So here's a thing a game designer said. It's a simple line of reasoning so I'll just quote it:
The first obvious conclusion here is that if this incredibly elementary idea wasn't even brought up, these game design circles this designer hung out in weren't exactly great or productive places to hang out and someone smarter should've been around.
But more importantly it's mind-blowing that "Do it if you can do it well" is presented as a conclusion to a train of thought rather than an easy second step. Because, of course, whether you did it well is subjective.
It's subjective not just in the sense of one snarky english major will argue that, say, Blood In The Chocolate is an effective satire of the perversity and brutality of colonialism and another snarky English major will argue it isn't and it just feels racist, (and the same dynamic is true for sex in Hot Guys Making Out, or Bliss Stage, or fascism in Warhammer 40k, or any other difficult issue in any other game) it is also subjective in a second and more important way:
Two actual people actually picking up the actual book or playing the actual game and dealing with actual (let's assume) totally valid trauma can have two different actual responses to the edgy art based on their lived experience. For one it may be therapeutic and for another it may be retraumatizing.
1. How the fuck does any adult end up with a platitude like "Just do it well"? How is that remotely acceptable as the cutting edge of thinking on whether you get to morally condemn a fellow human being for their art or not?
2. And, subjectivity aside, how does anyone learn to "do it well" without doing it poorly a few times first?
Put your answers in the comments.