Mass Battle System To Drop Into D&D when The Situation Calls For It
(EDITED: when I tested these rules, I applied them to everyone except the PCs and main foes.)
-Rather than rolling initiative, every mini just goes in reverse Dex order counting down from 18 (or whatever's the highest).
(EDITED: what I actually did for the first test was simply assign each unit an initiative rank--1st, 2nd, 3rd, based on how on the ball and well-trained I figured they were. PCs and enemy main baddies were allowed to go at any time in the initiative so long as they only went once in the initiative countdown. This worked fine.)
-PCs control their own characters plus anybody else on their side, DM controls the other side.
-Hit points of all models = normal # of hp divided by 10 rounded down with a minimum of 1.
-All weapons do 1 hp of damage per die ordinarily rolled to determine damage. (i.e. a weapon that does 1d10 or 1d4 will do 1 hp of damage, a weapon that does 3d6 will do 3 hit points of damage.)
-PCs "killed" are assumed to be captured or maimed (note to self--make a chart) unless someone specifically takes a round to kill them.
-EDIT: Armor class will be changed to ascending 1-20. i.e. A version 1 ac of 1 = a version 3.5 ac of 19 = a mass battle system ac of 9.
-Close combat: each side rolls, adds their close combat bonus (these numbers can be used if you're playing type 1 or type 2 D&D), high number does damage unless the target can roll a d20 under their (new, converted, ascending 1-20 scale) armor class.
Ok, anybody see a hidden flaw in these rules before I send the ladies crawling across the floor with rulers in their hands?
Found in the High Level Merchant's Spell Book
5 hours ago