(Here's a minor artifact for Jeff's new project...)
This name is an approximation--the mind of anyone attempting to speak the true name of this extradimensional artifact is immediately seized by the object's "entropic field". This anomaly is just one of the chaotic effects generated by the bizarre and enigmatic sphere.
The object resembles the head of a morning star*, however, while it is both visible and describable, it is unimaginable. No being can picture it clearly in his, her, or its mind. For this reason, if the orb is used as a weapon (it has the range of a sling and inflicts damage as a morning star), the attacker is at +2 "to hit". However, this also makes retrieving the sphere after it is thrown (or after the possessor is separated from it for any other reason) unusually difficult--the task requires a successful wisdom check at -2.
Anyone who takes damage from the Star is temporarily affected by its chaotic field. Tasks attempted by the character which would normally require a die roll will no longer have the normal chance of succeeding but will, instead, have a 50% chance of succeeding. (The task must be one which would have had at least a 10% chance of succuss and at least a 10% chance of failure otherwise.) This effect lasts for d20 die rolls after the character is hit (This roll should be kept secret by the GM.)
The sphere is said to affect the waves of probability in many ways--few of which are concrete and detectable--however, the Star clearly confers the following powers/effects on the possessor:
(1 or 2) x I
(same number) x III
*It is claimed that, when in the Eastern hemisphere, the Star appears as a shuriken with eight arrow-like points--these reports are unconfirmed and perhaps unconfirmable.
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