This post has been Reddited, which--as usual--means a bunch of weird comments. The top comment at the moment is that there's no reason to use hacked 5e instead of an old school system. There are lots of reasons, of course, to take a random example: the saving throws are better. Like, having written literally hundreds of pages of old-school modules I can tell you that going "save vs dragon breath" when there's slippy oil on the floor never makes any more sense than it did the first time. Anyway, if you have sane comments, feel free to leave them...
How to play fifth edition D&D old school style:
EDIT: This is all summarized in a nice clean fan-made pdf document here.
Character gen like this
8 hour rests to get spells/abilities back
No cantrips
No bards
No feats
No inspiration
Group initiative (each side rolls a d6)
Old school healing + Death & Dismemberment
"Concentration" spells sometimes require literal concentration--depends on the spell. It's not just "you need to be awake", sometimes you won't be able to do other stuff.
Starting at 5th level non-casting classes and monsters add their naked d20 to-hit roll to damage (to counter Caster supremacy once fireballs kick in)
Monsters are custom-built when the players are over 5th high level, the monsters roll d20s and d30s for damage.
Rangers like this
Paladins like this
Witch/Warlock like this
Clerics like this
...ideally I'd like to rewrite all the classes and spells and so not have to do the +d20-kludge, but this works for now better than any other game so there we go.
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David Decree made this |
How to play fifth edition D&D old school style:
EDIT: This is all summarized in a nice clean fan-made pdf document here.
Character gen like this
8 hour rests to get spells/abilities back
No cantrips
No bards
No feats
No inspiration
Group initiative (each side rolls a d6)
Old school healing + Death & Dismemberment
"Concentration" spells sometimes require literal concentration--depends on the spell. It's not just "you need to be awake", sometimes you won't be able to do other stuff.
Starting at 5th level non-casting classes and monsters add their naked d20 to-hit roll to damage (to counter Caster supremacy once fireballs kick in)
Monsters are custom-built when the players are over 5th high level, the monsters roll d20s and d30s for damage.
Rangers like this
Paladins like this
Witch/Warlock like this
Clerics like this
...ideally I'd like to rewrite all the classes and spells and so not have to do the +d20-kludge, but this works for now better than any other game so there we go.
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25 comments:
-1 hp if you rest 8 hours
-magic works
-Doctors: http://dndwithpornstars.blogspot.com/2011/03/doctor-mechanic-play-report-leading-up.html
-otherwise see "Death & Dismemberment"
Just play White Box S&W instead. It's a lot easier to do than hack up 5e.
I don't want "easy" I want perfect.
It's been working out fine for years.
When running old school nature magic, Do you prefer Druids as their own class (AD&D) or as a specialized subset of Cleric (2e)?
I have players who love their hippie magicks, and a lot of it bleeds over to other classes as well.
I don't care how they're defined, really.
Is it possible to turn the Zak Hack into a Google Drive PDF document? It's layout work on your end, but the result is something more easily shareable/printable.
I won't stop someone else if they want to do it
Not my cup of tea, but shows how hackable/moddable 5e is. This edition, with caveats, has delivered a core that can be modded a lot or a little for every game table. The fact that it can be a simple blog post evidences this well.
I think the PDF / post could use a core mechanic explanation (or did I miss it?). I'm not sure if it's roll under stats, thac0 like, etc.
@Matte
It's the same as 5e.
Do they still pick archetypes and shit when they level up?
@Dice
Who?
@zak
I mean the characters. I don't see any specific rules for leveling up, how saves change, if they get to pick archetypes and such. What the level cap is and so on.
@the Dice Must Roll
anything not changed is as defalt 5e
once again whoever keeps spamming this please stop spamming it in /5eg/, you're an annoyance
@Anon
Is someone spamming this link? If so, where? Can you please link?
@ erased Anon
The link you provided appears to be a link to a harassment site, so: erased.
If the spamming was only done there, your complaint's not legitimate, since people who are active on a site are bad actors and waived their right to complain about people annoying them long ago.
Obviously.
In fact, so obviously, it's weird you'd waste your time posting a complaint like that here.
@erased anon
your post was erased because commenters aren't allowed to post misinformation
I don't know what your board is, so I doubt I've ever posted there, and I am sorry you and your players are so bad at D&D that you'd casually assume the Zak Hack is meant to kill players.
@anon
Deleted:
1.No anonymous comments
2. No misinformation allowed in the comments
I would love it if this ended up in your compendium!
@Jordane
Too late
i have never played 5e as of yet, just heard the usual "it's cumbersome yadda yadda", which has no effect on me as i mostly play 3.5, but if anything i might try playing it directly with the hack as it looks easier to get into, and the player sheets are cool af
Old post, but I love the sheet. Also, "no bards" does sound / feel like old school :-)
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