So I've heard people complaining that there are too many good DIY D&D blogs to read them all, so, in deference to their sensibilities, I will make sure this entry contains no useful information about games and instead just say that the TV show launches tomorrow at noon Eastern Standard Time.
The rest of this entry will consist mostly of stuff I've already posted before:
Here's what I can tell you about the show:
-It'll be called "I Hit It With My Axe".
-It's for a website called The Escapist, which also publishes James Maliszewski's column. They apparently heard about this blog and decided to get in touch.
-There'll be a new episode every week for a year.
-The first episode is like an intro episode so it's kinda the least funny, in my humble, but there' s no way around it.
-All music will be by The Sword.
-It'll be like us actually playing D&D in a continuing campaign you can follow. It's not scripted so I guess it's a "reality show" but unlike other reality shows, it is funny.
-So, yeah, that means that I have to run two campaigns, one for when we film (so it's easy to follow on the show), and one for our normal games. The filmed episodes pick up after this session.
-For those keeping score: I won't be posting Actual Play reports from the filmed games (that'd ruin the surprise). I will still be posting Actual Play reports from the unfilmed campaign, which starts here.
-The cast is the usual suspects: Me, Mandy Morbid, Satine Phoenix, Kimberly Kane, Connie, and Frankie (four porn people, a stripper, and a hairdresser)--plus a rotating guest slot of our friends who are newbies or people who don't live in LA, and they'll be models or adult industry types--the guest for the first adventure (first 7 episodes) is Sasha Grey, the guest for the second adventure is Justine Joli.
Here's what I can tell you about the rules we'll be using:
I like AD&D, but Satine--my most experienced player--started with 3.5, so I am running a very lite version of 3.5 made so it is as much like AD&D as possible.
My rapidly levelling-up players have begun to creep around the Player's Handbook and ask unsettling questions like "What's a skill point"? I fear soon they will all want a level in Demonborne Fleshtoucher or some shit.
Problem is, once you give someone a toy, you cannot take it away. So I have to stitch together a mongrel game of the old rules which I like, and the new rules which everybody here is used to.
So, Type Mongrel:
-You can be whatever basic class or race from whatever type D&D you want. Except, for obvious reasons, any kind of bard.
-No prestige classes.
-No battlemat--I got a ruler if you don't believe me that the deathgrub just moved 6".
-Complex tactics in battle will be house-ruled on the spot.
-Experience point awards and levelling-up will be as 3.5. No x.p. for traps. You can also do this.
-Beholders will appear to be spherical eye-ball monsters rather than the deformed product of a night of incautious passion between a bell pepper and the Kree Supreme Intelligence.
-To hit and AC will be as 3.5.
-Hit points, damage, and ability-score bonuses will be as 3.5.
-# of spells and class abilities will be as AD&D except what anybody's already got when we make the switch at the beginning of the game.
-Saves will be as 3.5 because come on AD&D. Wands, staves and rods?
-Thieves will have whatever skills (a "skill" was/is interpreted as the privilege of re-rolling a failed ability score check roll to do the relevant thing--that is if you have "climb" you can roll twice on your strength to climb a rope and use the best result) they had from 3.5 before the switch + normal AD&D pick locks, find traps, etc. chances.
-Skills are only for thieves.
-Barbarians can still Rage as in 3.5.
-Spells you already have remain as-is. As for new spells--if you can find it (in any type of D&D or any other game, for that matter) you can have it. Precise effects of non-AD&D spells may vary slightly from what's printed, according to DM fiat. A standard sleep spell will generally get a save. Anyone using anything from Eldritch Weirdness will be considered totally badass.
-You can use any weapon or armor you've already got, but unless you're a fighter you can't just pick up any old new weapon or armor once the switch happens and expect to be good at using-/moving in- it.
-Racial bonuses will be 3.5. Gnomes will be treated as dwarves, only midwestern and possibly homosexual. Dark elves will not get a level-modifier for purposes of calculating x.p. because I forgot and accidentally levelled Frankie up early and, hey, considering how new she is to all this and how she almost ket the party get TPK'd twice due to having forgotten her Drow's once-per-day abilities, I think it's ok to handicap her a bit.
-All monsters and other foes will be custom-built to fit Type Mongrel stats.
-The top halves of Mariliths will look like hot chicks--as in AD&D, but will appear to be capable of ordinary movement and locomotion, as in Type 3.5.
-If you want to take a level in something, as in 3.5, I say ok.
-If you want to try to kill a god rather than some Mickey-Mouse "aspect" of the god, be my guest, just remember its HP and damage will be 3.5 scaled.
Hello I have a group of players that like odd quirky games, we run 5th edition but I came across your post about "blood in the chocolate" I was just wondering how easily you think I could convert it to 5e for my players?( it's just a matter of preference honestly) because it sounds perfect for my crew after our current game :)
3 hours ago