All the monsters: "J" edition. Some days this project is pretty easy...
Jackal and Jackalwere
I associate Jackals, or--more precisely--Jackal-headed men--with Set, or--more precisely--the version of Set presented in that comic book on the left, one of the first I ever read.
Set's head is actually not a jackal's head but a mysterious thing known as "the Set animal" which is apparently not exactly a jackal.
"Jackal" is a wonderful word. Really that word is amazing PR for an animal that doesn't look like much compared to, say, an African wild dog. "Don't listen to those jackals"--it suggests the grinning malice of the hyena but somehow much smarter--and it suggests all the things a dog does, but without the loyalty. A cur. But scheming. A scheming cur. Try saying "faithful jackal". Doesn't work.
I imagine the jackal headed men in my campaign as being more sophisticated than the bone gnawing Jackalwere in the Monster Manual. But no more human--or humane.
A jaguar's preferred form of attack is a bite to the head, oddly the Monster Manual doesn't mention this, and leaves the "extra attack if the two forepaws both hit" to the leopard.
The Chill role playing game has werejaguars--again we deal with power of words. Why is it that "werejaguar" sound like a fantasmagoric brutal jungle dream creature and yet "wereleopard" just sounds awkward?
Dark Ages Campaign - Winter/Spring wargames begin
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