Some quick notes:
*My Alice + Transylvania-themed RPG book Red & Pleasant Land should (should) (should) be back from the printer and ready to go in a week or two.
* Last Gasp Logan has put together this amazing Read Magic misfire table. It could also function as a general spell-fuck-up table--I recommend using it for ritual magic gone wrong.
You birth a wriggling pink rat with a young version of your own face out of your mouth. It scrambles away and out of sight. It will grow to about the size of a pug, it develops translucent flaps of skin to glide on, it keeps showing up to foil your plans.
* Somebody else put together an angry RPG moron generator.
Social combat mechanics: necessary for any of this? Because that's what I want to know. There are games that don't even have GMs, and those games actually work.
I was thinking about all the flaws in modern non-independent gaming, and I thought: are there any games that don't slavishly adhere to the outmoded GM/player system? The answer is no. I've spent the last two months doing an in-depth analysis of violating the social contract as the focus of the system. I'd argue against that, but you can see why I wouldn't. Don't tell me I'm the only one who's even HEARD of GM-less play? I know how games work.
The style is pitch-perfect for the drive-by commenter--that sense of a valve between our world and an impossibly resentful and unchanging one kicking loose in a spray of phrases dead long before they hit the screen.
*And C- found directed my attention to this video of a cabinet full of secret compartments the video's way better than this picture, but here's a picture anyway:
Vote 'Blood in the Chocolate' for BEST ADVENTURE
2 hours ago