Tuesday, June 16, 2015

Things of Leon

I stole this county full of D&Dables from Noisms. I've subtracted nothing but have added some bits to it in courier below.

If you like it, I encourage you to now steal it from me and append some more stuff to it in some other font and publish it on your own blog. In a week or two or a few weeks we might have a nicely fleshed-out place.

Here is a crude map--the modern day area overlaid with 6 mile hexes.

County of Leon

Ruled by: Aqable - Count of Leon (Liege: Duke of Brittany)
Vassals: Baron of Morlaix, Baron of Douarnenez, Baron of Plogonnec
Military: 15 Heavy Cavalry (Knights), 50 Light Cavalry, 50 Heavy Infantry, 100 Medium Infantry, 50 Archers.
Income: 8,828 livres (Total guess--Deep Evan help out?)

Major Towns

Brest (Hex 40)

Population: 800
Major Industries: Fishing, trade

Count of Leon and family.

Ibn Al-Aziz - An Ogre Magi from the Sheikhdom of Catalyud, now a powerful merchant who owns five vessels, with lots of 'shady' contacts and a symbiotic eye still connected to his sister (an ogre witch) overseas

A wizard living in a lighthouse on the edge of town - advisor to the Count and ambiguous ally. The light is actually a hive of fireflies upon which the wizard experiments.

Juliette de Nevers, a dwarfess sage, researching in the old library - secretly a spy? Not actually, more just a concerned citizen worried she's more capable and informed on local threats than her lord. Still--she's suspected.

Circle of druids - headquarters somewhere in the forest, occasionally come to Brest. They gather information with the help of their owls.


            Wizards Tower - lighthouse, on the rocks on the outside of Brest (Hex 40)
            Ibn's Mansion - also on the outside of town, but on the inland side. (40)
            The Castle - where the Count calls home. (40)
            Old Monastery - housing a library (& Juliette)(40)
            Smuggler's Caves -  ancient cave system, now abandoned - except for monsters - and the smugglers' hoard? The smugglers remain, as skeletal undead. The actual complex somewhat resembles the layout and content Disney's Pirates of the Carribean ride with the revenant creatures still playing out dramas from past lives.(Hex 20)

            Meriadoc's Tomb - burial place of the semi-mythic founder of Brittany, watched over by an order of clerics. The tomb and the clerics' weapons are made of an eerily dense metal. (Hex 14)
            Conomor's Tomb - burial place of an ancient king, now haunted. It is in a swamp--the ghosts are not that of the king, but of his many lovers and victims. A lich is entombed in a bog nearby.
            Tower of Erispoe - once owned by a now extinct noble line, reknowned for the eccentricity. Glass cages are built into the walls, housing exotic reptiles.
            Giant's Cave - not apparently inhabited by a giant, but a clan of ogres. The locals suspect they are connected to the merchant Ibn Al-Aziz but they despise the foreigner.(Hex 49)
            Oessant - island, uninhabited but excellent shelter for raiders. Contains two hidden objects--one blessed, one cursed.(West of Hex 31)
            Witch's Hovel - home of an enchantress. Her features are ever changing--her head bloats into a morbid caricature at whatever woman is most powerful in the county at the time. (Hex 27)
            Castle of Mauclerc - ruined castle, magic treasure inside? There is, but it's in the belly of one of the creatures (or pigs) inside. (Hex 14)

            Adventure Hooks

·       One of Ibn's ships has gone missing and he's certain it's the wreckers in Plogoff, who have caused him trouble before. (It's actually the ogres of the Giant's Cave, but the wreckers are PC-level troublesome dicks--and have treasure. Plogoff is on the coast south of Leon)
·       Juliette de Fevers wants bodyguards to visit the witch with her. They will be alarmed to discover the witch currently wears Juliette's features--because Juliette is sitting on a terrible secret about the Count.
·       A band of gnolls are causing trouble around Morlaix. Their leader communes with the bog lich. (Hex 30) 
·       Pirates spotted around Oessant. They are actually Spanish privateers, including the daughter of a powerful Venetian. Foiling them could result in a full-scale international incident.
·       Druids concerned about a troll. The troll has pustules which burst when struck, expelling poison.
. Pigs are being born with scales like fish.
. The Baron of Douarnenez is rumoured to be negotiating for the return of his food taster from bandits holding him hostage.

                   .  Skeleton warriors around Conomor's Tomb. The bog lich sent them to retrieve an artifact buried with the king which will bring the lich back to life.


  1. One of the Skeleton Warriors was the legendary Knight of Loonois (Bro-Léon) who drank the Philter of Love. He keeps looking for his Lady of Immortal Love.

    His Horse was made with the bones of his old nemesis, King Marc'h

  2. Old Monastery: The monk Jacques Caeruac found a secret passage in the monastery library. Under the nose of the head monks he uses the passage to smuggle out rare books which he sells to Ibn Al-Aziz. The passage requires great athleticism and involves climbing the exterior around a sea cliff at one point.

    Tower of Erispoe: A series of metal tracks hauls a Mirror of Opposition around the tower, far out of reach above, but passing close by each cage. The newly created reptile would attack its double, but because it appears beside the mirror it drops to the ground and in frustration attacks anyone nearby.

    Band of Gnolls: The gnoll leader Chonough carries a flail made of three animated zombie heads which lunge and bite - but they won't attack the wielder as a boon from Yeenoghu.

    Baron's Foodtaster: The man's title is Royal Gustator, and he wasn't kidnapped but rescued by a bandit princess with whom he fell madly in love. The change in scenery is doing him good: the baron ate nothing but greasy, heavy, overcooked, flavorless food, and now the Free Gustator dines on the wild bounty of the forest.

    * Most of the Count's knights lounge around and enjoy court life, scheming for political power. The small military tends to stick around the castles of the Count and his Barons, only sallying forth to deal with bandits that make too much of a nuisance.

    Hex 35: A mysterious knight stands in the highway, his shrill squire challenging anyone with a horse and armor to a joust in a meadow to the side. As the jousters prepare, a mist springs up and envelopes the pair. While sounds of combat ring out and echo, nothing can be seen in the dense fog. Some time later the mysterious knight rides out alone carrying the loser's armor and leading his horse. Those who refuse the challenge suffer lamentable misfortune and dishonor in the future.

  3. Hex 33: In the forests outside Gouesnou something has been yanking trees down into the ground from underneath, witnessed by a few, including a woodsman chopping at the tree with his axe. A farmer says a line of fenceposts suddenly slipped underground *pop* *pop* *pop* along the edge of his field. The holes left behind are hard-sided and stable, but too deep to see into. Dropped torches tumble out of sight around slight bends. Nothing has been known to emerge from them.

  4. Here's a link to my fresh faced blog which attempts to follow up on your suggestion: http://daayansongstranslated.blogspot.co.uk/2015/06/anti-climatic-first-blog-post-is-mainly.html