I haven't watched the episode yet, but your thoughts on death prompt me to ask: when a character dies and the player has to roll up a new one, do you start the new character at 1st level, or start at an average of the party level, or some other choice?I've been doing "party level -1" for introducing new characters but that's only because the highest level character in my current campaign is 3rd. If they were much higher I'd re-think that but I'm still not sure what way to go.
Great episode
great show, as always. Zak, did you ever tell us what you use in terms of equipment, computer, and software to produce the show? I'm guessing Mac, right?
Note to self: when playing with Zak, relax and have fun NOW, not dream of how cool you're gonna be when you are King of the High Seas.
@Brian--I have 'em start at the lowest level in the party, usually.@joe--mac, final cut, 2 home video cameras--1 HD, 1 not HD, Advil, tungsten lights with blue gels
Great episode. The looks as you describe the heart eating are priceless. apx. 8:00-8:45. Dare I say, they are officially no longer D&D virgins? Cheers
Wow. That was a very good episode (well edited, good music, etc.) and it was also a well-played and well-DMed sequence. Thanks to you and your players for sharing this with us.
Some of my most memorable and FUN games have been the ones in which my character died. Why play if there is nothing at stake?
The music starting during your soliloquy of death dreams and the look on KK's face almost made me cry myself.
I don't remember where I read it, but I've used the rule "one level lower than the party average" for replacing dead PC's or adding new players "off the street".
A good episode. I thought you handled the situation pretty well. Frankie and Mandy were able to pull most of the party to safety, any reasonable retreat plan had a good chance of success. I also think if Satine hadn't been surrounded and a wood elf (natural enemy), you may have had them "capture" her instead.Or maybe not... you sounded like you were enjoying describing her eviscerating death. :) The girls did look pretty sad and unhappy at the end, so it's understandable you defended your position as "it's what the goblins would do."Besides, now they have a reason to kill goblins... vengeance! And they certainly won't be underestimating them in the future.
Having seen the episode (and re-watched the last one) I apologize for bringing the alternatives to death up. Yes, the players walked into it and I, had I been Dming, would have probably killed more of them (Lessee, firing arrows into blackness ... I can't decide it I would have made it -6 to hit or required a natural 20). I stand by my belief that, when unconscionably bad luck, and nothing else, leads to the strong possibility of a TPK, the DM should consider alternatives. This was not one of those cases and my reaction was emotional rather than logical -- for some reason the first episode reminded me too much of times that has happened to me. Sorry that I brought it up. But it will be interesting to see if they run the next time.Oh, and I thought the last 2 episodes were possibly the best yet; thoroughly entrancing. Thanks to you and Escapist for doing this.Story: the players case Darkness on a spell-caster’s horse when he was standing off and casting and they were in melee with his bodyguards. The (not-war) horse panicked, depositing the caster on the ground, and I got to describe the hemisphere of darkness fleeing wildly across the plain before sinking a few feet into the ground, staggering unsteadily up and wobbling in a different direction again and again until most of the players were blinded by tears of laughter and the player who had cast the spell felt so bad that he caught the near-foundered horse and nursed him back to health.
BTW, my most enjoyable games were either full of amusing situations or had the players winning against seemingly hopeless odds by playing intelligently and well (or, preferably, both). I love hearing the DM say "I didn't think of that" or "I can't believe you managed to pull that off."
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I haven't watched the episode yet, but your thoughts on death prompt me to ask: when a character dies and the player has to roll up a new one, do you start the new character at 1st level, or start at an average of the party level, or some other choice?
I've been doing "party level -1" for introducing new characters but that's only because the highest level character in my current campaign is 3rd. If they were much higher I'd re-think that but I'm still not sure what way to go.
Great episode
great show, as always.
Zak, did you ever tell us what you use in terms of equipment, computer, and software to produce the show? I'm guessing Mac, right?
Note to self: when playing with Zak, relax and have fun NOW, not dream of how cool you're gonna be when you are King of the High Seas.
@Brian--
I have 'em start at the lowest level in the party, usually.
@joe--
mac, final cut, 2 home video cameras--1 HD, 1 not HD, Advil, tungsten lights with blue gels
Great episode. The looks as you describe the heart eating are priceless. apx. 8:00-8:45. Dare I say, they are officially no longer D&D virgins? Cheers
Wow. That was a very good episode (well edited, good music, etc.) and it was also a well-played and well-DMed sequence. Thanks to you and your players for sharing this with us.
Some of my most memorable and FUN games have been the ones in which my character died. Why play if there is nothing at stake?
The music starting during your soliloquy of death dreams and the look on KK's face almost made me cry myself.
I don't remember where I read it, but I've used the rule "one level lower than the party average" for replacing dead PC's or adding new players "off the street".
A good episode. I thought you handled the situation pretty well. Frankie and Mandy were able to pull most of the party to safety, any reasonable retreat plan had a good chance of success. I also think if Satine hadn't been surrounded and a wood elf (natural enemy), you may have had them "capture" her instead.
Or maybe not... you sounded like you were enjoying describing her eviscerating death. :) The girls did look pretty sad and unhappy at the end, so it's understandable you defended your position as "it's what the goblins would do."
Besides, now they have a reason to kill goblins... vengeance! And they certainly won't be underestimating them in the future.
Having seen the episode (and re-watched the last one) I apologize for bringing the alternatives to death up. Yes, the players walked into it and I, had I been Dming, would have probably killed more of them (Lessee, firing arrows into blackness ... I can't decide it I would have made it -6 to hit or required a natural 20). I stand by my belief that, when unconscionably bad luck, and nothing else, leads to the strong possibility of a TPK, the DM should consider alternatives. This was not one of those cases and my reaction was emotional rather than logical -- for some reason the first episode reminded me too much of times that has happened to me. Sorry that I brought it up. But it will be interesting to see if they run the next time.
Oh, and I thought the last 2 episodes were possibly the best yet; thoroughly entrancing. Thanks to you and Escapist for doing this.
Story: the players case Darkness on a spell-caster’s horse when he was standing off and casting and they were in melee with his bodyguards. The (not-war) horse panicked, depositing the caster on the ground, and I got to describe the hemisphere of darkness fleeing wildly across the plain before sinking a few feet into the ground, staggering unsteadily up and wobbling in a different direction again and again until most of the players were blinded by tears of laughter and the player who had cast the spell felt so bad that he caught the near-foundered horse and nursed him back to health.
BTW, my most enjoyable games were either full of amusing situations or had the players winning against seemingly hopeless odds by playing intelligently and well (or, preferably, both). I love hearing the DM say "I didn't think of that" or "I can't believe you managed to pull that off."
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