We’re playing Maze of the Blue Medusa and the players have found an exit leading out of the Maze to an island. To quote the book:
The islanders believe this dungeon is their spirit world. A strange impossible land of powerful and capricious beings who must be placated with regular offerings of useful things. Kept in eternal equipoise by the scheming of cunning priestesses.
They think anyone who comes out of the dungeon (including adventurers) is divine and live in constant fear of being favored by one of these capricious goddesses and dragged into “the underworld” so they wear masks painted with the features of ugly women and claim to have nothing of value. (I love that bit, it was Patrick's idea.)
So the party comes out and demand a place to sleep. The villagers hastily begin to assemble a sleeping area near the entrance to the dungeon. “No,” says the witch “We want to sleep in the village, not near where all the monsters come out”.
“Oh, great ones you don’t want to sleep in our village—it is very ugly. Perhaps…the ampitheatre near the extinct volcano?”
Once that’s settled:
-Grog the human fighter immediately goes to sleep
-The girls have to decide what to do with their elven prisoner
-The Chameleon Woman paladin still pines after the half-dragon Lady Crucem Capelli who they met in Room 2
|Lady Crucem Capelli, in blue, above--stealer of hearts|