Night's Black Agents (spies and spylike individuals vs vampires) character generation is dead simple but for some reason it is not designed in such a way as to make that readily apparent.
For GMs and players I have made this here cheat sheet which gives you everything you need to make a basic thriller-mode NBA PC, click to enlarge:
and here's a fixed up character sheet.....
This is helpful if you're running a political or warfare-oriented game or if you just want to know where the wandering monsters came from. Click to enlarge...
3 comments:
I thought I was the only one in the world who had played both these games.
I wish I had your cheat sheets when I was play testing this game for one of my groups. The play test crashed and burned when the players didn't have a combat scene, probably because I did a bad job of helping the players to figure out what to do. They kept asking me for guidance, and assumed that as soon as they made a mistake I would immediately screw them, instead of accepting any reasonable plan. I hope it was unfamiliarity with the genre, rather than thinking I was really out to screw them.
I once asked the author of Carcosa about the difference between citadels and castles, and he indicated there wasn't any real difference, so I was wondering if you had decided on a difference for your games.
I don't use Carcosa as Carcosa, I use it as a generic hex map for wherever my PCs are in any kind of hexcrawl, so I tend to assume a castle is a castle and a citadel is any kind of large structure I feel like making up
nice post man
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