story won’t be realistic, what you are saying is that we humans literally cannot recognise describe our selves world accurately without acknowledging that there is systemic prejudice, nor can we go through life without thinking about how to deal with connect to characters who are not unrepentant bigots. Um, yikes. YIKES, you guys. Reality is scary and if fictions even have a social purpose it is to help us devise thought experiments about how to deal with it, not to offer a safe haven from it. Escape alone only serves the status quo..

And even if you think that’s true that fictions have a social purpose beyond pleasure (which may not be true and is certainly unnecessary scares the hell out of me ), I don’t see or need you arguing for an accurate portrayal of everything in your fiction all the time. For example, most people seem fine without accurate portrayal of what personal hygiene was really like in 1300 CE in their medieval fantasy media. (Newsflash: realistically, Robb Stark and Jon Snow rarely bathed or brushed their teeth or hair). In real life, people have to go to the bathroom. In movies and books, they don’t show that very much, because it’s boring and gross. Well, guess what: bigotry is also boring and gross. But everyone is just dying to keep that in the script. unlike shitting, we, as individuals and citizens, need to learn to develop new strategies for dealing with it, so it sure is a good thing fiction and thought experiments allow us to think about it without making it actually occur right there in our living room.

Especially do not ever just suggest that people not take media “so seriously”, or argue that it’s “just” a tv show. The narratives that we surround ourselves with can subtly, subconsciously influence how we think about ourselves and others if we're dumb . That’s why it is the lifelong job of all adults to struggling against being as dumb as society assumes we are. While creating imaginary fantasy and sci fi worlds that have more equal societies can be a powerful thing for marginalised people, we also need to realize that being a person who naively accepts the visions presented to us is pretty much the same thing as being illiterate or an alcoholic or being unable to do math or not exercising enough or being really bad at remembering to pay the bills; you need to recognize that as not a sin but a problem you have and either deal with it or acknowledge that you can't and don't blame the fictions or their authors for your problem. People who recognize their own limits rather than forcing everyone else to work around them are the kinda people who mainstream media rarely acknowledges as heroes but they fucking are.

But even if you don’t think that media matters, there is still no reason to focus exclusively on unequal or problematic fictional worlds and narratives. Just watch whatever's fun to watch. And make any kind of thing you want if you can make it fun to watch. If it doesn’t matter, why don’t YOU stop taking your media so seriously and stop fighting us on this? You with your constant demands for your narrow idea of “realism” (which by the way often sounds a lot like “show me naked skinny ciswomen, and gore”). If in your framework tv shows aren’t serious business, why does realism matter? Why can’t you accept that it would be totally cool to have AT LEAST ONE BIG MEDIEVAL FANTASY EPIC WHERE WOMEN AND People Of Color WERE LIKE, EQUAL TO WHITE MEN AND STUFF if it was good, regardless of how many concern trolls will be dying to accuse you of doing it wrong. STOP TAKING IT SO SERIOUSLY.

Secondly, do not gloss over the issues or derail conversations about the allegedly problematic elements. Okay, so you can admit meet someone that thinks that Dune is problematic. But wait, you’re not done! You need to be willing to engage with people about it! It’s not enough to be like “Ok, I admit that you think it’s problematic that the major villain is a fat homosexual rapist, but come on, let’s focus on the giant sandworms!”. Shutting people down, ignoring or giving minimal treatment to their concerns, and refusing to fully engage with their issues is a form of oppression. coddling. Implicitly, you’re giving the message that this person’s feelings matter, when actually they don't, because if they accept media uncritically, their ideas and feelings are less important than your own and they need to be informed of that. The only exception is when you are dealing with someone who, for their own special reasons, is triggered by something. You have to just give them a pass and not talk about it (unless you do so in wholly therapeutic terms), otherwise In fact, in this case you’re saying that their pain is less important than your enjoyment of a book, movie or tv show. So when people who get triggered raise these concerns, listen respectfully and try to understand the views, realize they have some trauma that makes them have an exaggerated and irrational response they can do nothing about without therapy . Do not then change the topic.

Thirdly you must acknowledge mock other, even less favourable, interpretations of the media you like. Sometimes you still enjoy a movie or book because you read a certain, potentially problematic scene in a certain way – but others read it entirely differently, and found find it more problematic. For example, consider the scene in Game of Thrones where Drogo rapes Dany (which he does not do in the books). One of my friends feels that it was portrayed like rape fetish porn, sexualising the act and Dany’s pain. I pointed out that some people (including women) are into that--for reasons that are complex beyond your understanding--and some people (including me) aren't and some people are triggered by it and that's about all there is that you can say about the "discovery" of the fetish porn element here. Then I made fun of the naivete of that friend for knowing so little about the world they could bring it up like it's some kind of autofail one-sided issue. Which you can do with people who don't have trigger responses to those kinds of themes. But I feel that the scene whole series focuses on Dany’s hotness and general fuckability quotient pain and tears in a manner that is totally transparent and is one of the areas where the show seems so lazily written that I can't really get through a whole episode without talking to someone about something about it, so that conversation's kind of fun. Anyone who looks at Drogo, Snow, the sisterfucker, or Dany and thinks the director's not fetishising them in almost every scene is a hopeless thumbsucker (though even so the narrative story is still totally fucked up because Dany and her rapist then go on to have a good, sexyfuntimes relationship…uh, no, HBO, please stop rehashing Sergio Leone movies, we've seen them already. If you want to deal with weird sexuality, do it in a new and interesting way, not like "oh he raped her but it was a different time so now they're cool with it." It's unoriginal at best.). I don’t agree with with my friend’s interpretation but I recognise bringing it up it as an attempt by him to deal, on some level, with the sort of lazy conception and failure of the creators to engage in all the implications a totally valid reading of the scene. But, hey, not every director's David Lynch.

Also, as a fan of problematic media, you need to respect the fact that others may be so upset or angered by media you love that they don’t want to engage with it at all. In fact, one of my best friends won’t watch HBO’s Game of Thrones because of the personal reminders of real-life racism and misogyny that show triggers in her. That’s a completely legitimate and valid response to that or any tv show, and me trying to convince her to give it another shot would be disrespectful and hurtful. If you badger others to see what you see in something when they are telling you it’s not enjoyable for them, you’re being an entitled jerk. You’re showing yourself to be willing to hurt a real person over a television show. That really is a sign you’re taking things too seriously.

As fans, sometimes we need to remember that the things we like don’t define our value system. worth as people. So there’s no need to defend attack them from every single criticism time someone perceives some element in them they think might make some drooler more racist or sexist than they already are, or acknowledge the right of merely offended people to claim to be harmed or pretend those who do they are perfect.even remotely rational. Really loving something means seeing it as it really is--a fiction--not as you wish it were--an exhaustive description of reality. You can still be a good fan while acknowledging the fatuousness of people who claim there are problematic elements of the things you love. In fact, that’s the only way to be a good. fan of problematic things.

Wednesday, September 12, 2012

Sunday, September 9, 2012

When Is Hairsplitting Worth It?

True Grit:

Mattie Ross: Some bully shot! That was four hundred yards, at least!
LeBoeuf: Well, the Sharp's carbine is a...
[just then a rock is brought down on his head]

...and this happens:

"If I ever meet one of you Texas waddies that says he never drank from a horse track I think I will shake his hand and give him a Daniel Webster cigar."
-Rooster Cogburn

...and both of these moments of dialogue are brought to you by the same phenomenon--worldbuilding of the hairsplitting variety.

They revolve around the characters making fine distinctions that matter in their world--in the first one LaBoeuf is talking about the difference between his weapon and every other weapon (which has been a comic subplot all along) and in the second Cogburn is making fun of LaBoeuf's character class (ditto a subplot all along). Because Cogburn's a bounty hunter (fighter) and LaBoeuf is a Texas Ranger (paladin).

These are both things that--in a Western tabletop RPG--could totally happen, and for the same reasons. Players are discussing events on the ground that need to to get done and that in turn has them talking about the fine distinctions that define the world and that in turn makes the story seem more real and fun.

So fine details and distinctions are fun right? Especially if they have mechanical weight which makes them come up in the game automatically? ("You're a burglar, burgle something" "What the fuck do we have a cleric of Loviatar for? We need fucking healing dammit."

Right?

But then so ok at the top there there's the famous polearm picture which is like an example of the opposite. Like jesus Gary a polearm is a polearm can we just say it does d10 and has extra reach and move on with our lives? Do we need to define the Sharp's Guisarme vs the Colt Semiautomatic Ear Spoon?

So that got me thinking about when something is playable depth and when it is just like kill me now.

The first thing I thought of was Noisms 20 scorpions which I love as background (what world should not have at least 20 kinds of scorpions?) and I hate as monsters. Or I would if I wrote them all up--because I am not going to get to use all 20. If I write them up, they won't all come up, and way more importantly, even if they do, that 4th 5th 6th 7th encounter is, in the end, in danger of being mundane anyway--we're fighting more scorpions? Really? Again?

Monster speciation often sucks. Because monsters are supposed to be eerie and unique and the image in the players' minds should be memorable and new and, for me anyway, going "Well now this is a red hydra" is just kinda...meh. Wasted opportunity.

Same problem with character generation options. With too many options, it gets annoying and intimidating to give new players a gazillion options and, as an experienced player, in variety-packed systems I often feel like I am just making a character concept up out of whole cloth and then doing a lot of homework afterward to make the system fit it. I get the point of the whole customization thing, but too often it seems like rather than giving me ideas, it just sends me checking to see if my own ideas are doable in there. The crunch behind each distinction isn't helping, just slowing shit down.

And so the bill-guisarme--at least during character generation--I want weapons to be simple enough that by just picking weapon A (which fits my idea and gets character gen over with) I am not screwing myself because weapon B does what I want better.

I like that there is a Sharp's carbine but I don't like having to look for the Sharp's carbine.

So what's a kind of speciation that works? I think that Noisms idea about different breeds of dog was neat and the dog table I made after I read it works pretty well at the table.

Why? So I'm thinking:

-It isn't something players have to sift through. It's random. So you just roll and that's your dog, write the numbers down. Nobody has to read that whole table--the richness built into the system is not a burden on the player.

The Warhammer random career system works the same way--richness without burden. And this is why the polearms and their speed factors keep not getting used by generations of players--the players don't get to find out about the difference between a glaive and a spetum, they have to. Or at least get the feeling they might die if they don't.

-You're not fighting all these dogs on this table. This isn't a table that suggests that in the campaign you'll be fighting a Demon Dog one week and then a Hell Hound and then a Devil Dog and then a Moon Dog and then a Shadow Mastiff and you'll start to wonder why you have the most boring GM ever. The dog is just there, it's a characteristic of the setting, but it's not foregrounded. It's not a monster. The variation on last week is not the whole idea for this week's fun. But if one does become a monster--like it goes rabid and you go "Well that's an Azumchefe climbing dog, so hiding in the tree won't help!" then that's a neat moment in the game--the background distinctions have weight and generate plot.

Monster speciation can be cool if the variety of monsters are all part of the some overall idea. Like: "You fought pink ooze, but this week it's orange ooze!" is just a lack of imagination, but "When you set pink ooze on fire it turns into orange ooze, which can talk!" is fun. Devil Dog and then Doom Dog and then Danger Dog is boring but Northern Goblins at war with Lava Goblins is fun. In other words, if you're gonna do variations on the same thing, make the fact that they are variations part of the setting.

-They come up a lot, so you're going to use them. Kimberly's character, for instance, has a dog whose name is "Sueno #7". This table has already generated more time worth of in-game dialogue than the time it took to write. It isn't "99 Magic Hats". Dogs are a normal part of the setting and a good idea, tactically. They're gonna come up.


-You can tell Dog A is different from Dog B because of mechanical differences you have to actually talk about during a game to bring into effect. Every time you want your dog to climb, you have to point out he's an Azumchefee Climbing Dog. It's not like a fauchard where you just write down some numbers and never have to bring it up again.

_
So when thinking about places to add variety to a setting, I'm wondering what other things fit this profile...

Horses, for sure.

Hirelings.

Religions maybe--giving someone a random horse or dog is fine, you'd need few enough religions at least in the beginning that choosing wouldn't be a pain in the ass.

Fighting styles? Same problem as religions, really. You can see where splatbooks come from doing this...

Monsters in hierarchies, definitely. Like if you can put in the effort to make Right-Handed Hobgoblins do one whole thing and Left-Handed Hobgoblins do another thing and they interact in an interesting way, that'll be worth your time when you bring it into play.

What else?

Saturday, September 8, 2012

Climbing On Big Monsters (After Scrap)

I know Scrap Princess did a more elaborate version, but how's this sound?

Attacking big monsters: for every round spent climbing on (not attacking) a big monster without falling or being thrown off you get +2 to hit and damage for when you do attack while on it. You are also protected from many of the creature's usual attacks depending on where you're climbing and what part of it you're on.

If it tries to throw you off? Save or dex check or whatever the climb mechanic is.

I figure that's the monster's attack, not yours, so holding on isn't an action, but trying to improve your position is.

_
Mathwise this idea is in your favor and better than just hitting from the ground if:
-you're good at climbing (dex), and
-you can manage to stay on there for a long while and keep hitting from the position you get in--skip 2 or 3 rounds of regular to-hit chances in exchange for several rounds of harder hits, and
-the monster's morphology makes it hard to direct its most dangerous attacks where you are
...which should explain why Legolas and the Hobbits climbed up on the cave troll but Aragorn and Boromor didn't bother.

Wednesday, September 5, 2012

Across The Moshpit

Sometimes your PCs are part of a battle. They aren't commanding forces or trying to win the whole thing, they're just in it doing something.

Been thinking of a way to throw one together when you don't have time/table space for all this or all this.

Ok, so:

Step One:
Prep an Encounter Table, this is just like any other Random Encounter Table except it's for troops and events they'll meet on the battlefield and it goes from wimpiest to scariest, (also, it starts with 2 for reasons that will become obvious) for example--
2 d4 orcs
3 d4 orcs on worgs
4 d4 uruk hai
5 d4 uruk hai on carrion crawlers
6 Cave troll
7 2 Cave trolls
8 Cave troll and ceiling collapsing
9 Enemy wizard casts fireball
10 One of those big multitusk elephant things
11 Witch King on one of those flying leechdragon things

Step Two:
Define an objective--PCs have an objective for this battle conceived by themselves or their boss "Take the green tower!" "Find General Skrool and slay her!" "Survive the fight!"

Step Three:
Fight starts. Troops surge forward. Give the PCs an option of two different encounters they can get into, not necessarily off the table, say "There are 2 giant scorpions being driven forward by a hobgoblin on the left and 5 kobolds on the right". Then fight whichever encounter they fight, paying attention to how many rounds it takes.

Step Four:
However many rounds it takes? That's how many other encounters lie between the PCs and their objective. Also, that is the modifier to the roll you are about to make on the Battle Encounter Table. Roll d4, add the modifier, consult the table, that's the next unit that slams into the PCs. (Something like the fireball will only take one round to resolve, thank god, so the fight afterward will be easy if it's survived.)

Step Five:
Fight out that next encounter. However many rounds that takes is the modifier to the next roll (note that, unlike the first encounter, the length of this encounter does not add to the total number of encounters, it just helps determine their hardness.)

Step Six:
Repeat Step Five until they PCs have plowed through the requisite number of encounters, are dead, or change objectives. If they change objectives, go back to Step 3.

Now there are lots of ways to make this more complex if you want but the skeleton here is a nice way to keep it light while still simulating some interesting things about battles: the faster you cut through the initial resistance the better the whole thing goes, the speed with which you get past enemies is almost as important as whether you defeat them at all, the more time you spend mucking around the more likely the enemy is going to be able to reorient and send its big guns after you.

This is also the kind of mechanic you can just go ahead and explain to the players: "The longer each fight takes the tougher the rest of it will be".

Option: give the PCs a choice of choosing the enemy rolled or any tougher one. Choosing the tougher one subtracts from the number of total encounters.

Obviously you can jigger the numbers if battles typically take longer in whatever system you're using.