Wednesday, May 20, 2026

Return to the Maze of the Blue Medusa

Oh you all know the Maze of The Blue Medusa, right?

It's the dungeon where Andy Markham of the OSR Facebook Group said "It's definitely one of the best looking books ever published for the OSR, or for RPGs in general," (before he joined in on a giant online harassment campaign to frame me for rape.)

...and where Ben Milton from Questing Beast said "One of the biggest releases, I think, in the history of D&D publishing", (before he joined in on a giant online harassment campaign to frame me for rape.)

...and where Ken Hite of Trail of Cthulhu "Let's put it this way: it's a dungeon you actually want to read the prose in. To grown adults." (before he also joined in on a giant online harassment campaign to frame me for rape.)

...and where Tim Brannan from The Other Side blog said "After 36+ years of gaming, precious little seems 'new' to me. This feels new." (before he, too, sadly joined in on a giant online harassment campaign to frame me for rape.) 

...and where Monte Cook said "Clearly jam-packed with awesome ideas." (before he as well joined in on a giant online harassment campaign to frame me for rape.) 

I wonder if they went back to feeling that way now that I successfully sued five times about this bullshit? I recommend asking them. I recommend asking them any chance you get. Anyway, I always liked it.

So the girls were in a spot of bother

After successfully handling the giant shrikes and some adventures in the Scorned Mountains, the girls...

Caroline Pierce aka Elaria, Half-Elf Ranger


Michelle aka Jinx, Halfling thief


Kimberly Kane aka Dr Feargood, tiefling cleric

...were given an assignment by Dr Feargood's Church of the Great Maggot to clear out a fortress full of moon priestesses and werewolves.

To make a long story short, things went poorly, they lost the element of surprise and several henchmen, their pet giant turned against them and they wound up surrounded, low on hit points and in need of escape. Luckily, Jinx had a book containing a ritual that allows you to teleport away to The Maze of the Blue Medusa. They used it, the session ended.

It's been ages since any of the players were in the Maze playtests and none of these characters have been, so its fun to see how it handles after a few years...



1. In the standard Maze, you steal the painting to open a portal to this room. In this case, they were transported in an emergency by a spell so I figured the painting wasn't actually in the room. There's just a space where it use to be.

The girls decided to rest 8 hours and get back hit points, abetted by a magic lock that could lock any door. I rolled 8 hours of random encounters but the only things that could past the door was Torcul Wort, a friendly ghost, and Pellory-of-the-Walls--usually a dangerous plant monster that could've TPKd the party but luckily the ranger had read a book (The Green Opus: Leveling up with this book allows the PC to know all the stats and abilities of any plant monster on a successful Int roll of 10 or better, received as treasure in some adventure) that gave her info on plant monsters, so they made short work of Pellory.

2. After a refreshing sleep behind a barricade they came out met the artifact hoarding dragon-woman Lady Crucem Capilli.

"So she's all blue, and has like, ram-like horns on either side and..."
"Wait, is she hot?"
(The girls always ask this.)
"Yes, she's hot."

So Jinx tries to flirt the Lady into telling her where things in the Maze are but that's not The Lady's way. The party agrees to fetch her some items for some cash-as-xp because they're in need of a motivation anyway so that all works out.

They take a look through the archways:

3. The room where you can fall through shadows into a floor is always fun. The girls think to throw a lantern in their first and notice it sinks partially into the floor. They decide fuck this room.

4. They look down into the vertiginous tangle of the Escher stairs and think well probably also fuck this room.


7. Poking the floor in 7 causes Cyanoxantha, the Living Mosaic, to speak:

The first to cross these coils must dance,
The second, sing to safety reach,
The third must bleed or risk mischance,
The fourth one dies between my teeth,
The next will be the first once more,
And do not cheat, I’m keeping score.

That's an immediate 'Nope' because nothing is more fearful than poetry.

Being like "Ok, we gotta go somewhere..." they eventually pick the stairs.

4. (again) Jinx bravely sends her war terrier, Kevin, to investigate by throwing a biscuit onto the stairs. Kevin luckily rolls a Nat 20 when the stairs violently re-orient midway down which reveals their magic, and allows Kevin to avoid becoming one of the corpses at the bottom of them.

Dr Feargood (played as she is by longtime barbarian Kimberly Kane) briefly considers going back into room 2 and just beating the shit out of Lady CC before accepting that the stairs are are a problem that can basically be solved with rope. They decide the locked door's not worth the trouble and head into the dark fastness of Subfoetens and his Filomel Shell.


8. Since the girls aren't carrying much treasure, the Shell is perfectly happy to let them pass while it tries to keep Subfoetens asleep. 

Jinx tries to talk to it. It goes "Sssh!", points to the sleeping baby, and keeps singing its lullaby.

Frustratedly, she mimes uselessly for a bit, then threatens "Let us pass or else!" with sword drawn at which point I remind her the Shell is not in the way and they can just walk past to the next room and they do. 


9. On the rope bridge through the next passage, I roll a random encounter and its the Decadent Waste--a valuable mechanical hummingbird that leads you into danger.

They remember they have a net, catch it in one round, and then try to figure out how to get back to Lady Crucem C to sell it.


7. (again) They prod the living mosaic again, this time from the north end. It delivers its second spiel:

You didn't listen to my rhyme

And talked amongst yourselves like fools

You’ll pay attention more next time

Now risk your death to find my rules

It's deal with this shit or go back the way they came, so they opt to deal. Jinx tosses a dust that distorts magic onto the mosaic, making the serpent only partially able to become three-dimensional. Dr Feargood using a potion of being invisible to reptiles to sneak over and deliver a Nat 20 to it while Elaria bashes it with her magic morningstar. After getting bit twice, Jinx coup-de-graces it with a silver rock hammer she picked up somewhere.


2. Back to Capelli to get paid for the hummingbird, more flirting.

1. Back to the start. Door closed. Magic lock in place.

They try to sleep but after 15 minutes there's a pounding noise--six chameleon women start trying to machete the door open. 

Dr Feargood lives up to her reputation and Causes Fear to one of them and Elaria takes the rest--luckily these were the first Chameleon Woman encounter so they were just 1HD hatchlings. 

The girls close and lock the door again. Maybe next time they'll be lucky and no more random encounters? Maybe KK won't have a migraine? Who can say? Find out in the next episode!

Starting to think 4chan's not a reliable source of information on games



1 comment:

Simon Tsevelev said...

Oh I remember the fortress with the werewolves. Lovely place. The road leading to it is the best part.