Monday, November 25, 2024

Megadungeon Map

click to enlarge
The players find this somewhere in the megadungeon, showing how the areas connect, where the Gate of Six Keys is and where the keys are.

27 comments:

Simon Tsevelev said...

Cool. How many of those places have they explored by the time they found the map?

Zak Sabbath said...

About the top 3rd

DisposableHorses said...

Stuff like this is so great. Enough info to be useful, but still has mystery to it.

Chainzjade said...

This is freaking sweet!

Ecowatcher said...

I wish I had the time and talent to do this for my sessions!

DVAR said...

A little bit of point crawl inspiration? I read the term recently. Since I have no drawing skills, this is something I can see myself assembling at a session. As Others mentioned on this thread, useful and mysterious - so it is inspiring.

coral wave said...

I LOVE these in world found map. players always get a kick out of it in DFD

coral wave said...

I LOVE these in world maps, players always get a kick out of it in DFD

Michael Cobden said...

For me, this type of map is perfect for players. One of the best feelings is watching them argue about what those things mean, and meanwhile I take notes because sometimes their theories are so much better than whats in the book or my notes.

Severed Fane said...

This is being a neat idea. I have not thought of using a map in-game to encourage exploration of a mega-dungeon.

Did your players entering the dungeon with the full knowledge that it was a mega-dungeon, or was that being a surprise?

Zak Sabbath said...

@severed fane

they didn't know

fbnaulin said...

I'll be honest, I'm not sold in the idea about pictorical dungeons. I'm too text guy. I hate those games like Dixit or Cubes Story, you know.

Zak Sabbath said...

@Francisco Bustos

Everybody handles information differently. I wonder what you'd think of this:

https://dndwithpornstars.blogspot.com/2024/01/the-beast-coast-or-slaughterlands.html

Arnaud said...

When you speak of megadungeon, how many rooms / encounters ?

Peggy said...

Very puzzling… A nice prop to give the players.

Zak Sabbath said...

@arnaud

200+

Riquez said...

I used to do a lot of handouts, tea stained burnt scrolls etc, Ive become lazy & dont do it as much. ive begin running pre-published adventures (gasp!)
I still love things like this, handouts or any physical stuff on the table is enjoyable. I desire to do more of this, but my time seems to slip away these days.

Adrian the Bard said...

i started doing them too! although not being good at drawing has me printing on them first, and sometimes the ink coalesces into stains when i pour coffee and it fucks up the page.

Adrian the Bard said...

i like the map a lot, saved it as a guideline for when i too shall make a megadungeon prop! i think it's a great tool for changing the experience of exploring the dungeon, on one hand without a map there's the sense of wonder and dread, while with it you get the "aha!" moment when you finally understand where you are or ended up.

Zapper said...

I have planted maps inside LotFP adventures only to see players completely bypass the hook.

jbeltman said...

I think a lot of players find maps really interesting. They will pore over them. It's a great way of giving them information without it being an info-dump.

T5un4m1 said...

It's literally like the "First time, huh?" meme (The Ballad of Buster Scruggs).

T5un4m1 said...

It's really funny when players find other people maps. Sometimes there dravn wrong. Sometimes there intentionally wrong. Grinding Gear come to mind.

CandideIn said...

Looks like a big bloody fun

StoneDev said...

As always I love this just for being an art piece.

Blake said...

I love that!

Blake said...

Ok this is definitely entering in my list of stealable locations for portals random destinations in a possible Planescape-like campaign