The most popular and plussed posts of any year are usually the ones like this one about leaving the Escapist that people visit because they matter outside the RPG-o-sphere and people plus because they want to show support for the position. But rather than rehash the year in game drama I figured I'd focus on stuff from the past year you can use in games.
First up, the interviews I did this year went over pretty well. If you haven't read them I tried to ask some questions I hadn't heard answered before:
- Here's Stacy from Contessa ("When I thought for sure I was going to give it up, something amazing happened.")
- James from LOTFP ("The decisions characters make in horror movies are more interesting to see and think about than the decisions characters make in action movies.")
- Rey and Grey from the Break! RPG ("I took the name from an old joke my friends and I made about the Guilty Gear video games: ‘The game works because everyone is broken.’")
- ...and Kenneth Hite ("So yeah, if you play a game I wrote set in the 1930s and come away more racist or sexist or Freudian or fascist or Stalinist, yes I think it's your fault, not mine or even Stalin's.")
In the practical gameables there's:
Vrokk, The Goblin Market, and other entriesabout details of the gameworld I'm using are all gathered under the "campaign" tag here.
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- Zak's Dungeon Roller: Which you can use to generate basic raison's d'etre and formats for dungeons, plus links to other dungeon resources.
- Maximum Road: A 5e hack of Atomic Highway done up for Mad Max: Fury Road style autocentric post-apoc.
- MadLibMount: Things you can do to quick-reskin the Dwimmermount megadungeon--which has been released Open Game Content-style--into the basis of your own megadungeon. And a follow-up here.
- Some more monsters--Time Golem, jackal-men, new Bugbears, gnomes and quicklings and NPCs--10th Level Weirdoes, The Knights of Tiamat, Unicorn Thieves, some goblins.
- A couple dungeon bits: The Arch, The Goblin Cubes, The Polder.
- A couple entries full of ideas ripped off Dr Strange.
- A bunch of visual tools/diagrams.
- A hexcrawl for Leon.
- A tool for using your PCs' character sheets to worldbuild.
- The Ghost Tower of Inverness remade and recondensed into a new dungeon.
- And a bunch more random tables.
Vrokk, The Goblin Market, and other entriesabout details of the gameworld I'm using are all gathered under the "campaign" tag here.
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