- PCs appear in the chamber colored green.
- Each of the four doors out of the green room has one symbol: sword, coin, cup, wand.
- Behind each of these doors is a sleeping ogre with a sack of coins worth 100gp. Each ogre is identical to the other three.
- Opening the red doors leads to a magic portal--the portal leads back to the green room.
- To end this loop, each ogre must be overcome by the proper means, which won't be told explicitly to the PCs:
- --The ogre behind the sword door must be defeated (at least partially) by physical attacks
- --The ogre behind the wand door must be defeated (at least partially) by magic
- --The ogre behind the coin door must have his coins taken by the PCs in a nonviolent way
- --The ogre behind the cup door must not be harmed (or robbed) at all--just get to the door
- If an ogre is overcome in the way appropriate to their door, then they will remain in the state they were left (dead, sleeping, etc) any time that door's checked until all 4 of these identical ogres have been properly overcome.
- If an ogre is overcome in an "inappropriate" way, they will reappear in their original state (unharmed and asleep with all their coins) next time their door's opened and any coins taken from that ogre will evaporate.
- Once all four sleeping ogres are overcome in the way appropriate to their door, the PCs still reappear in the green room, but this time each door leads to an ogre that's awake. This is a different ogre (technically a mountain ogre rather than forest ogre) and he has a sack of coins worth 400gp. He must be overcome 4 times in the same ways as above.
- After the mountain ogre, the 4 rooms contain coffins, inside each of which contains 800gp and an (identical) sleeping vampire. She must be overcome 4 times in the same ways as above.
- After the coffin is overcome, the 4 rooms each contain a different vampire (awake) wearing 1200gp worth of jewelry. She must be overcome 4 times in the same ways as above.
- After all that, the test is over and the new, richer PCs can go back to whatever and wherever they were.
Tuesday, May 26, 2026
The Testing Chamber
Wednesday, May 20, 2026
Return to the Maze of the Blue Medusa
Oh you all know the Maze of The Blue Medusa, right?
It's the dungeon where Andy Markham of the OSR Facebook Group said "It's definitely one of the best looking books ever published for the OSR, or for RPGs in general," (before he joined in on a giant online harassment campaign to frame me for rape.)
...and where Ben Milton from Questing Beast said "One of the biggest releases, I think, in the history of D&D publishing", (before he joined in on a giant online harassment campaign to frame me for rape.)
...and where Tim Brannan from The Other Side blog said "After 36+ years of gaming, precious little seems 'new' to me. This feels new." (before he, too, sadly joined in on a giant online harassment campaign to frame me for rape.)
...and where Monte Cook said "Clearly jam-packed with awesome ideas." (before he as well joined in on a giant online harassment campaign to frame me for rape.)
I wonder if they went back to feeling that way now that I successfully sued five times about this bullshit? I recommend asking them. I recommend asking them any chance you get. Anyway, I always liked it.
So the girls were in a spot of bother
After successfully handling the giant shrikes and some adventures in the Scorned Mountains, the girls...
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| Michelle aka Jinx, Halfling thief |
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| Kimberly Kane aka Dr Feargood, tiefling cleric |
...were given an assignment by Dr Feargood's Church of the Great Maggot to clear out a fortress full of moon priestesses and werewolves.
To make a long story short, things went poorly, they lost the element of surprise and several henchmen, their pet giant turned against them and they wound up surrounded, low on hit points and in need of escape. Luckily, Jinx had a book containing a ritual that allows you to teleport away to The Maze of the Blue Medusa. They used it, the session ended.
It's been ages since any of the players were in the Maze playtests and none of these characters have been, so its fun to see how it handles after a few years...
1. In the standard Maze, you steal the painting to open a portal to this room. In this case, they were transported in an emergency by a spell so I figured the painting wasn't actually in the room. There's just a space where it use to be.Jinx tries to talk to it. It goes "Sssh!", points to the sleeping baby, and keeps singing its lullaby.
Frustratedly, she mimes uselessly for a bit, then threatens "Let us pass or else!" with sword drawn at which point I remind her the Shell is not in the way and they can just walk past to the next room and they do.
9. On the rope bridge through the next passage, I roll a random encounter and its the Decadent Waste--a valuable mechanical hummingbird that leads you into danger.
They remember they have a net, catch it in one round, and then try to figure out how to get back to Lady Crucem C to sell it.
7. (again) They prod the living mosaic again, this time from the north end. It delivers its second spiel:
You didn't listen to my rhyme
And talked amongst yourselves like fools
You’ll pay attention more next time
Now risk your death to find my rules
It's deal with this shit or go back the way they came, so they opt to deal. Jinx tosses a dust that distorts magic onto the mosaic, making the serpent only partially able to become three-dimensional. Dr Feargood using a potion of being invisible to reptiles to sneak over and deliver a Nat 20 to it while Elaria bashes it with her magic morningstar. After getting bit twice, Jinx coup-de-graces it with a silver rock hammer she picked up somewhere.
2. Back to Capelli to get paid for the hummingbird, more flirting.
1. Back to the start. Door closed. Magic lock in place.
They try to sleep but after 15 minutes there's a pounding noise--six chameleon women start trying to machete the door open.
Dr Feargood lives up to her reputation and Causes Fear to one of them and Elaria takes the rest--luckily these were the first Chameleon Woman encounter so they were just 1HD hatchlings.
The girls close and lock the door again. Maybe next time they'll be lucky and no more random encounters? Maybe KK won't have a migraine? Who can say? Find out in the next episode!
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| Starting to think 4chan's not a reliable source of information on games |
Tuesday, May 5, 2026
The Island Formerly Known As Paradise
The players come upon an island.
It used to be this place:





















