Vast were the whales of lost ages, their mouths swallowed ships whole and their movements dislodged islands from their foundations. From the bones of these sea beasts, the great tyrant Nasen-Ra bid his architects and slaves construct an organ of such magnificence that a single note might decimate an army or lay a city low.
Much ravaged by the aeons, the organ consists of 100 pipes divided into four ranks, controlled respectively by four pipe stops, each rank containing 25 pipes controlled by 20 remaining functional keys, and five remaining functioning pedals. In addition, it has a series of percussion stops which activate a wheel of bells (the Zimbelstern) and various other instruments.
The entire mechanism is housed within a resonating sound chamber in the tomb-palace of Nasen-Ra, whose location is lost to the masters of both archaeology and cartography.
Each note (activated by key or pedal) activates a magical effect, whose scope and range is determined and modified by which stops are pulled out (at least one must be pulled out to produce any sound or effect), though there is no way (no way, including magic or any other forms of inflicted omniscience a Player Character might run across) to know which combinations do what without trial and error.
Keys
1. Water level rises—1 inch per second
2. Torrential storms
3. Animals die
4. Confusion-like effect
5. Tsunami of blood
6. Skeletons pull their way out of the bodies that house them
7. A powerful thirst
8. Claws emerge from the ground and attack
9. A sexual frenzy
10. Mutation toward a salamander-like state
11. Wombs swell—one per round—with demon children
12. Dead rise as vampires —one per round
13. Time stops
14. Temperatures drop— 1° per second
15. Metals powerfully magnetized
16. Greed overcomes every intelligent creature
17. Fear overtakes all creatures
18. Silence (other than the Leviathan Organ of Nasen-Ra)
19. Earthquake, its magnitude increasing by one per second
20. Sleep-like effect
Pedals
21. Sound is deafening
22. Glass shatters
23. Wood turns to glass
24. Time travel backward—one year per second
25. Random limbs autoamputate one per second
Pipe Stops (at least one must be pulled for keys or pedals to work)
A: ...including everywhere outside the chamber in a 50-mile radius...
B: ...including inside of the chamber...
C: ...including anyone who has harmed the player of the organ anywhere...
D: ...except in a 10’ radius around whoever’s playing the organ
Percussion Stops (Essentially on/off switches)
E: Zimbelstern (wheel of rotating bells): Calls every bird on the continent
F: Chimes: Hurricane of locusts descends
G: Kettle drum: Summon Level 20 Entity
H: Glockenspiel: Strange Waters II-effect
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5 comments:
Can a bard carry it around?
@Simon Tsevelev
A bard can't do anything cool.
I lament not even having a 1/100th the creativity you have Zak!
shame I didn't know about this a few months ago, but there's no doubt in my mind that my players will visit this organ
Perfect artifact to create large scale destruction which could lead to interesting hooks for the right party
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