-When I announce any feature of the dungeon, there is a 90% chance someone will say "Gross."
-I don't know if all that group-dynamics social theory stuff about how women seek consensus is sure, but they sure do spend a lot of time deciding how to kill monsters.
-Smart monsters should know to take out the cleric first.
-No matter what's going on in the dungeon, if the party keeps following the monsters, the game will be about fighting monsters.
-I'm not bad at doing voices but I am bad at remembering which one goes with which NPC.
-The default voice seems to be a sort of Gollum/Yoda hybrid.
-You can tell Satine has been playing since she was 15--not only is she all: "I have a grappling hook!" "I have a rope!", she also will risk death to retrieve them after using them.
-I need a haircut.
Terrible Campaign Ideas: Seven Slayers
8 hours ago