The central teaching of the Jade Path is to limit and conserve: there should be nothing new. The cycles of predation and murder must thrive. Inventions appall them and theft from the weak is their only industry. They cultivate sophism, criticism, evasion, rhetoric, fallacy, received ideas, shallow novelty, libel.
Among its creatures are:
1. The Knight Viridian
2. The Pirate Queen Alpha Ligeia
3. The Bone Sorcerer
4. Librarians: Eel, cobra, boa, and viper
5. The Algoid and the crocodiles it commands
6. The Jaculi
7. The Kelpie
8. The Southern Lizardmen
9. The Marilith
10. The Naga
11. The Rakshasa
12. The Poison Hags
Its trap regimes involve:
1. Viscid globules
2. Hallucinogenic flora
6. Mental Domination
Its architecture is, typically:
1. Potions of Poison Breath
2. Antidotes To All Poisons, Including Those Not Yet Synthesized
3. Wedding Contracts, Signed By Parties Unknown
4. Scrolls of Disaster
5. Scroll of Protection from Demons
6. A jade wedding ring, carved with serpents
7. A Staff of Breaking Bone
8. A Manual of the Tongue of Dinosaurs
The Corrupt Drow of the House of Rotmort:
-Have thief special abilities, no matter their class
-Disintegrate into chlorine gas at 0 hp
To generate a party of Rotmort Drow, roll one of each die (a lot easier with a pop-o-matic bubble) or use THIS NEW WIDGET:
d4=The number of utahraptors accompanying the party (if outdoors) or crocodiles (if indoors).
d6=# of spells left per party member.
d8=To hit bonus. 8 minus that number equals their wizard level. They are strong in the arts of avoidance and misdirection.
d10= (x4)=AD&D hit points or (x6)=3.5 hit points
(The leader will be a cleric or wizard with twice as many hp)
d12=# of spells leader has left.
d20=This is the size of the party. 8 is the usual maximum size--a number higher than 8 indicates that there are 8 and they are accompanied by or affiliated with an auxiliary creature or creatures. To find that creature, subtract 8 from the result and consult the Creature table above.
See also: Qelong, Mucilinda, Jain archtecture