Have to say, that's pretty sweet.
Very nice indeed.
Sweet! Where'd you find that?And hmmm... How to combine that without making it a giant, poster-sized thing that'll fit behind the DM's screen, but is still legible to, ahem, aging eyes? ;p
Yes. Yes it is. I may be up for making similar maps when my current project's done, maybe with tricky transdimensional portals in them to test out my rusty visualization skills. At a glance, just from space use on the first 2 floors, I'm thinking early 20th century (have you seen Mark Girouard's Life in the English Country House? The first 2 chapters are revelatory about spatial and social organisation). And then I see "scientist" and "Dr. Doom", so the map and castle are legible as real world objects. They actually communicate their milieu. I'm anticipating dumbwaiters, perhaps, and gargoyle rejects from Neuschwanstein or the Chrysler building or Milan railway station. Nice.
Dr. Dooms castle, been their, done that.
Not seeing any bathrooms. That's a shortcoming of a lot of dungeons says me.
NONE MAY SHIT NEAR DOOOOOM
Really love the capping off with roofs and floors. Something to try for my own castle map.
Why is the dining room table a high danger area? Is it booby-trapped?
The balcony I understand—rail kills and all...
That should be any map!I have marked most of the maps in my old modules with room names to help me remember what everything is, and in some cases, I list the monsters, treasures and simple notes, so I can keep indexing to a minimum.Nice map, by the way.