Random house that a villain just ran into...

1-Door
2-Window
3-Locked door
4-Locked window
5-Second-floor window
6-Second-floor locked window
(Lowest outfacing number is a door if neither a 1 or 2 has been rolled.)

1-Kitchen
2-W.C.
3-Dining room
4-Library
5-Living room/parlor/common room
6-Bedroom

1-1 Locked door--empty room
1-2 Locked door--empty room
1-3 No door--empty room
1-4 No door--empty room
1-5 Door--empty room
1-6 Door-empty room
2-2 Villain with ambush prepared. Will attack first PC through door
2-3 d4 NPCs who live there, unaware of intruder
2-4 d4 NPCs who live there, heard but did not see intruder
2-5 NPC who lives there, saw intruder and is hiding
2-6 NPC who ambushes PCs, thinking they're burglars
3-3 NPC just killed by fleeing villain
3-4 Barking dog
3-5 Slippery carpet on hardwood floor-- dex check/save or fall. Villain may then attack.
3-6 Villain went this way--pieces of broken glass everywhere, act as caltrops
4-4 Locked door, Villain behind it
4-5 Locked door, cowering homeowner behind it
4-6 Door hastily rigged shut by villain
5-5 Villain with ambush prepared. Will attack first PC through door
5-6 Heavy furnished shoved in front of door to impede PCs
6-6 Villain's set room on fire as obstacle
(Is it possible the villain isn't in the building once the PCs get there? Sure.)
2 comments:
Nice lists.
I use a Rubik's cube as a randomizer sometimes, substituting colors and/or number of squares for whatever is needed, i.e. hit dice, points of damage, number of potions, etc. It is even great for random dungeon mapping, but that is another post sometime.
Very cool! Thanks!
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