Monday, June 27, 2016

New Gods, New Clerics, New Death and Dismemberment Table

A pair of new tools. short on poetic description but the in-game effects should be noticeable and fun. Written 5e-style but pretty adaptable.

Some New Gods with their Cleric powers...


Domain of Mariah

It is said she sang, and that all that is left of her incarnation is a fragment of stomach, turned to stone.

1st Level
-Bonus proficiency in performance & persuasion.
-Faerie Fire 1/day.

2nd Level
-Advantage vs light & sound effects

6th Level
-Advantage vs illusions, cannot be Silenced.

8th Level
-Reflect radiant or sound damage back on attacker 1/day.

14th Level
-.Bonus radiant, sonic, or illusion spell of any level you can cast (from any spell list).

17th Level
-Reflects all radiant damage, half damage from sound atks.


Ecstasy of Mariah:

In exchange for one extra illusion, radiant or sonic spell on a given day, a cleric of Mariah can enter an ecstasy whereby she must sing continuously for the next 48 hours. The ecstasy can only be undertaken in an immediately dangerous environment.

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Domain of the Black Grip (Clerics of the Death God, Mot--stolen from Evan E)

He is the Great Swallower, indiscriminate, patient. The Heir to all things.

1st Level
-Bonus proficiencies in Medicine.
-Mindless undead of your level HD or less will not attack you if there is any other available target on your side.

2nd Level
-Feign death 1/day.

6th Level
-Undead must make a Wis save (your Wis is DC) to harm you.

8th Level
-Control HD of undead=Wisdom mod.

14th Level
-Bonus necromantic spell of any level you can cast (from any spell list)

17th Level

-Immune to level drain and advantage vs any necrotic damage.

-.Bonus radiant, sonic, or illusion spell of any level you can cast (from any spell list).

17th Level
-Reflects all radiant damage, half damage from sound atks.

Devotions of Mot:

In exchange for one extra necrotic or healing spell on a given day, a cleric of the Black Grip will only be able to metabolize the flesh of intelligent humanoids for the next 7 days. The extra spell will only be granted in an immediately dangerous environment.
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Other Cleric paths:

White-Lipped Goddess

Vorn
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Zak's Death and Dismemberment Table

This is largely based on Trollsmyth's classic Death & Dismemberment table. It's just adapted for 5e, throws some love at the Medicine skill instead of helmets (because: 5e) and is more detailed (because hey, d100 tables are fun). It's pretty easy to convert to other stuff.

One page version here thanks to Carl in the comments...


How it works:
If you fall below 1 hp, roll d100 (-5 for every point under zero, max -95). Losing a body part you don't have means instant death (so the more mutilated you become the more dangerous combat is). Medicine check DCs are 15.

1 or lower--Instant and demoralizing death. Allies Wis save or be stunned for one round.
2 Instant death

3-10 Internal injuries.  Die in # of rounds equal to die roll unless magic brings you above zero and even then you're at disadvantage on everything physical. A month to recover without 3rd level Cure or better.

11 Internal injuries. Die in 10 minutes unless magic brings you above zero (with disadvantage on physical checks). A month to recover without 3rd level Cure or better.
12 Die in 15 minutes unless magic etc…
13 Die in 20 minutes unless magic etc…
14 Die in 25 minutes unless magic etc…
15 Die in 30 minutes unless magic etc…

16-17 Internal injuries.  Die in 15 minutes unless Medicine check is made before your next turn or magic brings you above zero. Medicine check puts you at 1 hp with a Con save vs 18 each round to keep conscious (with disadvantage on physical checks)--a month to recover without magic.
18 Die in 20 minutes unless Medicine etc…
19 Die in 25 minutes unless Medicine etc...
20 Die in 30 minutes unless Medicine etc...

21 Lost left leg die in d4 minutes unless magic brings you above zero or successful Medicine check. Medicine check puts you at 1 hp with a Con save vs 16 each round to keep conscious (-5 dex for lost limb). Two weeks to recover without magic but even then yr still missing a limb.
22 Lost right leg die in d4 minutes unless…
23 Lost left arm die in d4 minutes unless...
24 Lost right arm die in d4 minutes unless...

25 Lost left leg below knee die in 30 minutes unless magic brings you above zero or successful Medicine check puts you at 1 hp with a Con save vs 14 each round to keep conscious (-3 dex  for mangled limb). Week to recover without magic but even then you're maimed.
26 Lost right leg below knee die in 30 minutes unless…
27 Lost right arm past elbow die in 30 minutes unless...
28 Lost left arm past elbow die in 30 minutes unless...

29 Lost left foot Con save vs 14 each round to keep conscious until successful Medicine check (puts you at 1hp) or healed above 0 (-2 dex for missing appendage). d4 days to recover without magic but even then you're still maimed.
30 Lost right foot Con save…
31 Lost left hand Con save...
32 Lost right hand Con save...

33 Broken bone in rt foot Con save vs 14 or go unconscious for d4 rnds (or until magically healed), then back to 1 hp and disadvantage on all physical checks.  d4 days to recover without 3rd level Cure or better
34 Broken bone in left foot Con save...
35-36 Broken bone in rt leg Con save...
37-38 Broken bone in left leg Con save...
39 Broken rt hand Con save...
40 Broken left hand Con save...
41-43 Broken ribs Con save...
44-45 Broken pelvis Con save...
46 Skull fracture Con save...
47  Fracture collarbone Con save…

48-57 Unconscious until healed above 0hp or until dc 10+ (-hp number) Medicine check is made, then at 1 hp.

58 Unconscious 5 rounds (or until magically healed), then at 1hp and disadvantage until successful Medicine check
59 Unconscious 4 rounds (or…
60  Unconscious 3 rounds (or...
61 Unconscious 2 rounds (or...
62 Unconscious 1 round (or...

63 Unconscious 5 rounds (or until magically healed) then at 1 hp.
64 Unconscious 4 rounds (or…
65  Unconscious 3 rounds (or…
66 Unconscious 2 rounds (or…
67 Unconscious 1 round (or…

68 Con save (DC 15) or go unconscious for 5 rounds (or until magically healed) then at 1 hp.
69 Con save (DC 15) or go unconscious for 4…
70 Con save (DC 15) or go unconscious for 3…
71 Con save (DC 15) or go unconscious for 2…
72 Con save (DC 15) or go unconscious for 1…

73 Con save (DC 15) or be stunned (only able to defend) for 5 rounds (or until magically healed) then at 1 hp.
74 Con save (DC 15) or be stunned…
75 Con save (DC 15) or be stunned...
76 Con save (DC 15) or be stunned...
77 Con save (DC 15) or be stunned...

78 Lose your nose unless the player decides this makes the pc unplayable in which case be a softie and let them pick a facial feature, 1hp

79 Embarassing injury (permanent) (player's choice) 1hp

80 Lose d6 fingers on right hand (6= just thumb) 1hp
81 Lose d6 fingers on left hand (6= just thumb) 1hp

82 Lose tongue 1 hp
83 Lose left ear 1hp
84 Lose right ear 1hp
85 Lose left eye 1hp
86 Lose right eye 1hp

87 Successful medicine check next round or lose tongue 1hp
88 Successful medicine check next round or lose left ear 1hp
89 Successful medicine check next round or lose right ear 1hp
90 Successful medicine check next round or lose left eye 1hp
91 Successful medicine check next round or lose right eye 1hp

92-93 Str save vs 15 or be knocked down, 1 hp
94 Lose some teeth in an unbecoming place -1 Cha,  1hp
95 Lose a tooth,  1hp
96-Ugly scar -1 Cha,  1hp
97-Scar,  1hp
98-Awesome scar, +1 Cha,  1hp
99-Adrenaline surge, you have d4+1hp then collapse for d6 rounds when the fight ends
00-Adrenaline surge, you have d4+1hp then collapse for d6 rounds when the fight ends plus awesome scar, +1 Cha
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3 comments:

  1. Thanks for the Death & Dismemberment table, I'm stealing that for my home game (been meaning to make one for a couple of weeks so perfect timing on your part and excellent use of procrastination on my part). I formatted the chart to print on a single page (2 column Arial Narrow 10 point), here is link to 1 page .PDF: https://drive.google.com/file/d/0B9oamUh3mPyNU2UzTFNsb3Q1ak0/view?usp=sharing

    FYI #16 is missing from your list, I combined 16-17 in the printable version I linked to. Thanks - Carl

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  2. Did you just make a bard cleric!? I never saw that coming.
    Also I just got my copy of MotBM today. It is so pretty, thank you.

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