God They Loved Their Indie Games
I once got dinged by the moderators on a popular general RPG forum for saying only that Death is the New Pink--a post-apocalyptic adventure RPG--is better than Apocalypse World--a post-apocalyptic adventure RPG.
This isn't one of those situations where someone describes an internet interaction second-hand in a way such as to make the other guy seem absurd--it was literally the entire content of my one-sentence comment. "This game is better than that game".
The mods' argument for the punishment was "Zak, you know most people here like Game 1 and it will make them mad to say it is not as good as Game 2, so upsetting them by disagreeing with their taste is bad". (Details available via request in the comments, because, unlike said forum, I do not have a formal rule against asking for proof.)This does not encapsulate everything bad about RPG discussion on the internet, but it does encapsulate everything uniquely bad about RPG discussion on the internet. The thing that makes the internet worse than real life.
On A Review of Fair Play
We fast forward now to many years later and we move entirely out of the cloister of the online RPG scene. To this weekend in fact.
A woman wrote a review of Fair Play from her feminist POV. It's a card game designed to point out (the obvious and true fact that) the average married mom does much more domestic work than her husband. It echoes misgivings about the game written by other women on much bigger platforms.
You can just go read it, but I'll pull out a few quotes for convenience:
That’s another point I want to make. Fair Play is ideal for one particular type of husband: a guy who genuinely wants to help his wife with more things, but doesn’t know where to start (the kind of guy who says “Just tell me what to do.”) This type of guy, ideally, will not think the game or any of the cards are stupid. It’s not ideal for men who think the concept of invisible labor is stupid, or men who go into the game with skepticism.
-
This game is also not ideal for men who are already aware of all the tasks in the household. This wasn’t something Mr. CHH (the reviewer's husband) and I would have bought if I wasn’t writing about it, because even though my husband was sassy throughout the process, it’s obvious that he’s already pulling his weight around the house and wasn’t shocked by the existence my tasks
-
I will say I should defend Fair Play against a rumor about two particular cards. From a previous critique of Fair Play (by someone who had researched it, but hadn’t actually played it) I was under the impression that there was a card for social media and a card for tracking interior decor trends. I felt that both of these were obviously frivolous, but there’s more to the story. The “social media” card actually refers to kids’ social media and managing kids’ friendships. The “interior decor” card isn’t about scrolling Pinterest; it’s about the purchasing of furniture, but presumably the tracking of trends is part of that. Funny enough, my husband took the furniture card. But here’s where I also think male-coded labor should have been separated: what about the person assembling furniture? This takes up a lot of time and effort, and for many couples the person assembling furniture doesn’t fall to the same person who buys the furniture. I also wanted this separated for selfish reasons: I am usually the one who assembles furniture.
-
Basically she's saying:
I can see the noble thing this game is claiming to do but this game is not doing what it said on the box for us (subjectively). And it is not doing it because it failed to notice some important stuff (objectively).
This is basically every critique I wrote of every Indie-scene game outside the OSR since 2009, both here on the blog and anywhere else RPG discussion was to be had.
Basically...
It made people mad. So mad they eventually decided to lie about rape in order to make it stop, which is about as bad as a reaction can be, really, not to mention illegal.
Why was the reaction so bad? For so long?
None of them have ever been able to defend their reaction in detail in real time. If placed in a position to do so, they are always immediately conciliatory and apologize. (And, of course, in the more extreme cases of freaking out, when they sue or are asked to testify in court about the more extreme expressions of their distaste, they crumble--five times and counting.)
Like Fair Play, the conversation about game design didn't matter because these games were on the right team. Apocalypse World was supposed to be good because it was by Vincent Baker and did degrees-of-success in a way indie gamers could understand and Blades in the Dark was supposed to be good because it removed the awful cognitive burden of having to think of a plan and Dungeon World was supposed to be good because it wasn't D&D and Adam Koebel was so unproblematic and Fate was supposed to be good because Evil Hat said progressive things (and definitely didn't only pay 3 cents a word) and anything Olivia Hill or Ash Kreider made was supposed to be good because they were persecuted on the internet and etc.
Broadly, like all the people who are somewhere on the internet defending Fair Play, they felt (did not think, but felt) that any game that claimed to promote progressive values probably did, and:
- That any game by a personal online internet friend should be promoted just out of chumminess and self-interest,
- That anyone being in any way negative about their games was probably evil because from the other team,
- That there was no point in thinking deeper about any of it because there isn't a person in front of you to make it obvious you're ignoring those deeper things, and
- There would be social and perhaps financial rewards for publicly attacking anyone perceived as an enemy.





No comments:
Post a Comment