There are 13 of them.
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They wanted it to stay up. It didn't. |
(1) The Hindenberg
What you really mean:
It Fails to Do What The Author Wanted It To Do
This is a poorly crafted game. People say "broken" a lot here. This also covers things like typos and literal math errors (like the author expects one outcome but it inevitably produces another, things meant to be weak are strong, etc). It is the kind of "bad" where a designer (if they were honest) would agree they missed the mark.
Example:
Mythus
"I co-wrote Mythus with Gary….One of the first things I did when I started playing was to throw out half of the rules we wrote…."
--Dave Newton, co-author of Mythus)
What's a helpful thing to do?
Show the author saying it does a thing, then demonstrate that it can't, under any circumstances, do that. Then you're right. After that you then might have to prove that that thing is important or outweighs all the good things about the game, but you have proved--at least--a failure of craftmanship.
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They were lying |
(2) The X-Ray Specs
What you really mean:
It Fails to Do What The Advertising Said It Would Do
People also call this "broken", too. This is a dishonestly made or poorly-tested product.
Example:
Seclusium of Orphone says you can make a Seclusium in half an hour (or an hour? Can't remember. Anyway:)
You really can't. If you can I haven't heard anybody say you can. You might say Mythus is this, too, if you assume Dave and Gary
knew they'd throw out half the rules they wrote before they played.
What's a helpful thing to do?
Point out the advertising says one thing and demonstrate it's impossible to do that thing. If the advertising is ambiguous and you're railing against it, you're back at (10).
(3) The Left Handed Scissors
What you really mean:
It's relatively unpopular
Not very many people like it. Often conflated with (4).
Example:
Torchbearer. All RPGs ever, really.
What's a helpful thing to do?
Explain why anyone should care whether a game is popular or not. I mean: what's wrong with left handed scissors? Left handed people need scissors, too.
(4) The New Coke
What you really mean:
The Thing Is Underperforming in Terms of Popularity
Less people than you'd expect like it, considering everything it had going for it in terms of advertising, licensing etc. More of a big deal than (3) above--but only if somebody claimed it was supposed to make money. If part of the designers' goal was to make lots of money and sell lots of copies (true in the case of Marvel Heroic, not true in the case of many DIY D&D products) then this is a bit of (1), as well.
Example:
Marvel Heroic RPG
What's a helpful thing to do?
Explain why anyone not working for the company should care whether a game is making as much money as somebody expected it to. Are you evaluating the ability of the designer to guess the public taste? Sometimes that's important, sometimes it isn't.
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In case you had any doubt, Dave Sim's comics had
loooooong text pieces in the end telling you in the
first person that he's sexist. |
(5) The Cerebus
What you really mean:
The Thing Accurately Reveals the Author Is A Douche
The words or images in the RPG reflect attitudes on the behalf of the author that only douchebags have. Games called racist or sexist are often this.
Frequently conflated with:
(6), (7), (11)
Example: Those dumb novelty RPGs people make that just make fun of other peoples' RPGs
What's a helpful thing to do?
Explain how there is no possible way anybody but a douchebag could've written what's on the page . The easiest way is to find some nonfiction piece the author wrote which echoes the bad ideas in the piece. The most tortured and fraught path is to assume that whatever the author depicts it's something they like--that's almost always wrong and very hard to prove. Ask yourself: are you guessing the author of Ghostbusters hates ghosts, or just assuming?
(6) The Garfield
What you really mean:
The Author Chose To Do Less Than Their Best Work
A variation on 5. The particular douchebaggery in question being the author clearly could've done better. A lot of stereotypes are supported by this kind of bad because stereotypes are easy to write.
Example:
Ruins of Undermountain.
What's a helpful thing to do?
Prove the author knew a better way to do a thing--or grasped that finding it would've been useful--and then show how what's there isn't that.
(7) The Russian Roulette
What you really mean:
Harmful
Literally the world outside the game gets worse because of this game existing. Games called racist or sexist are often this.
Example:
DragonRaid (an '80s Christian D&D alternative), Fate
What's a helpful thing to do?
Prove it with facts. Like DragonRaid for instance made money for some shitstain who had a problem with D&D on Christian grounds, plus maybe granted legitimacy to bigoted attacks on the RPGs that made a lot of peoples' relationship to their hobby (and parents) pretty traumatic when they were young. I'd probably have to do some more research to confirm all this if I really wanted to go after DragonRaid, plus prove that this wasn't balanced out by the fact that it probably introduced people to RPGs who otherwise would've had nothing because their parents were fundamentalists.
If a thing is, objectively, Russian Roulette and will cause harm and the author knows it and agrees with that and puts it out anyway, you have a clear case of (5).
(8) The Offensive Thing
What you really mean:
The Thing Upsets You (When extreme: Triggering)
Games called racist or sexist are often this but it doesn't necessarily mean they
are racist or sexist because culture offends people, period. Like any game with gay guys in it will offend someone but whoever it offends doesn't count. People taking
offense usually implies they believe it's bad in some other way, too.
Frequently conflated or combined with:
(5), (7)
Example:
Blue Rose--the setting purports to be an egalitarian paradise but sweeps class issues completely under the rug. I'm offended. I have no evidence that the authors were classist (5) or just didn't think through egalitarianism very much (1) or that RPG people became any more classist because of it (7), however. It wasn't exactly a popular game (in which case (3) may have led to it not being (7)).
What's a helpful thing to do?
Make a case for whether the people who are offended are just offended alone (in which case who cares?) or whether the offense might indicate (7) or (5). Here's a thing: are people offended by two guys kissing
actually not harmed even though they think they are or are they harmed but who cares because fuck them they suck?
(9) The Bad Influence
What you really mean:
It's A Harmful Influence On Other Games
Example:
Caves of Chaos, most other early adventure modules--companies realized that authors paid by the word could bulk out 5 pages of ideas to 15, 30, 100, or even 200 pages of text and people would buy it. Thus leading to a lot of (10) and arguably (2) and undeniably (6).
What's a helpful thing to do?
Point out how the tendency didn't exist until that thing came along and make a case the new tendency was some kind of bad.
(10) The Thing You Just Don't Like
What you really mean: The Thing Is Not To My Taste
Like the game is broccoli flavored and you hate broccoli.
Example:
Apocalypse World
What's a helpful thing to do?
Describe what kind of person you and/or your group are, what you like, and why that game doesn't do those things or doesn't fit. It's as much about you as it is about the game, acknowledge that, it'll help people who are like you and who aren't decide what to do with the game.
(11) OH GOD NOT ANOTHER...
What you really mean: Not To My Taste Plus It's Part Of A Whole Trend Of Things Not To My Taste (Aka "I'm so sick of these games like…")
You like pizza, this game is a hot dog, plus it seems like every ten seconds there's another hot dog.
Example:
Apocalypse World Engine-games
What's a helpful thing to do?
As (10) plus describe why you think anyone else should care that there are a lot of these games that you don't need to buy (if you are). Are you arguing (9)? Are you arguing that a critical mass of (11)s result in (7)? Are you just sort of irritated at not being a majority? If it helps: you play RPGs, you're not and never will be.
i.e. Are you saying "less of this, please" when the problem could be just as easily solved with "more of that, please"?
(12) The Game For Douchebags
What you really mean: Not To My Taste Plus It's Only To The Taste Of Shitty People
This is like (10) on overdrive: You don't like it and can't think even imagine a worthwhile human being enjoying this thing, nor have any such people come forward.
Example:
Bliss Stage. Maybe it does what it's supposed to and what it advertises and does it to the best of the author's ability and hurts no-one but what it's supposed to do doesn't seem to appeal to anyone who isn't a moron.
What's a helpful thing to do?
Describe what shitty characteristic of a person links to the shitty part of the game. If someone you like is into the game, then you
have to revise your opinion. Like so even thought tons of terrible people like Monsterhearts, so does Shoepixie and I like
Shoepixie and don't begrudge her entertainment, so I guess that game is ok.
(13) The Chew Toy
What you really mean: One or More Of The Above Plus the Author is a Douche
It has flaws that may or may not be objective. But the author is pretty objectively terrible.
Example: FATE
What's a helpful thing to do?
You can keep calling the game "bad" because the only person it's unfair to is the author and they're a douche. But if someone asks then you need to point out what made you decide
the author's a douche.
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So this simplifies life. Most critiques are 10 dressed up with other stuff to make them seem more objective, like
The standard knock against White Wolf is a lot of mechanical (1) with either (10) ("I'm not a goth") or (2) ("I am a goth and it wasn't goth enough").
The 4venger attacks on Old School D&D were a lot of (1) and (2) with, at least on some sides, some (7) leading to (3).
etc.
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