There's still a lotta drama in the wake of 5th edition D&D being released with me credited as a consultant.
But since all the drama just makes my publisher money, it's kinda stupid and the people involved do seem to slowwwwwwwwly be realizing that. Anyway:
Here's the group getting shot for some magazine….
|Heads clockwise from top left: Laney (halfling ranger and viridian knight, Connie--half elf thief, Charlotte Stokely--tiefling wizard, Mandy Morbid--tiefling cleric, make-up by LaneyBabes)|
Here's an interview (with a lotta barelySFW pictures) that Mandy did. It's mostly about Mandy and her illness and how smart she is, not D&D, but maybe people wanna know, so there it is.
We're rolling tomorrow, here's what happened last weekend:
The Hatter is a guy with a cylindrical hat in which he has a hare. An Al'Mi-Raj actually. It has a horn.
They are agents of The Pale King, and like all his agents, they collect his taxes.
1. Leg tax--d100gp per leg.
2. Pie fee--d100gp per pie. If the party has no pie, 4d100 fine for pielessness.
3. Motion levy--d100gp per foot moved in tax agent's presence.
4. Picture toll--d100gp per image carried, tattooed on skin or inscribed or sewn on the party's clothes or armor.
5. Smile tithe--d100gp per happy party member.
6. Consumption tax--d100 per party member with tuberculosis, or anyone looking wan and withdrawn.
7. Smuggling toll--d100gp per non-local item.
8. Pulchritude fee--d100gp per point of charisma.
9. Confiscatory tax--d100gp per gp taken by party from any defeated foe.
10. Inherit ants tax--Pale agent smears honey on party members, demands d100gp per ant attracted.
11. Cap and hole gains tax--d100gp per piece of headgear in party and for every opening or hole in equipment or clothing carried by party.
12. Poor tax--d100gp for each member unable to produce d100gp.
13. Knuckle fee--d100 per knuckle.
14. Income tax--d100gp from each party member for entering any interior.
15. Sails tax--d100gp per party member able to pilot a watergoing vessel.
16. Proper tea tax--d100gp per party member unable to produce a decent cup of tea. The Tea Party strenuously objects to this tax.
17. Valuable adder tax--d100gp per party member carrying a useful snake.
18. Ex-eyes tax--d100gp per missing eye in party.
19. Pole tax-d100gp per pole arm.
20. Lie sensing fee-d100gp per time the party notices anyone lying.
I was hoping the Hatter and his weird watch would get to reign some chronal havoc on the party, but they played it cool and made a deal: in exchange for an "intercepted" message allegedly sent by the Colorless Queen, the party made 10,000gp. They then had to pay 10,000gp in consumption taxes (the Hatter had some big scales). However, since the payment was new it got them xp. Which, hey: Wonderland, ok?
They retrieved a rusty box with a face inside, an old lady used it to fix a skin condition Laney'd managed to acquire.
They spoke into the ear of a corpse to summon The Pseudoturtle and give it another copy of the "message".
Then some overland travel and an encounter with a Pale Rook: (think big hydrocephalic tweedledum) he demanded a Motion Levy.
The best part was:
Ok, last time Laney rolled a 1 to hit a vampire and hit Tyler, then the Mome Rath she was riding also rolled a 1 and knocked him out. The exact same 400-to-1 shot happened again today.
They kept trying to throw a shrinking cake into his mouth, it didn't work--but eventually he did get ganked. Mandy--playing a shrunken Alice--did take a lot of falling damage, being an inch tall and all.
Then it was off to Castle Poenari to seek the Red King and deliver him another false message from the Colorless Queen. One of his three red brides received them--and offered the players a mountain of gold to kill him for her.
I think she ended up sounding like the dwarf's whore (Shae?) from Game of Thrones.
NPCs with who look players right in the eye and talk verrrrry slowly freak players out.
Anyway they were like about 45 minutes worth of uncomfortable with her, trying to figure out what to do and who to trust.
After much argument, they remembered they were D&D PCs and so walked into the vampire king's palace where he waited with a bride, 4 vampire pawns and 6 vampire knights, said hello, negotiated with the doddering and beardo weirdo, then tried to kill him and take his stuff.
The wizard had a clever plan to trap the king in with them in a wall of force.
Ok, would-be-clever because the king just turned into a bat and flew right through it, leaving the party surrounded.
Which is perfect, really--it's so hard to engineer that "archvillain gets away" moment. And there we left it.
For more pictures and stuff about the girls and the group, click the tag "players" for more actual play reports hit the "actual play" tag, for more about the unending 5E D&D consultant drama just scroll past the last few entries, for more random tables hot the tag "New Random Tables/Charts", for more about the RPG book the Hatter is from, hit "Eat Me"