After watching a legless goblin kill a dragon, watching a toad kill a 12th level wizard and a year and a half of implementing miscellaneous death-avoidance and object-acquisitions strategies, my FLAILSNAILS PC, Baron Blixa, has found himself with 45,876 xp--making him a Sharper (level 7 thief) according to the Advanced Dungeons & amp;Dragons xp charts.
Still, being an ambitious soul, he yet longs to be a Magsman (level 8) with the stunning 49% chance to Hide in Shadows and 25% chance to Hear Noise all that implies. Meaning he'll need about 25,000 more xp.
So what are some targets worth 25,000 xp?
-According to James Raggi, the Keep on the Borderlands (not the Caves of Chaos, the keep itself) is worth 26,965.50 gp
-Assassinating Tittivilus, a Duke of Hell, will get Blixa 29,000 xp and his fellow dukes Hutijin or Amon will get him 30,000
-The 4th level of the original Blackmoor dungeon has 23,000gp in room 14 alone
- Heward's Mystical Organ and The Rod Of Seven Parts not only sound like titles of D&D-themed pornographic films but both retail for 25,000gp
-Killing every single bat in the Hartman Mine in Harrisburg, Pennsylvania (1xp/bat) will net 25,000 xp
-The Tarrasque is worth 37,500
-Slaughtering any Elemental Prince of Evil will get you there
-Infyrana, the Dragon at the end of Dragon Mountain, is worth 30,000 gp and her hoard is worth even more.
-Primus, lord of all Modrons will get the party 32,500
On Advancement Mechanics, Experience
13 minutes ago