-First, here's a half-finished dungeon using only pictures from White Dwarf 1-9 or pictures of (disturbing) minis that I tracked down from them being advertised in 1-9...
(Click to enlarge.)
-Magazines. Your blog--wait, statistically speaking, if you're reading this you don't have a blog. anyway, blogs--are magazines. Like this here you're reading is the opening editorial. Then over on the right there we have my departments. The only difference is: lots of things you can probably figure out without my help. Point is you can see all the brains that will be making the next generation of RPGs here in the magazine's bylines. Steve Jackson, Ian Livingstone, John Blanche...
-Quote I just got in the mail from A Certain Game Development Professional Who Reads D&DWPS:
Just read your follow-up to the pay thing. You are 100% right.
You could argue that the entire business history of D&D has been an ongoing, losing fight between a company trying to treat D&D like a publishing business and a fan base that wants to treat it like a hobby.
-Speaking of White Dwarfs, has anyone seen the new Ricky Gervais show with Warwick Davis? Is it any good?
-Judging from the reviews and ads, the number of kinda wargame/kinda boardgames (like Divine Right) from this era is staggering. I wonder if the current resurgence of this kind of game (Small World, Carcassone, etc.) coincides with the re-interest in old school D&D? I mean, I wonder enough to post on the internet about it, not enough to actually, y'know, do the research.
-White Dwarf #13 contains an Houri character class all about creepy what-lonely-'70s-GM-dreamed-this-up sex magic. In a game it would just go to terrible and tedious places, but it's actually a decent character idea for a story. Or a tentacle porn. Brian Asbury you were working in the wrong medium.
You could also profitably pull a spell like Kiss of Disfigurement off the houri list on a scroll to add optional hilariousness to an intrigue-heavy setting.
-Holy fuck! How much of the '70s does this explain: