Demons of the Third Order (Those Concealed From The Light)
The Sathariel, Those Who Go Unseen, The Shadow Demons come in threes and in the night. Their work is to obscure and make that which is true not known. The eat only records and memories. They appears as dark shapes, disturbingly articulated.
They are summoned to conceal crimes and will advise ignorance in all things. They go oozing through the dark, stealing records, erasing files, their claws dripping with the blood of witnesses.
Their true names have three syllables or three letters, like Abnegate, Ar’ath’an and Gat. They can only be summoned by three working in concert for three nights, sacrificing three victims during the third New Moon of the year while another planet is in trine to Pluto (120 degrees from it).
Calm: 7
Agility: 6
Toughness: 7
Perception: 6
Appeal: 0
Cash: 0
Knowledge: 6
Calm Check: 7
Special Abilities:
Demonic: Demons don’t need to breathe or digest, don’t age, and are immune to poison, etc. and cannot be mentally controlled with psionic abilities. Animals will avoid demons in any form. Technological contrivances like firearms and explosives can hurt but never kill shadow demons, except those noted below.
Sixth Sense: All demons are supersensitive to danger, hostile emotions and signs of past trauma or the supernatural.
Shadowed Skin: Unless they are attacking at the moment, these demons require a Perception Check vs an intensity of 8 to see at night. 6 during the day.
Amnesiac Touch: Demons of Shadow cause selective amnesia with a touch. A target who fails a Calm check vs a 9 will forget a given word forever and if they took damage from the demon’s claws--they also forget the entire concept the word represents. In a pitched battle, they will use this ability to disorient a victim, making them forget their weapon, position or the demon itself.
Regeneration: The flesh of Those Who Go Unseen forgets all harm. Any harm done to them will be completely healed in one round unless they are brought below 0 health.
Weaknesses:
The holy symbols of any faith causes a demon to make a Calm check or flee until they are out of sight. The intensity of the calm check is equal to the degree of fervor of whoever is wielding it (1-9). In the case of an incidentally encountered symbol (a glimpsed church steeple, for instance) the intensity is 2.
Touching a holy symbol, including holy water, does damage to a demon as an ordinary physical attack.
Speaking the true name of demon causes it great pain, and the creature must make a Calm Check against the speaker’s Calm each round to avoid obeying the attacker.
Creatures whose primary sense is hearing or smell rather than sight can detect the Sathariel normally.
Lithium-based flares and lights (though not ones merely using lithium batteries) expose Demons of the Third Order—their skin glows for 10 minute after exposure. Their flame also does damage that will not heal.
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2 comments:
Wow! That's excellent monster design. Guess I'll have to buy Demon City for the monsters at the very least.
I'm playing fantasy at the moment, but these guys would go a long way towards explaining the often sketchy information available in my Wilderlands.
Can't wait for Demon City to be released. I definitely am looking forward to learning more about when it will be released and where to get a copy.
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