Thursday, January 16, 2025

Because David Lynch Died

This is an old post which I'm re-posting because David Lynch died. A stray observation here--that his work frequently nailed the distinctive spot where you don't know whether to laugh or be terrified, has come up for me over and over in the years since it went up.

Mood and Morality

This is about achieving a mood in a game (or in a movie or book or whatever).

A basic rule of aesthetics is getting one desirable emotional effect generally means letting go of another desirable emotional effect. Like: the epic mood and the zany mood don't usually peacefully coexist--Kermit the Frog is good and Achilles is good but having Kermit show up in the middle of the Iliad would fuck the Iliad up and make it something else. And we're all familiar with the great "Should I allow my player to name his/her PC Jimbob the elf?" question.

Now what we're specifically gonna deal with here is: the moods that are especially accessible by using the fantastic--the nonreal. That is: magical or sci-fi or otherwise surreal elements.

Here's a scale:
So there are 4 categories of mood here lined up from least to most serious.

The basic idea is: during any one specific moment in a work you can get any 2 adjacent emotional effects simultaneously fairly easily and if you're real good you can get 3 adjacent effects in a specific moment. You can't get nonadjacent effects without the one in between. So: no horrific-funny without also weird and no heroic-weird without horrific. You can also loop around and get heroic-funny (generally in the form of "we-like-the-hero-and-root-for-him/her-because-s/he's-funny"--a swashbuckley mood) but heroic-funny-weird and funny-heroic-horrific are stretching it and are pretty hard to pull off all at once. Again, we're talking emotions/moods achievable in a specific moment--like Hellboy comics are sometimes horrific-heroic and sometimes heroic-funny, but no single moment is heroic-funny-horrific all at once because the emotions involved somewhat contradict each other.

In a long work you can get all of them, but it's a challenge. In an actual session of a game you can get all of them comparatively easily (you have hours to fuck around and drift through moods)--but in a game product effectively articulating even one dominant mood is hard--what with the rules and details mundanifying your every step--much less 2 or 3.

The reason for this is because all these moods require a different point of view toward what's going on. "Funny" requires a degree of detachment (or hostility) toward whatever its object is, "heroic" requires investment in its success--attachment to the object (note also that "heroic" doesn't just mean "containing a hero" it means authentically feeling that blood-pumping I-hope-this-guy-wins-and-that-guy-loses emotion), "weird" requires a level of confusion about judgment, and "horrific" requires deciding something's threatening.

In the example I used several ways at looking at the fantastic idea of "part-man/part-bat".

So way over on the left we have the image that pops into our heads when someone makes the familiar observation that "Batman is a guy who goes around dressed like a bat". Like any fantastic conjunction, the idea can be made to sound silly. We are all well aware that anything in D&D can be made to sound goofy if you just say it right: "Elves are like people but with pointy ears and better". The fantastic is incongruity and incongruity can always be made funny.

Now in the middle is simply "weird". Simply weird is hard to achieve, because it means it's genuinely in the middle: an incongruous element which is neither frightening nor funny or is both frightening and funny. The hard part is that different people will see the thing presented as "weird" in different ways. Like that middle picture of the bat with the horn-ears might scare some children but might strike some adults as hilarious and strike others as just, simply, "weird". Weird in its pure form represents a collapse of moral judgment altogether--if we are sure we can just laugh (funny), we know it's harmless, if we are sure we should just run (horrific), we know it's harmful.

The vast majority of things in the world of entertainment which are described as "weird" end up sliding off toward also being "funny" or "horrific". When they do neither it's impressive (classic Surrealism occasionally achieves this) and when they do both it's impressive. For a master class on the emotional multivalency of "weird" see the films of David Lynch--though which parts are funny and which are scary and which balance perfectly being neither but still weird will vary from viewer to viewer.

It's an aesthetic disaster when something intended to funny-weird just comes out scary-weird (see: clowns and small children) or vice versa (see: low-budget horror movies or the Fiend Folio). The important point is just as how--when considered from a historical point of view--"weird" represents a fulcrum between fantasy and sci-fi--when considered from a mood point of view "weird" represents a fulcrum between "so out-of-place-it's-funny" and "so-out-of-place-it's-scary".

Now we get over into horror, and the horrific is not funny. Mating a human with a bat is definitely a scary idea. (And most incongruities can be made scary--maybe even rabbits with unicorn horns). Horror movies can be funny sometimes, but the moment of horror--if that emotion is to be maximized--cannot be at all funny in that moment. If you are going full-on for as-scary-as-scary-can-be, then levity has to be banished. The funniness (on reflection) of the talking rabbit-head in Donnie Darko or the guy in the bear suit in The Shining can't be in our minds during their scenes or else the effect is ruined--we need to be so emotionally close that the detachment necessary to see how essentially funny these things are is short-circuited. A good sign you are really scaring people is that all jokes made fall flat and seem weak. Black humor can work with horror, with weirdness as the translator, creating a vertiginous, giddy, creepy funny that probably won't send you running from the theater, but might give you nightmares--see: Eraserhead. This is more the realm of the disturbing than the shocking.

Now at the far end of the seriousness scale is the heroic. A man with characteristics of a bat is more than a human, is able to achieve what other humans can't. The heroic mode is even more serious than the horrific because, basically, the humorous undercuts and limits the heroic to a huge degree. The jokes have to be very specific: If the jokes are at the expense of the hero then the hero is no longer sympathetic, if the jokes are on the villain then it no longer seems like a credible obstacle for the hero and if the jokes are on the world then it risks seeming like a place not important enough to save. As said above, almost the only way to effectively have heroic-humorous is if it's the hero telling the jokes, which puts you in a pretty specific genre quickly (Spider-Man/Pirates of Caribbean/Ghostbusters territory--"lite") which makes it hard to get to the weird.

If a heroic story tries to go the long way around and tries to meet the weird by going through funny either the weirdness or heroicness has to be sacrificed. Like the timewarp Bill Murray faces in Groundhog Day never really feels emotionally "weird" and the adventures of Barbarella never seem emotionally "heroic" (you might like her but you don't really root for her). Either the weird part makes you more interested in seeing crazy stuff happen (regardless of what it means) and so not become invested in the heroism or the heroic part makes you more invested in judging the rightness and wrongness of things through the haze of humor to feel the eerie burn of weirdness.

Agent Cooper and Pee Wee Herman both achieved a certain level of funny-heroic-weird--if we like them and want them to win, it's because they're charmingly funny and weird. And when we experience this charm, we are unafraid--when Agent Cooper is credibly threatened by horror, he narrows down to simply heroic. And when people say Pee Wee was scary--well, they weren't talking about horror movie scary.

Also, the heroic can't blend with the "simply weird" without going through the horrific. Why? Because the heroic requires moral certitude--a hero (as opposed to a mere protagonist) in this sense is someone we can get behind and what they're doing is something we believe in doing and most importantly--the emotional "high" of seeing heroism (rather than simply knowing a character is the "hero" and going along with it because it's in front of us and we want to see some action) requires the audience to share this moral certitude. We cannot thrill to the slaying of The Emperor if we like the emperor. The aesthetic effect of the "simply weird" is, on the other hand, achieved by it purposefully not telling us what to think. Horror is the translator. We can only root for Dr Strange when he faces Shuma Gorath if his weirdness is frightening. If it's not, we'll just sort of be baffled by the situation and not emotionally sure enough to want Strange to defeat him.

When totally achieved the feeling of weird-horrific-heroic is (and should be) fundamentally emotionally unsettling. We are rooting for the hero to destroy something s/he and we do not totally understand. When Jeffrey defeats Frank in Blue Velvet it doesn't feel exactly right--it's like he's destroying part of himself, when Elric kills a freakish monster we aren't totally sure he has any more right to live than it does, when Lovecraft's protagonists escape the terrors in his stories we kind of don't care--the terrors are more interesting than the characters.

Which is all to say the certainty of the truly heroic and the uncertainty of the truly weird coexist as uneasily as the attachment required for the heroic and the detachment required for the humorous.

A good example of how this all works together in games is the mythos of the original Warhammer: It hung out largely in horror-heroic, but could migrate over to horror-weird (Realms of Chaos) and over to funny (orks--and the general black humor throughout) but funny-heroic just couldn't authentically happen. When the orks fought the space marines, either you have to feel like the space marines are the butt of the joke (no longer convincingly heroic--emotionally speaking) or the orks are just one more inhuman abomination (the Space Marines not getting any of their jokes). Another example: sometimes the Joker is funny--but as soon as Batman comes around, he isn't any more (though he is often, in these moments, weird and horrific) and if he is, then Batman suddenly looks impotent. You can have all these "notes" but not at the same time, and not without considerable effort.

Which is all to say: Morality and mood are tied together. Certain effects become almost impossible in the presence of others and so, as always, you have to realize that people who want one are going to have to make less of a big deal of the other. Deal.

Tuesday, December 31, 2024

The Trial of Tor Gunnar Magnuson

 So when last we saw our heroes they had rolled on the Carousing Table and all had gone sideways.

I actually made a diagram to keep it all straight


So this time, I set things up to deal with the consequences:


Olaf, halfling cleric of the Black Grip shows up with a skeleton arm, a replacement for an arm he got torn off a few sessions ago, he is hanging with, Bleezy aka Cargin, the sea-elf wizard—who is hungover. They’re in the sumptuous apartments of Arvikk, a humble dealer in silks who they rescued from some toad demons a while back.


A servant comes in and tells Arvikk they their pal has been hauled into the courthouse.



Tor the barbarian starts the session hauled into the Port Gobelins courthouse, charged with arson. 


The good news is: he has a witness in his defense—Bob the Ranger!


The bad news: he’s a pig.



The magistrate asks Tor who his attorney will be—he can name anyone in the city. He names himself!


-


Horg the half-orc wakes up in bed next to…the court wizard!


The court wizard thanks Horg for a wonderful evening but says “Look, sugar, I gotta go, I am expected to testify agains that rapscallion Tor who burned down the entire port district!”


Horg casts Charm, the court wizard rolls a 3 and so they get back in bed--thus missing out on opening arguments


-


Glutenberg the half-elf and Oni-Baba the witch are in yet another inn, having both been absent last session.


Oni-Baba decides to go buy some armor. But….the door to room is locked from the outside.


-


Tor’s opening argument is powerful: he speaks of the Magnuson family’s long history of…something? I forgot, but he rolled well. A dissenting NPC cries “I lost my home and all my children were burned alive!” but nobody listens.


-


I call up Christoff, who has a cold, and put him on speaker.


“Hey Christoff, you’re a pig. But you’re the only witness at Tor’s trial for arson. What do you do?”


“Can I talk?”


“Um, no.”

Then I squeeze the pig toy


“Is the witch who turned me into a pig there?”


“Uh…(roll roll)…yes!”


“Ok, I’m going to hop off the stand and go over to the witch and try to, like, charm her.”


“Roll Charisma”


“19!”


“The witch looks into your piggy eyes and feels sympathy for your plight! All eyes fall on the witch!”

-

Meanwhile back in the bedroom, the court wizard, under the influence of Charm, reveals that he framed Tor because he (the wizard) is secretly colluding with the chaos hordes outside the city gates preparing to overtake Port Gobelins and burning the Port District clears the way for the raiders to enter.

-

Glutenberg and Oni-Baba discover they’re just one of dozens of folk locked in their rooms by chaos cultists who are preparing for their fellows to invade. Fighting begins in the streets!

-

Eventually most of the other party members make their way to the courthouse. Olaf secretly gives Tor a potion granting him 18 Charisma. Tor’s doing great up there, lifting up witnesses and impressing the entire crowd with his strength.


Suspicion then is thrown on the witch!


The witch throws suspicion on the Court Wizard!


Bleezy says fuck it man! and casts Dispel Magic on the Court Wizard, revealing him to be a creepy goat-headed cultist!


Horg is really mad at Bleezy because this also ruins her Charm hold over him which she was gonna use to manipulate him into…something…


This dramatic moment was captured here:

Several other members of the courtroom rabble reveal themselves to also be creepy chaos cultists.


They start just killing citizens.


A general melee begins

-

After getting past the initial wave of chaos warriors, the players are finally all together and have a big argument about what to do.


Save Port Gobelins?


Run back into the dungeon?


Become exporters of fine silks?


Steal a ship?


Which ship?


Eventually Tor get sick of all this talk, runs up to one of the chaos warriors’ ships and goes “Who do I have to kill to take over this ship?”


He still has an 18 Charisma so the chaos rabble goes: “That guy!”


They have a fight using the Red & Pleasant Land duelling rules, Tor takes a wound to the leg but the other guy gets both his arms cut off.


The chaos warriors cheer their sexy new captain “TOR! TOR! TOR!”


Where to sail?


Given an ocean’s worth of options, the party sets sail for Nephilidia, the continent of aquatic vampires.


No accounting for taste I guess.






Monday, December 23, 2024

This is Fascinating and I Love It

 

So this is an interview with Rick "I wrote Warhammer 40K because nobody in the company thought it'd make any money" Priestley about all the unfinished projects that he can remember at Games Workshop during his tenure there.

It's magical and wonderful.

-Fantasy wack-races game with the Warhammer races each having their own vehicles

-Monster-gladiator management game

-Dried-up north-sea post-apoc vehicle game with onomatopoeic combat system 

-A version of Necromunda/Confrontation 40k set on a decrepit Eldar craft-world with warring Eldar gangs

-Not one but two failed space combat games trying to use (two different) aspects of real-life physics 

-Halfling as Emperor of the Old World because everyone other option got killed

And a lot more--plus interesting insight into the financial realities that made these games go unmade.

Probably the most interesting thing I've seen about games in a year or two. So many ideas here for any DM or designer.

-

-

-


Wednesday, December 18, 2024

Frequently Asked Questions About The Compendium

So lots of people have questions about the Compendium! Here's a newer flip-thru video:



 Here's the details of its contents.

Apparently many people are thrown by the fact this 400+ page book is free! And still available--but only until the end of the year.

Basically all you have to do is join a bunch of social media sites I describe and be active on them. You are under no obligation to talk about me or the book, just be there. (This detail seems often missed.) This helps there be a lower proportion of psychotic trash internet people in RPG spaces. Or, if you don't wanna, pay 1000$. (Some people did that.)

Email me for details: zakzsmith AT hawtmayle dawt calm

Many people (including some in charge of internet platforms named) had the appropriate response:


Many were shocked and alarmed that people wanted this book.

Adam Muszkiewicz asks:

No, Adam, if you don't wanna get on social media, the Compendium is 1000$, not 100$.

That's my VenMo, Adam

Also Adam, what does "subverting social media" mean? 

Will aka "Rivetgeek" asks:


Uh, Rivetgeek, California--where I live and have successfully sued--is noted for having particularly strong Anti-Slapp laws. It's the first state that comes up when you Google "strong anti-Slapp laws". Anti-Slapps have been brought against me and they lost because I am not Exxon and some gamer who lies about abuse in my field to my potential allies, business contacts and customers is not a random member of the public, they're committing textbook defamaton. Or, as they call it in the UK trade libel.

I've been a defamation plaintiff longer than I went to art school at this point. Don't play internet lawyer with me.


On Something Awful, Malcolm Sheppard asks his fellow goons:


They're....not getting paid Malcolm. And they don't have instructions to post anything other than whatever they want.

I am not sure you understand the concept of "obedience". You're such a rebel.

On the same site, Dwarf74 asks:

It says "I am very sure nobody is going to do Zak's posting obstacle course, because it's a whole lot of work, and it's all stupid".

Actually so far lots of people have. Enough that: 







After
(click to enlarge)

The folks who want The Compendium helped take this blank map and turn it into a crowdsourced dungeon on our discord. 

Before

Email me if you want it: zakzsmith AT hawtmayle dawt calm. We're working on a hexmap now.





And it's weird you call it an "obstacle course" because we all know guys like you are on this many sites and you post all the time.

Over at RPGGeek John Whyte asks:

He feels it is "highly unlikely 7 people paid 1000$ for a book". You're right, it is highly unlikely because it's now 10 people. Well, one is in the middle of Western Unioning and one is on the fence, so 8 officially.

John: if you want proof--please do ask! I am happy to provide it.

John Whyte also wanted the Case Number of the case where this happened to his fellow New Zealander:

It's Civ-2021-044-169 District Court North Shore Registry, John! Thanks for asking!

The other sleuths over at RPGGeek are also shocked to hear one of my friends who helped me check misinformation on their thread has the same IP address as me. I guess they don't know that in big cities lots of people have the same IP address and also: my players who hang out with me know about your smear campaign. You've been doing this for six years, John. They go to court and talk, under oath, about how you guys lie.  Of course they're gonna defend me online.

Claytonian asks:


Clay, I think you made a mistake, the Terrible Take contest was a contest--contests aren't mandatory! If you thought you had to enter, then I'm super sorry. Please contact the office for a free fruitcake.

As usual, the OSR Discord is an endless source of fascinating questions!

mtb asks:

"I am not sure why if you have non-psychotic trash internet people as fans you need to worry about other communities filled with psychotic trash internet people who are not your fans?"

mtb, the reason is just because you are not in a community doesn't mean they can't... I don't know, say, smear people outside their community on the Internet for example?

I would've thought that would be a pretty obvious reason to worry about said communities.



TDF Asks:

So TDF from the OSR Discord thinks Miss A is fake?

Dear TDF, it's Zak!

Hi! I can see you! You read my blog!

If you think she's fake: email me (zakzsmith AT hawtmayle dawt calm) and ask for proof! I can introduce you--I can, in fact, show you all our messages going back for years! I can show you pictures of her!

Please see a therapist.

Carson Asks:

Carson, what are you smoking? Cases? There's only one case where you cold have "read" anything in the public record about my personal life--and I won that one--the other two have no public documentation except:
and (most recently):



Bearer of a Demented Ass Asks:
Click to enlarge--its kinda long

and then asks...

So, this is your theory of what should happen:


1. When someone in your community lies on the internet, we should let that go


2. We keep letting it go so they eventually lie about something real important, like rape


3. You spread that lie all over the internet


4. Their victim loses everything because of the lie


5. The victim meekly accepts this, then begins a new life as a right-wing pundit 


6. If they don’t do that and instead point out that you lied and try to get their life back, you call them a narcissist


Go fuck yourself.


Hey everybody else: get a book.

-
-
-
-



Monday, December 9, 2024

This Is Why This Has Lasted Six Years

I just got this last week.

It's from a friend who saw my ex- and I every week. As usual, we stayed friends after and she didn't believe any of the bullshit, but she moved upstate a few years back.

You can't make this shit up:





 

Everyone who wanted to spread this bullshit took spreading it very seriously. Everyone who knew it was bullshit, well, the nicest way to say this is: they're somewhat less dialed-in.

I would say I don't know whether to laugh or cry but I don't do either any more.

There's no lesson here, we're all fucked. Happy Holidays.

-

-