So, as regular readers may remember, yesterday I picked up this imaginary D&D module.
Well I've been flipping through it and taking notes and I got into the "Chambers" section (p. 6-15, after the interlocking NPC-motivation tables) and, fuck me, pages 7 and 8 are missing. So I have no idea what the fuck the diagram in this 2-page spread is supposed to mean.
Does anybody have this module? (Yeah yeah, I checked all the file-sharing sites--it's hard to find scans of it since it only exists in an alternate universe.) Can anybody fill me in on what's supposed to be going on here?
(And, incidentally, so far, even leaving out Chamber K, this module has me completely baffled, so if you ran it successfully and have any tips, I'll take 'em.)
666E Conversion for D&D
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