1. an unusually intelligent, independent eye of dread
2. pirate
3. mad king/queen
4. witch
5, drider
6. statue
7. medusa
8.(intelligent) flail snail
9. pudding, ooze, slime, etc
10. insect demon
11. seahag
12. fishwife
13. goblin
14.maggot naga
15. naga
16. vampire
17. nephilidian vampire
18. unicorn-head guy
19. mind flayer
20. demon
21. giant centipede
22. worm-headed person
23. rakshasa
24. white tiger rakshasa
25. manticore
26. succubus
27. slaad
28. marilith
29. eye of fear and flame
30. beholder
31. eye of the deep
32. lich
33. demilich
34. Demon lord
35. beastman
36. thog
37. hobgoblin
38. werewolf
39. were-something else
40. librarian (Yuan Ti)
41. minotaur
42. skaven/were-rat
43. lizardman/reptile woman
44. hyperintelligent random animal
45. hyperintelligent random weird fantasy monster
46. leopardman/leopardfemme
47. jackalmazon/jackalman/
48. aaracokra
49. algoid
50. abstract/alien extradimensional weirdo
51. royal fist monkey
52. cifalganger/doppelganger
53. kenku/crowman
54. dragon
55. druid
56. golem
57. foxwoman
58. giant
59. gibbering mouther
60. moonhead man
61. sphinx
62. dwarf (civilian)
63. dwarf wizard
64. dwarf cleric/druid
65. dwarf thief/spy
66. dwarf anti paladin
67. dwarf barbarian/fighter
68. elf (civilian) or fey
69. elf wizard
70. elf cleric/druid
71. elf thief/spy
72 . elf anti paladin
73. elf barbarian/fighter
74. half orc (civilian)
75. half orc wizard
76. half orc cleric/druid
77. half orc thief/spy
78. half orc anti paladin
79. half orc barbarian/fighter
80 halfling (civilian)
81 halfling wizard
82 halfling cleric/druid
83 halfling thief/spy
84 halfling anti paladin
85 halfling barbarian/fighter
86-87 human (civilian)
88-92 human wizard
93-94 human cleric/druid
95-96 human thief/spy
97-98 human anti paladin
99-00 human barbarian/fighter
Optional job, stats and, if you don't like the race you rolled, get a new, more basic race here
Hails from...
1-25 Mitteleuropean city or countryside
26-29 The Sea
30-58 Vikingy Lands
59-63 Desert
64-66 Green, Camelot-esque land
67-70 Exotic East
71-84 Goblin Empire
85-86 Chaos wastes
87-89 A pulp fantasy country
90-91 Pseudo Eastern Europe (w/ vampires)
92-93 Radioactive sci-fantasy zone
94-95 Fairy Land
96-97 The Center of the Earth
98-99 Extradimensional
99 Extraterrestrial
00 The Future
Quirk one
Quirk two
Base of Operations and Starting Minions here
Use the base of operations indicated then roll below...
1-12 Use creatures indicated in link, # of henchcreatures = # just rolled
13 2 of creatures indicated
14-15 3 of creatures indicated
16-18 4 of creatures indicated
19-22 5 of creatures indicated
23-27 6 of creatures indicated
28-31 7 of creatures indicated
32-34 8 of creatures indicated
35-36 9 of creatures indicated
37-38 10 of creatures indicated
39 11 of creatures indicated
40-50 A single elite follower, roll race on first table above
51 Goblin
52 2 Goblins
53 3 Goblins
54 4 Goblins
55 5 Goblins
56 6 Goblins
57 Harpy
58 2 Harpies
59 3 Harpies
60 4 Harpies
61 war troll
63 Wizard/cleric with 1 follower
64 Wizard/cleric with 2 followers
65 Wizard/cleric with 3 followers
66 Wizard/cleric with 4 followers
67 Thog
68 2 Thogs
69 3 Thogs
70 4 Thogs
71 1 Minotaur
72 2 Minotaurs
73 3 Minotaurs
74 4 Minotaurs
75 1 Ogre
76 2 Ogres
77 3 Ogres
78 4 Ogres
79 2 skaven/ratmen/wererats
80 3 skaven/ratmen/wererats
81 4 skaven/ratmen/wererats
82-83 5 skaven/ratmen/wererats
84-85 6 skaven/ratmen/wererats
86 skaven/ratmen/wererats
87 skaven/ratmen/wererats
88 2 Human soldiers/mercenaries
89 3 Human soldiers/mercenaries
90-91 4 Human soldiers/mercenaries
92-94 5 Human soldiers/mercenaries
95-96 6 Human soldiers/mercenaries
97-98 7 Human soldiers/mercenaries
99-00 8 Human soldiers/mercenaries
Motivation(s)
1 Religious--roll god
2 Murder hobo: seeks loot, plunder, power
3 Pure evil or insane
4 Has something PCs want, PCs are informed
5 PCs have some specific thing villain wants
6 Hungry for flesh
7 Just trying to quietly rule this land with an iron fist before y'all showed up. Area controlled is proportional to number of "new recruit" rolls. 1 = a single building 20 = a whole country
8 Sees PCs as a threat
9 Roll twice on this table on a d8
10 Roll three times on this table on a d8
Upgrades
(These are based on the Realms of Chaos warband rules, the math is similar but there's way less flipping around and less acquiring books that cost 100 bucks on ebay.)
Are you a mutant? (i.e. are you excited about this villain yet? If not, be a mutant) Roll a mutation or roll one here or here or here
Are you religious? Add one ability characteristic of your god. If it isn't that impressive by itself, add a mutation, too.
Now for the rest of your upgrades:
You get d12 of them.
You get d12 of them.
If you're a mutant, d4 (exploding dice) of those will be more mutations
The rest can be rolled below...
1-10 demonic weapon (You read Elric? Like that.)
11-20 demonic armor
21-22 Steed 1 mutation
23-24 Steed 2 mutations
25-26 Steed 3 mutations
27-28 Steed 4 mutations
29-30 Steed 5 mutations
31-32 1 spawn or random monster (spawn are totally fucked up creatures that are like a random creature plus 6+d6 mutations)
33-34 2 spawn or random monsters
35-36 3 spawn or random monsters
37-38 4 spawn or random monsters
39-40 5 spawn or random monsters
41-71 Gift of your god--add a power characteristic of your god or schtick if you have one, otherwise just roll a magic item
72-73 Hound or beast characteristic of your god/style (like if you worship Fenris, add a wolf)
74-75 2 hounds/beasts
76-77 3 hounds/beasts
78-79 4 hounds/beasts
80-81 5 hounds/beasts
82-83 6 hounds/beasts
84-100 magic/chaos weapon+ add a wizard level
New Recruits
-You get d12 (exploding dice) new minion rolls on "Base of operations and Starting Minions" above*.
-Your minions get d4 (exploding) upgrades (as above). You can apply them to individuals or to a whole unit.
-If they are mutants, your minions get the same number of upgrades as you do, of which d10 (up to max total upgrades) are more mutations, for the rest, roll below:
1 Add 7 mutations to a unit or individual
2 Add 8 mutations to a unit or individual
3 Add 9
4 Add 10
5 Add 11
6 Add 12
7-9 Roll 2 more rewards, 80% each is a mutation
10-12 Roll 3 more rewards, 80% each is a mutation
13-15 Roll 4 more rewards, 80% each is a mutation
16-20 Roll on individual upgrade table