-Despite the fact that they require looking numbers and letters up on gigantic charts, fights in Rolemaster feel somehow more like fights in real life than fights in any game (including video games) I've ever played (feel like I've already said this on this blog--maybe I have?). You can prepare and slide the odds in your favor, but when the time comes, you just do something, hope it works, and then, next thing you know, you're on the ground or with one arm tied behind your back and you do something else, and cross your fingers again, and a few seconds later you're just glad you aren't dead. In D&D you seldom get that roll -wince- -wince- -wince- -sigh- effect.
-More on our Rolemaster games when I get a minute. Busy doing the cover for Vornheim.
-Ever seen that game Rune Wars on a shelf in your FLGS? My friend bought it. Cost him 100 Bucks. That box is the size of a small suitcase and is, no kidding, 90% air. The whole thing could actually fit in a Monopoly box. They just made it that big so you'd think it was worth 100 bucks. Is it? Don't know, didn't play. It literally took him so long to unpack all the (tiny) pieces that me and another friend played 2 games of Citadels while we waited (fun game, by the way) and by the time he was done we were too tired to do anything else.
-Why is Willow such an under-appreciated movie? Ok, we can all name like 90 reasons it's under-appreciated. But it was the first western movie with kick-ass kung-fu-style swordfights and for that I was, as a lad, grateful.
-I cannot remember what gameblog tipped me off about the (very poorly named) Kabod, but since it looks like this:
I am 100% certain Mandy, Satine (bing!), and possibly Viv (addendum: bing!) will become obsessed with it & play it day and night for months on end, so thanks, whoever that was.
Terrible Campagn Ideas: Narnianise your Frontier
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