So yesterday and the day before's discussion of Dungeon World generated some interesting discussion (including with the authors).
This particular bit of the "Why do the instructions explicitly tell you to give your female paladin one of four names?" part of the conversation was, like the post title says The Weirdest Thing I've Ever Heard About Games.
Check it, a DW fan said:
"Giving a list of names breaks one of the longest, most pointless worry points in character generation down to a quick choice. Rather than having to think about all possible names you have a limited number of choices. "
Apparently there are folks for whom choosing your character's name is:
Long (not just long, but apparently, routinely usually long. One of the longest parts of character generation.)
I did not know before yesterday that such people existed.
(Ok well I knew McCormick existed. But a list wouldn't have solved him.)
I think I find "pointless" the weirdest part of that.
Anyway, this is why I like writing about games. It's like when they go down to the thermal vents at the bottom of the sea and there's chemosynthetic worms living all day at temperatures so extreme nobody knew any living thing could survive them.