-Read Dread yesterday, the horror RPG where you use Jenga blocks instead of dice. Looks good for a one-shot. Others have also commented on how you might use the Jenga mechanic for Cthulhu or other games.
What I'm wondering is: would it be worth it to build the system out so it has a little more crunch? Possibility: like build a skill system where if you're good at something it requires you to pull one block off the tower to do it, but if you're bad it requires like 5 pulls. Ability scores generated with a d6 and low is good...or do you just end up with characters that are detailed for no reason since at least one is going to die by the end of the night anyway?
(For the uninitiated, knocking over the tower means you die, so more pulls=more danger.)
-Has anyone ever made a setting based on 2112?
I lie awake, staring out at the bleakness of Megadon. City and sky become one, merging
Into a single plane, a vast sea of unbroken grey. The Twin Moons, just two pale orbs as
They trace their way across the steely sky.
If not, why not? Get on that shit. I would play a cleric of Syrinx.
Oh wait, looks like some Randroid kinda did...
-sigh- Yes, I know, without Ayn Rand we wouldn't have Rush. And without Andy Warhol we wouldn't have the Velvet Underground. But then the question is would I trade Rush away if we could have the economy back? I should probably move on before Alan Greenspan gets dragged into this and I really get angry. Isn't this blog supposed to be about D&D?
-Yesterday Mandy ran another game. We fought a thought eater which is an ethereal skeleton platypus. We ran away from it because it was immune to all of our weapons and spells and was trying to eat our brains. She cackled. Now she is in our room where strangers are paying her to masturbate and I am on the couch in the living room writing about it.
-Marvel's Fantastic Four Supplement has this, if you're having one of those too-lazy-to-generate-your-own-spaceport days...
-Looking at Mayfair's old DC Heroes supplements... Ladies and gentlemen, I now present the least useful diagram in the history of role-playing games, (click to enlarge into full hideousness):
And it's not small, either. It's like most of a page.
No I did not just whip that up in MacPaint in 8 seconds. This is actually in the game. Someone at Mayfair just whipped this up in MacPaint in 8 seconds.
Then they invoiced someone for it.
Then someone paid this person.
Question for any Mayfair employees who may be reading: how many of the people involved in this process were high, and on what? What is the drug that makes you crave boring diagrams? Dudes, avoid the (Elliot R) Brown Acid.*
Or was it a dare?
And does that make it any better?
I mean, it doesn't even have scale indicated, so assuming someone didn't know what a wand was, you'd still..oh fuck it, I have so many better things to do.
-That was so lame I have to find an unimaginably awesome picture just to balance it out...ok...
Why is the Juggernaut of Khorne standing on a stage painted to blend in with a Hawkwind lightshow? Because that was the most awesome of all possible places for it to be standing.
*Speaking of whom....I went over to Elliot R Brown's page and found this...it's a spreadsheet the DC editors used to keep track of a Batman crossover, interesting maybe sort of...
MERP, Rolemaster, and system hybridity
5 hours ago