Tuesday, November 25, 2025

Are Conservative Gamers Just Stupid?

 There's been a recent one of those fistfight-in-a-fishbowl things online. A go-round of grousing lately online, dozens of responses.

Conservative gamers complaining but its hard to know what about "This sucks!!!" why? Who knows?

The only concrete complaint to emerge about anyone is they don't like my maps.

Allegedly, from the point of view of utility.

So, real question for anyone who can answer it--why is this:


...with all the information literally on the map.

Harder to use than this:

...where you have to flip through dozens or hundreds of pages to answer a question like "I succeeded on my Listen roll--what's around the corner?"?

Does anyone anywhere know?


13 comments:

Virgil Clemens said...

How do you know the critic's political leanings? Is this happening in a right-wing gaming community or something?

Zak Sabbath said...

@virgil clemens

I know because they say them.

The current fracas is on Twitter, in the replies to high-follower-account conservative gamer accounts, including people who are like "I don't agree with Zak's politics" etc.

Jason McCulley said...

Could just be "I don't like tgis person's politics" --> "I don't like this person" --> "I don't like this thing this person likes/made"

Zak Sabbath said...

@Jason McCulley

So your answer is, then, "Yes, they are just stupid"

Jason McCulley said...

@zak sabbath

Yes. Sorry, I should have added that.

Matrox Lusch said...

That dungeon geomorph has literally 2 dozen rooms for conservative gamers to stake the doors shut around them. They can't hide their desire to creep from room to room guarding their fear with maximum hit points and spells to dominate the environment. The Dim Fortress does not allow such conceited behavior. Want to rest? Sleep with snakes. Or in a room around a very thin crevasse. Or other rooms with shafts, putrid ichor, permanent darkness and corpses, a pool of water full of warrior limbs. I love the long, long hallway to open up the dungeon. That never fails to put a party on edge. We can't see the end of this hall and retreat is becoming more distant. Where are the inhabitants? Will we be trapped?? Just how big is this place??? Ha, I am borrowing your map for my game next month. I already have a series of encounters where Gith formerly guarded a displaced Illithid outpost, but needed a fresh map to tie the encounters together. Thanks!

Zak Sabbath said...

@matrox

Well, sure but I have no problem with the other dungeon's design--its the map that I'm confused about. Why do people want less-informative maps? Why do they want to spend _more time_ flipping in the book?

maasenstodt said...

Functionally speaking, when there's a small number of rooms, I think an illustrated and/or isometric map can work well. I suspect such maps are particularly effective with games run more loosely and when it's unnecessary to look elsewhere for stat blocks or other relevant information.

More complex encounters and rooms require more space to describe in a way that's organized to be easy to run at the table, which makes their inclusion on illustrated/isometric maps more difficult, especially if we get into more moderately sized dungeons.

Furthermore, when it comes to mapping, tracking distances to calculate the time required to traverse long hallways, etc., illustrated/isometric maps may not be as easy to use as a top-down grid map.

My preference when running games is having copies of traditional maps printed off outside of the book, and then having descriptions within the book that are well organized and include all relevant stat blocks. When it comes to those descriptions, an example of what I consider to be good design is Castle Xyntillan. And I'm not sure how Castle Xyntillan could be effectively presented with illustrated or isometric maps.

For what it's worth, I really enjoy your art and creative writing, and those are the big reasons why I've purchased your products.

Zak Sabbath said...

@maasenstodt

Thanks

It goes without saying that its harder to fit the same amount of information on bigger maps.

What I've seen of CX is pretty bad Scooby Doo shit with overlong room descriptions to no purpose and Melan is part of the harassment mob so fuck that noise.

Matrox Lusch said...

Ha, I was thinking about that after I left the comment. I think some players might feel safer with slower-acting DMs.

Matrox Lusch said...

Ha, I haven't thought about Gabor Lux for a long time. He and I both have fond memories of classic Judges Guild and Gabor often tried to replicate Judges Guild's broad sandboxy-style with some good results. But even Judges Guild couldn't maintain that style over time with consistent coherency. It saddens me to learn Gabor is part of the hate mob.

Mordenkainendogpissbeer said...

There are a number of ways to make a random dungeon with a deck of cards and a few tables for instant on the spot gratification.

Zak Sabbath said...

@mordenkainenedogpissbeer

Is that comment supposed to have anything to do with this blog entry it appears beneath?