The Secret Santicore pdf is finished.
42 things, over 100 pages.
On the design and organization front, Jez Gordon knocked it out of the park on this one. (Or, for Eastern Hemisphere readers: 'He scrummed it off the barbie in the ocker' or whatever you say.) Point is he went vastly above and magnificently beyond what any sane person would have done with a bunch of house rules and random things whipped up by various bloghappy DMs in response to the whims of various other bloghappy DMs.
I, for one, am more than pleased by the table of mechanical traps Andy Wise devised for me, and am eager to finish this entry such that I might peruse the rest of this vast feast.
Creatures, adventures, equipment, traps, tables, encounters, locations, even some Shadowrun, Modern, and Mutant Future stuff.
COMPLETELY FREE natch.
Courtesy of everybody who participated in Secret Santicore.
Be jolly about it.
Now, who wants to do some infinitely repeatable adventures for Groundhog, Giant Day?
I love the smell of khemistry in the morning
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