So this is an interview with Rick "I wrote Warhammer 40K because nobody in the company thought it'd make any money" Priestley about all the unfinished projects that he can remember at Games Workshop during his tenure there.
It's magical and wonderful.
-Fantasy wack-races game with the Warhammer races each having their own vehicles
-Monster-gladiator management game
-Dried-up north-sea post-apoc vehicle game with onomatopoeic combat system
-A version of Necromunda/Confrontation 40k set on a decrepit Eldar craft-world with warring Eldar gangs
-Not one but two failed space combat games trying to use (two different) aspects of real-life physics
-Halfling as Emperor of the Old World because everyone other option got killed
And a lot more--plus interesting insight into the financial realities that made these games go unmade.
Probably the most interesting thing I've seen about games in a year or two. So many ideas here for any DM or designer.
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10 comments:
I would totally play that monster gladiator management game. This sort of reminds me that as much as I would love to get paid to think up and design games, its a lot of work and disappointment along with the absolute joy that must come from making a massive hit.
Might have to steal that halfling emperor idea.
that's the one you were discussing in the discord, thanks for posting it here! perfect reminder to go watch it, it's pretty interesting
Im not sure what it is about games workshop that they produce so clunky games
I really dig the new one page rules games though
Quick and easy to run
That’s awesome. I love the Warhammer worlds and lore. Both 40K and fantasy are amazing.
So many inspiring ideas to develop into rules-light systems
So many inspiring ideas to develop into a rules-light system
Def gonna watch, hmm, wonder if the monster gladiator management and Blood Bowl had anything in common?
Love everything done by this channel. Some really interesting stuff.
Lot of inspiring ideas to create some settings preferably using a rules-light system
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