Wednesday, October 15, 2025

Break The Goblin Siege!

...an adventure.

Your assignment: break the goblin's siege and rescue the town.


Thee Fortyfied Towne

 
1. Goblins attack the front gate from a siege tower


2. A scout on wolfback protects the approach road

3. The Wicked Standard at the outer gate curses all who would interfere 

4. A rhiding rhinoceros trundles forward to attack

5. The lookout hides in the tower

6. Mighty Grovulous protects the rear-guard

7. Seetha the Unclean directs the siege

8. The townsfolk cower in the streets of the inner city

9. A thunder lizard batters the inner wall

10. A great troll hurls rocks to weaken the inner defenses

11. Sir Scorphis of Newle directs the defense of the town

12. Purkle Heems and Mulbor Wetwort 
take advantage of the tragedy to loot
their fellows

13. The prelate attempts to comfort the beseiged populace

14. Doomdrums of the Loud Shaman terrify all who hear

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3 comments:

Simon Tsevelev said...

I like to think that all the goblins in fig. 1 have 1 hit point, the siege tower in fig. 2 has 2 hit dice, etc etc.

Mordenkainendogpissbeer said...

This would pose no problem for my 10th Level Fighter in Empire of the Petal Throne. As a King (10th Level Fighter) he commands an army over 1 million Souls. D&D'ish characters this will be much more difficult. The largest army of my highest D&D Character is only 14th Level BECMI Elf with a paltry army of 2000 Souls.

Zak Sabbath said...

@mordenkainendogpissbeer

Jeff Rients restarted our weekly zoom game with new 1st level guys because our PCs were at like 10th and 11th level and started having armies.