Here's an example I rigged up for this building-generator method.
Random house that a villain just ran into...
Out-facing numbers (exterior of the house):
6-Second-floor locked window
(Lowest outfacing number is a door if neither a 1 or 2 has been rolled.)
Up-facing numbers (Type of room)
5-Living room/parlor/common room
Interior numbers (start with the first room and move out from there. Each combination describes what is in the next room in that direction.)
1-1 Locked door--empty room
1-2 Locked door--empty room
1-3 No door--empty room
1-4 No door--empty room
1-5 Door--empty room
1-6 Door-empty room
2-2 Villain with ambush prepared. Will attack first PC through door
2-3 d4 NPCs who live there, unaware of intruder
2-4 d4 NPCs who live there, heard but did not see intruder
2-5 NPC who lives there, saw intruder and is hiding
2-6 NPC who ambushes PCs, thinking they're burglars
3-3 NPC just killed by fleeing villain
3-4 Barking dog
3-5 Slippery carpet on hardwood floor-- dex check/save or fall. Villain may then attack.
3-6 Villain went this way--pieces of broken glass everywhere, act as caltrops
4-4 Locked door, Villain behind it
4-5 Locked door, cowering homeowner behind it
4-6 Door hastily rigged shut by villain
5-5 Villain with ambush prepared. Will attack first PC through door
5-6 Heavy furnished shoved in front of door to impede PCs
6-6 Villain's set room on fire as obstacle
(Is it possible the villain isn't in the building once the PCs get there? Sure.)
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