Here's a video:
Nebulith is a new far-eastern setting, several years in the making, with all the things that implies: martial arts, samurai, ninjas, katanas--but also a lot of twists brought to the table by my collaborator, Alex Hopson, who wanted to make a setting based on his home, in Okinawa--and based on a very cool idea: a miles-high plume of smoke from one of the island's volcanic peaks has been frozen into stone, colonized by creatures, and that's where a massive dungeon is. Alex enlisted native Okinawan friends and his wife's family (locals) to help keep us honest about Okinawan culture.Tuesday, July 22, 2025
Nebulith and the New Red & Pleasant Land Are Now Available

Thursday, July 10, 2025
We Talk About Carcosa, Realms of Chaos, Book Design, Record Collecting and more
00:00 Intro 00:46 James’ Record Collector Rant 04:17 Vornheim As Zine 06:08 James Vs The Human Race 11:04 On Fancy Game Books (including Carcosa) 17:05 Zak’s Favorite Fancy Books (Including Realms of Chaos and Mayfair’s DC Heroes) 23:38 On Book/Product Design (including Nebulith, the LotFP core book, Vampire: The Masquerade, Deities and Demigods, AD&D Dungeon Master’s Guide) 33:50 Design and Characters (including Seclusium of Orphone) 41:16 Vibes 44:34 James Talking About Vinyl 46:07 More Book Design (including Outcast Silver Raiders) 47:59 Fascination (including Warhammer Fantasy and TSR UK) 50:43 Keep on the Borderlands modules 54:26 The Hobbit Movies 58:00 The One Thing James Hates (more about record collecting--and tunnels) 1:00:53 Coda (including Akira Kurosawa’s Ran)
The next episode will be spicy--we argue about free speech.

Monday, June 23, 2025
D20 D&Dables from Kirby's Thor
This isn't the first time I've stolen D&Dables from Thor. Which makes sense--it's been published once a month for like 50 years. Today we go back into the early days of Jack Kirby's Thor...
1. This awesome map. South is Earth? And check the bottom right--did you know Asgard had a mall?
2. A crypt containing Merlin. Or whatever powerful wizard. Of course he wakes up when it's opened, but consider this: he doesn't. The PCs open the crypt, they see its a powerful wizard, totally undecayed. And they're covered in valuable and powerful grave goods and...do they dare touch anything? Will that wake Merlin? Maybe they should just walk away? Maybe touching him inflicts a curse? That's ten minutes of watching players freak out and argue with each other, minimum.
5. What does it look like once the PCs are sold to the trolls?
6. Here's a weird problem you can give an order of paladins. Maybe it's a curse on a PC that they can never harm any living thing, maybe its a group of hostile knights who are mad at the PCs for swatting flies:
18. The enemy lies on the far side of the Boiling Plain!
Thursday, May 8, 2025
Four-Color Fantasy
I've been thinking a lot lately about a kind of art that usually doesn't work. Specifically, full-color comic-book fantasy, especially from the 20th Century.
What folks generally think of as "classic" old school RPG art--like Russ Nicholson and David Sutherland--is related but it isn't this kind of art. Usually classic Old School is black and white and the pen technique is tuned to be in black-and-white--it is full of textures that would interfere with the sense of movement in a comic book. When old school art's in color it's usually painted.
Either way it avoids the central problem of rendering fantasy or historical scenes in ink and reproducing that inky color on a midcentury comic book printing press--they have a real tough time with realistic colors. There's a reason superhero comics beat out fantasy, westerns, romance, war, horror and noir comics and quickly dominated the comics medium--the heroes' bright costumes looked a lot better in cheap reproduction than the subtler palette needed for more realistic work
A key figure in the development of this kind of art was Hal Foster, who did Prince Valiant.
But anyway, I'm not interested in the bad stuff, I'm interested in the good stuff--the art by people who managed to overcome the limitations of the medium to produce a new, weird kind of fantasy art not seen before--and not seen much since either.
First up: Esteban Maroto's rarely-seen Wolff with two F's, who managed to maintain this psychedelic palette through several installments published in a variety of magazines.
Charles Vess has done some work for official D&D and he did a Sabbath album cover, and some of this more recent work has a soft post-computer-coloring palette. However he did some cool Thor-adjacent stuff in Marvel Fanfare which fits the 4-Color Fantasy vibe to a T:
Tom Sutton:
Gil Kane on the sci-fantasy Star Hawks--which was only in color on Sundays:
Rafael Kayanan has graduated to doing martial arts and broody pictures of Conan, but he and the colorists on Fury of Firestorm back in the '80s took any opportunity to go in a fantasy direction, even though the comic was superhero book: